Player Matchup

Scylla
Scylla
SomePplsKidz615
Scylla
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 56L
1,556 Elo+
Party 1
Hou Yi
Hou Yi
Thwompino
Hou Yi
Level 21
God Stats
1W - 2L
1,732 SR
Queue Stats
46W - 21L
1,796 Elo+
Party 1
Cthulhu
Cthulhu
Undead Slayer24
Cthulhu
Level 129
God Stats
23W - 9L
1,740 SR
Queue Stats
66W - 46L
1,574 Elo+
Party 1
Team Averages
Level 91
1,657 SR
1,642 Elo+

VS

Team Averages
Level 71
1,653 SR
1,784 Elo+
Hel
Hel
BeMore
Hel
Level 85
God Stats
5W - 0L
1,500 SR
Queue Stats
48W - 22L
1,753 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Maximillian
Ah Muzen Cab
Level 101
God Stats
4W - 1L
1,706 SR
Queue Stats
114W - 43L
1,797 Elo+
Party 2
Guan Yu
Guan Yu
UrsusMaelstrom
Guan Yu
Level 28
God Stats
7W - 2L
1,752 SR
Queue Stats
70W - 27L
1,802 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
10,557
660
7,997
8,995
2,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Thwompino
Hou Yi
13
1 / 6 / 3
10,040
628
8,189
13,209
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 2 / 1
9,874
617
13,595
13,343
12,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
BeMore
Hel
13
1 / 3 / 6
10,240
640
6,456
9,742
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
Maximillian
Ah Muzen Cab
16
7 / 1 / 4
12,460
779
17,275
15,576
5,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 0 / 6
11,595
725
8,672
15,475
17,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
11
11
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hel
BeMore
Hel
1
3
6
1.33
W
Ah Muzen Cab
Maximillian
Ah Muzen Cab
7
1
4
9
L
0
3
3
0.5
L
Hou Yi
Thwompino
Hou Yi
1
6
3
0.42
L
3
2
1
1.75
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,781
Damage
32,403
35,547
Taken
40,793
19,473
Mitigated
26,686
2,501
Healing
25,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
BeMore
Hel
6,456
416
3,756
4,521
9,742
3,204
155
4,694
5,048
32,316
0
W
Ah Muzen Cab
Maximillian
Ah Muzen Cab
17,275
8,697
0
9,915
15,576
5,830
2,941
8,304
7,272
0
101,637
L
7,997
967
0
0
8,995
2,625
348
1,603
7,230
47,869
0
L
Hou Yi
Thwompino
Hou Yi
8,189
3,552
0
777
13,209
4,007
0
2,249
10,768
0
44,130
L
13,595
712
1,124
600
13,343
12,841
212
2,244
10,885
34,141
0
W
8,672
1,128
1,599
6,128
15,475
17,652
207
8,846
6,629
190
29,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,471
Gold Earned
34,295
202
Minions Killed
219
0
Camps Cleared
0
863,923
Distance Traveled
913,591
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,240
640
71
4
0
285,827
0
W
Ah Muzen Cab
12,460
779
129
8
0
310,049
1
L
Scylla
10,557
660
83
5
0
279,041
14
L
Hou Yi
10,040
628
85
5
0
273,479
1
L
Cthulhu
9,874
617
34
2
0
311,403
1
W
Guan Yu
11,595
725
19
1
0
317,715
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role