Player Matchup

Izanami
Izanami
HMxMedic
Izanami
Level 128
God Stats
12W - 7L
1,500 SR
Queue Stats
149W - 127L
1,547 Elo+
Party 3
Discordia
Discordia
SpicenWolf137
Discordia
Level 25
God Stats
14W - 7L
1,773 SR
Queue Stats
109W - 100L
1,532 Elo+
Party 3
Fenrir
Fenrir
SuperKush911
Fenrir
Level 152
God Stats
15W - 17L
1,510 SR
Queue Stats
213W - 200L
1,600 Elo+
Party 1
Cerberus
Cerberus
getonurknees863
Cerberus
Level 29
God Stats
2W - 3L
1,527 SR
Queue Stats
17W - 20L
1,463 Elo+
Party 1
Danzaburou
Danzaburou
seedstomper420
Danzaburou
Level 18
God Stats
0W - 1L
1,298 SR
Queue Stats
0W - 3L
1,059 Elo+
Party 1
Team Averages
Level 70
1,521 SR
1,440 Elo+

VS

Team Averages
Level 100
1,636 SR
1,542 Elo+
Janus
Janus
Tezhuu
Janus
Level 109
God Stats
19W - 22L
1,601 SR
Queue Stats
577W - 518L
1,578 Elo+
Party 2
Cthulhu
Cthulhu
houmrico
Cthulhu
Level 42
God Stats
11W - 5L
1,574 SR
Queue Stats
136W - 111L
1,596 Elo+
Party 2
King Arthur
King Arthur
nameh3r32-2
King Arthur
Level 158
God Stats
42W - 31L
1,806 SR
Queue Stats
196W - 208L
1,556 Elo+
Party 2
Thor
Thor
opticfawzy1968
Thor
Level 157
God Stats
10W - 8L
1,740 SR
Queue Stats
487W - 466L
1,518 Elo+
Party 2
Medusa
Medusa
taergehtnoraa
Medusa
Level 32
God Stats
30W - 29L
1,457 SR
Queue Stats
171W - 187L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HMxMedic
Izanami
15
3 / 5 / 0
10,010
501
5,778
10,296
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
SpicenWolf137
Discordia
12
1 / 8 / 2
7,992
400
7,210
12,289
4,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
4 / 7 / 2
10,273
514
6,403
18,645
11,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
13
1 / 4 / 2
8,611
431
6,934
15,634
10,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
seedstomper420
Danzaburou
11
1 / 15 / 2
7,640
382
3,845
17,061
5,432
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Tezhuu
Janus
18
6 / 3 / 9
11,778
589
8,490
10,999
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
houmrico
Cthulhu
16
8 / 3 / 9
10,286
514
13,335
17,340
16,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
nameh3r32-2
King Arthur
19
9 / 2 / 5
12,400
620
11,999
17,001
11,783
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
15 / 0 / 4
12,291
615
18,554
11,440
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
1 / 2 / 3
10,971
549
5,879
11,241
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
69
10
Kills
39
39
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
HMxMedic
Izanami
3
5
0
0.6
L
Discordia
SpicenWolf137
Discordia
1
8
2
0.25
L
Fenrir
4
7
2
0.71
W
Janus
Tezhuu
Janus
6
3
9
3.5
L
Cerberus
1
4
2
0.5
W
Cthulhu
houmrico
Cthulhu
8
3
9
4.17
W
King Arthur
nameh3r32-2
King Arthur
9
2
5
5.75
W
15
0
4
17
L
Danzaburou
seedstomper420
Danzaburou
1
15
2
0.13
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,170
Damage
58,257
73,925
Taken
68,021
35,139
Mitigated
41,467
11,060
Healing
12,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
HMxMedic
Izanami
5,778
3,975
0
2,486
10,296
3,318
142
1,639
8,657
0
62,145
L
Discordia
SpicenWolf137
Discordia
7,210
388
0
260
12,289
4,045
194
5,669
6,344
33,901
0
L
Fenrir
6,403
1,605
0
3,215
18,645
11,395
846
3,409
15,154
0
51,759
W
Janus
Tezhuu
Janus
8,490
146
0
2,177
10,999
3,896
440
4,311
6,116
71,830
0
L
Cerberus
6,934
498
354
3,249
15,634
10,949
171
5,087
10,531
36,964
0
W
Cthulhu
houmrico
Cthulhu
13,335
742
1,123
1,586
17,340
16,354
180
4,420
12,825
40,904
0
W
King Arthur
nameh3r32-2
King Arthur
11,999
1,388
0
3,776
17,001
11,783
1,060
1,818
15,125
0
89,041
W
18,554
5,213
0
352
11,440
5,278
0
1,123
10,277
0
91,014
L
Danzaburou
seedstomper420
Danzaburou
3,845
1,840
0
1,496
17,061
5,432
355
5,559
11,414
0
18,160
W
5,879
2,262
0
3,081
11,241
4,156
2,600
1,707
9,534
0
81,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,526
Gold Earned
57,726
392
Minions Killed
653
0
Camps Cleared
0
1,577,656
Distance Traveled
1,940,395
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,010
501
128
6
0
272,911
3
L
Discordia
7,992
400
56
3
0
334,113
0
L
Fenrir
10,273
514
102
5
0
386,178
2
W
Janus
11,778
589
157
8
0
387,272
3
L
Cerberus
8,611
431
77
4
0
292,517
3
W
Cthulhu
10,286
514
55
3
0
408,039
4
W
King Arthur
12,400
620
176
9
0
353,543
2
W
Thor
12,291
615
122
6
0
431,198
2
L
Danzaburou
7,640
382
29
1
0
291,937
0
W
Medusa
10,971
549
143
7
0
360,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role