Player Matchup

Ravana
Ravana
Diamond II
Frijolandante
Ravana
Diamond II
Level 160
God Stats
22W - 18L
1,809 SR
Queue Stats
269W - 248L
2,386 MMR
Solo
Ares
Ares
Platinum V
PermaBanKEKW
Ares
Platinum V
Level 37
God Stats
1W - 2L
1,743 SR
Queue Stats
66W - 55L
1,953 MMR
Solo
Merlin
Merlin
Diamond IV
QuesadiIIa
Merlin
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond IV
SDuy
Anhur
Diamond IV
Level 154
God Stats
3W - 9L
1,387 SR
Queue Stats
135W - 120L
2,055 MMR
Party 2
Cabrakan
Cabrakan
Platinum I
pistollwill
Cabrakan
Platinum I
Level 149
God Stats
13W - 10L
1,676 SR
Queue Stats
289W - 282L
1,952 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,623 SR
1,969 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 108
1,598 SR
2,001 MMR
Sobek
Sobek
Platinum II
AzaIea
Sobek
Platinum II
Level 43
God Stats
3W - 4L
1,552 SR
Queue Stats
31W - 20L
2,210 MMR
Party 1
Apollo
Apollo
Platinum I
ImDeeLo
Apollo
Platinum I
Level 155
God Stats
2W - 4L
1,528 SR
Queue Stats
53W - 41L
2,041 MMR
Solo
Hercules
Hercules
Platinum II
Stanchestlime
Hercules
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
Yerkóxmaul
Zhong Kui
Diamond III
Level 127
God Stats
32W - 34L
1,706 SR
Queue Stats
454W - 451L
2,214 MMR
Party 1
Pele
Pele
Platinum I
不识人间烟火
Pele
Platinum I
Level 68
God Stats
32W - 20L
1,704 SR
Queue Stats
59W - 52L
2,040 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 5
7,918
609
8,401
6,258
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 0 / 6
7,046
542
3,836
5,125
2,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
QuesadiIIa
Merlin
14
6 / 0 / 5
8,401
646
7,762
4,362
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
SDuy
Anhur
12
0 / 2 / 4
7,066
544
4,623
7,645
2,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
pistollwill
Cabrakan
13
2 / 1 / 0
7,666
590
7,345
10,157
10,593
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
GilgameshSetTiamatAthenaGuan Yu

VS

Bans
ScyllaTsukuyomiFenrirNemesisAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AzaIea
Sobek
9
0 / 3 / 1
5,959
458
3,282
10,303
4,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
ImDeeLo
Apollo
10
0 / 6 / 0
5,990
461
2,703
9,543
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Stanchestlime
Hercules
12
0 / 1 / 1
6,622
509
4,834
9,708
5,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Zhong Kui
Yerkóxmaul
Zhong Kui
12
1 / 3 / 1
7,624
586
6,351
9,403
5,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 0
7,396
569
4,048
7,981
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
16
Kills
3
3
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
AzaIea
Sobek
0
3
1
0.17
W
7
0
5
9.5
L
Apollo
ImDeeLo
Apollo
0
6
0
0
W
1
0
6
4
W
Merlin
QuesadiIIa
Merlin
6
0
5
8.5
W
Anhur
SDuy
Anhur
0
2
4
1
L
Hercules
Stanchestlime
Hercules
0
1
1
0.5
L
Zhong Kui
Yerkóxmaul
Zhong Kui
1
3
1
0.5
W
Cabrakan
pistollwill
Cabrakan
2
1
0
2
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,967
Damage
21,218
33,547
Taken
46,938
20,221
Mitigated
20,922
14,155
Healing
13,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AzaIea
Sobek
3,282
62
0
2,495
10,303
4,609
0
3,741
6,562
9,394
0
W
8,401
2,947
0
3,134
6,258
2,647
0
1,683
4,412
0
43,119
L
Apollo
ImDeeLo
Apollo
2,703
2,026
0
2,431
9,543
2,941
0
4,647
4,896
0
39,948
W
3,836
0
0
2,330
5,125
2,794
0
1,912
3,213
14,682
0
W
Merlin
QuesadiIIa
Merlin
7,762
809
0
1,535
4,362
1,913
74
472
3,799
70,534
0
W
Anhur
SDuy
Anhur
4,623
2,817
0
2,460
7,645
2,274
0
5,212
2,333
0
46,251
L
Hercules
Stanchestlime
Hercules
4,834
1,549
0
3,827
9,708
5,395
0
6,516
3,192
0
34,796
L
Zhong Kui
Yerkóxmaul
Zhong Kui
6,351
710
0
3,898
9,403
5,135
0
988
8,415
52,695
0
W
Cabrakan
pistollwill
Cabrakan
7,345
978
0
4,696
10,157
10,593
205
0
9,849
45,277
0
L
4,048
1,001
0
1,009
7,981
2,842
0
3,051
4,930
0
59,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,097
Gold Earned
33,591
453
Minions Killed
403
0
Camps Cleared
0
1,301,105
Distance Traveled
1,232,039
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,959
458
16
1
0
281,377
4
W
Ravana
7,918
609
87
7
0
315,098
0
L
Apollo
5,990
461
87
7
0
221,131
2
W
Ares
7,046
542
13
1
0
276,294
2
W
Merlin
8,401
646
144
11
0
251,522
3
W
Anhur
7,066
544
107
8
0
226,747
4
L
Hercules
6,622
509
77
6
0
236,028
3
L
Zhong Kui
7,624
586
95
7
0
212,585
2
W
Cabrakan
7,666
590
102
8
0
231,444
4
L
Pele
7,396
569
128
10
0
280,918
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role