Player Matchup

Kuzenbo
Kuzenbo
Diamond III
AJAlMES
Kuzenbo
Diamond III
Level 89
God Stats
6W - 3L
1,784 SR
Queue Stats
142W - 110L
2,133 MMR
Solo
Anhur
Anhur
Diamond III
BigMonkie
Anhur
Diamond III
Level 142
God Stats
0W - 1L
1,358 SR
Queue Stats
119W - 103L
2,224 MMR
Party 1
Janus
Janus
Diamond IV
Pandalize
Janus
Diamond IV
Level 158
God Stats
35W - 40L
1,605 SR
Queue Stats
446W - 433L
2,173 MMR
Party 1
Bellona
Bellona
Masters
Sobeku
Bellona
Masters
Level 158
God Stats
4W - 1L
1,500 SR
Queue Stats
189W - 159L
2,625 MMR
Solo
Chaac
Chaac
Diamond IV
Vehnymm
Chaac
Diamond IV
Level 159
God Stats
6W - 5L
1,553 SR
Queue Stats
782W - 762L
2,103 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,560 SR
2,251 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,693 SR
2,244 MMR
Hou Yi
Hou Yi
Diamond IV
FirexFalcon
Hou Yi
Diamond IV
Level 160
God Stats
1W - 2L
1,493 SR
Queue Stats
166W - 149L
2,045 MMR
Solo
Ymir
Ymir
Diamond I
KhepriHugsYou
Ymir
Diamond I
Level 129
God Stats
55W - 39L
1,760 SR
Queue Stats
340W - 315L
2,376 MMR
Solo
Hercules
Hercules
Platinum V
PaidAсtor
Hercules
Platinum V
Level 35
God Stats
1W - 0L
1,828 SR
Queue Stats
21W - 5L
2,032 MMR
Party 2
Sol
Sol
Platinum I
PaidАctor
Sol
Platinum I
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 6L
2,381 MMR
Party 2
Mercury
Mercury
Diamond I
Shad0Wwalkerrr
Mercury
Diamond I
Level 158
God Stats
21W - 14L
1,882 SR
Queue Stats
208W - 179L
2,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AJAlMES
Kuzenbo
14
2 / 4 / 8
10,207
464
11,974
26,650
32,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
BigMonkie
Anhur
19
2 / 5 / 6
12,972
590
7,891
18,634
7,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Pandalize
Janus
17
3 / 8 / 3
11,259
512
8,681
17,256
7,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Sobeku
Bellona
18
5 / 6 / 1
11,353
516
14,009
19,306
13,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Vehnymm
Chaac
17
2 / 8 / 2
11,032
501
13,755
27,191
25,142
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TiamatAthenaTsukuyomiSetGilgamesh

VS

Bans
Guan YuKaliApolloGebJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
4 / 2 / 4
13,402
609
9,192
13,425
4,849
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 4 / 14
11,874
540
6,596
23,400
16,948
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
PaidAсtor
Hercules
20
8 / 1 / 9
14,303
650
19,372
19,688
23,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

20
16 / 3 / 5
15,835
720
38,792
19,504
8,317
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
3 / 4 / 10
12,520
569
15,983
17,395
6,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
14
Kills
31
31
Deaths
14
20
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AJAlMES
Kuzenbo
2
4
8
1.5
L
Anhur
BigMonkie
Anhur
2
5
6
1
W
Hou Yi
4
2
4
3
W
0
4
14
1.75
W
Hercules
PaidAсtor
Hercules
8
1
9
12.5
W
16
3
5
6.17
L
Janus
Pandalize
Janus
3
8
3
0.56
W
3
4
10
2
L
Bellona
Sobeku
Bellona
5
6
1
0.92
L
Chaac
Vehnymm
Chaac
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,310
Damage
89,935
109,037
Taken
93,412
84,976
Mitigated
60,498
22,591
Healing
36,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AJAlMES
Kuzenbo
11,974
4,585
0
5,483
26,650
32,208
10
14,274
11,738
28,933
0
L
Anhur
BigMonkie
Anhur
7,891
3,485
0
5,755
18,634
7,426
4,295
3,975
14,659
0
85,328
W
Hou Yi
9,192
5,080
0
6,401
13,425
4,849
3,324
3,635
9,720
0
101,376
W
6,596
1,295
0
5,921
23,400
16,948
54
5,864
17,365
29,075
0
W
Hercules
PaidAсtor
Hercules
19,372
8,296
0
13,209
19,688
23,756
525
2,514
17,068
0
88,426
W
38,792
16,831
0
10,102
19,504
8,317
4,178
6,150
13,170
137,169
0
L
Janus
Pandalize
Janus
8,681
400
0
782
17,256
7,065
0
9,118
7,978
82,059
0
W
15,983
10,347
0
1,346
17,395
6,628
1,617
2,907
14,450
0
111,962
L
Bellona
Sobeku
Bellona
14,009
4,534
0
2,654
19,306
13,135
0
8,166
10,748
0
90,246
L
Chaac
Vehnymm
Chaac
13,755
2,579
0
7,917
27,191
25,142
0
9,358
16,465
0
74,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,823
Gold Earned
67,934
675
Minions Killed
737
0
Camps Cleared
0
2,100,519
Distance Traveled
2,274,019
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,207
464
31
1
0
437,719
7
L
Anhur
12,972
590
182
8
0
366,363
5
W
Hou Yi
13,402
609
164
7
0
431,829
3
W
Ymir
11,874
540
36
2
0
418,271
11
W
Hercules
14,303
650
182
8
0
499,631
1
W
Sol
15,835
720
207
9
0
416,401
2
L
Janus
11,259
512
176
8
0
424,581
2
W
Mercury
12,520
569
148
7
0
507,887
2
L
Bellona
11,353
516
134
6
0
434,233
10
L
Chaac
11,032
501
152
7
0
437,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role