Player Matchup

Fenrir
Fenrir
Adrienc
Fenrir
Level 15
God Stats
3W - 1L
1,550 SR
Queue Stats
8W - 8L
1,431 Elo+
Solo
Discordia
Discordia
AlotOfDrugs
Discordia
Level 30
God Stats
11W - 6L
1,574 SR
Queue Stats
41W - 33L
1,557 Elo+
Solo
Anubis
Anubis
QueenOMEGA
Anubis
Level 10
God Stats
8W - 3L
1,797 SR
Queue Stats
75W - 70L
1,477 Elo+
Solo
Danzaburou
Danzaburou
Unresolvable
Danzaburou
Level 17
God Stats
10W - 2L
1,696 SR
Queue Stats
31W - 25L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
dantalius
Gilgamesh
Level 20
God Stats
2W - 2L
1,398 SR
Queue Stats
12W - 18L
1,447 Elo+
Solo
Team Averages
Level 18
1,603 SR
1,491 Elo+

VS

Team Averages
Level 7
1,529 SR
1,432 Elo+
Baron Samedi
Baron Samedi
Biffrostt
Baron Samedi
Level 10
God Stats
9W - 7L
1,709 SR
Queue Stats
42W - 48L
1,462 Elo+
Party 1
Anhur
Anhur
DonPoncho
Anhur
Level 7
God Stats
8W - 11L
1,436 SR
Queue Stats
16W - 20L
1,392 Elo+
Party 1
Cupid
Cupid
Ludensio
Cupid
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 25L
1,392 Elo+
Party 1
Aphrodite
Aphrodite
NachtEzz
Aphrodite
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,514 Elo+
Party 1
Ra
Ra
Ninbet10
Ra
Level 9
God Stats
5W - 8L
1,499 SR
Queue Stats
11W - 21L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adrienc
Fenrir
16
8 / 0 / 21
10,858
1,206
10,001
10,741
12,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
AlotOfDrugs
Discordia
17
13 / 1 / 19
10,353
1,150
20,425
6,372
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
QueenOMEGA
Anubis
17
6 / 1 / 23
10,195
1,133
10,274
6,240
3,167
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Unresolvable
Danzaburou
17
11 / 1 / 17
10,954
1,217
21,732
6,538
2,634
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
dantalius
Gilgamesh
17
6 / 1 / 23
9,873
1,097
13,498
8,922
6,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

355

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Biffrostt
Baron Samedi
13
1 / 9 / 2
8,244
916
4,278
15,402
7,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
DonPoncho
Anhur
13
2 / 8 / 2
8,411
935
6,240
19,415
5,729
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
Ludensio
Cupid
13
1 / 5 / 2
8,364
929
13,701
15,354
5,048
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
NachtEzz
Aphrodite
14
0 / 15 / 4
8,054
895
3,639
18,216
9,100
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
0 / 7 / 1
7,803
867
3,320
11,556
3,825
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
15
44
Kills
4
4
Deaths
44
103
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Adrienc
Fenrir
8
0
21
18.5
W
Discordia
AlotOfDrugs
Discordia
13
1
19
22.5
L
Baron Samedi
Biffrostt
Baron Samedi
1
9
2
0.22
L
Anhur
DonPoncho
Anhur
2
8
2
0.38
L
Cupid
Ludensio
Cupid
1
5
2
0.4
L
Aphrodite
NachtEzz
Aphrodite
0
15
4
0.13
L
0
7
1
0.07
W
Anubis
QueenOMEGA
Anubis
6
1
23
17.5
W
Danzaburou
Unresolvable
Danzaburou
11
1
17
19.5
W
Gilgamesh
dantalius
Gilgamesh
6
1
23
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,930
Damage
31,178
38,813
Taken
79,943
27,812
Mitigated
31,575
5,184
Healing
3,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Adrienc
Fenrir
10,001
2,034
0
464
10,741
12,820
0
1,830
8,911
0
15,770
W
Discordia
AlotOfDrugs
Discordia
20,425
287
0
1,460
6,372
3,167
0
2,060
4,312
30,410
0
L
Baron Samedi
Biffrostt
Baron Samedi
4,278
289
481
461
15,402
7,873
0
4,941
10,461
17,136
0
L
Anhur
DonPoncho
Anhur
6,240
2,434
0
194
19,415
5,729
0
7,547
11,868
0
16,306
L
Cupid
Ludensio
Cupid
13,701
5,503
82
44
15,354
5,048
0
6,022
9,332
0
29,708
L
Aphrodite
NachtEzz
Aphrodite
3,639
1,149
475
2,015
18,216
9,100
0
7,375
10,841
7,095
0
L
3,320
485
98
96
11,556
3,825
0
4,814
6,742
21,276
0
W
Anubis
QueenOMEGA
Anubis
10,274
222
0
1,600
6,240
3,167
0
1,749
4,491
23,086
0
W
Danzaburou
Unresolvable
Danzaburou
21,732
15,506
0
461
6,538
2,634
0
2,013
4,525
0
36,729
W
Gilgamesh
dantalius
Gilgamesh
13,498
4,593
0
1,199
8,922
6,024
0
3,585
5,337
0
32,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,233
Gold Earned
40,876
152
Minions Killed
127
6
Camps Cleared
5
840,927
Distance Traveled
730,844
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,858
1,206
6
1
0
183,265
1
W
Discordia
10,353
1,150
21
2
1
168,972
0
L
Baron Samedi
8,244
916
24
3
0
138,383
0
L
Anhur
8,411
935
28
3
1
145,618
0
L
Cupid
8,364
929
39
4
2
172,934
1
L
Aphrodite
8,054
895
7
1
0
122,386
0
L
Ra
7,803
867
29
3
2
151,523
0
W
Anubis
10,195
1,133
38
4
3
157,053
0
W
Danzaburou
10,954
1,217
32
4
1
145,785
0
W
Gilgamesh
9,873
1,097
55
6
1
185,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role