Player Matchup

Cabrakan
Cabrakan
Felinosmma
Cabrakan
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 20L
1,048 Elo+
Party 3
Pele
Pele
Prequellias
Pele
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 10L
1,245 Elo+
Solo
Artemis
Artemis
Scarchas
Artemis
Level 26
God Stats
51W - 34L
1,481 SR
Queue Stats
183W - 164L
1,353 Elo+
Solo
Ra
Ra
gilcantu2500
Ra
Level 13
God Stats
1W - 1L
1,285 SR
Queue Stats
8W - 25L
1,122 Elo+
Party 3
Thor
Thor
maglalasoo
Thor
Level 19
God Stats
13W - 17L
1,461 SR
Queue Stats
76W - 87L
1,327 Elo+
Solo
Team Averages
Level 20
1,445 SR
1,219 Elo+

VS

Team Averages
Level 20
1,439 SR
1,442 Elo+
Chaac
Chaac
COAhighlife420xp
Chaac
Level 27
God Stats
19W - 17L
1,591 SR
Queue Stats
51W - 59L
1,433 Elo+
Party 1
Skadi
Skadi
GHOST_N_CHIPS
Skadi
Level 29
God Stats
9W - 12L
1,351 SR
Queue Stats
306W - 328L
1,441 Elo+
Party 1
Set
Set
ScarelyisHere
Set
Level 25
God Stats
8W - 18L
1,252 SR
Queue Stats
47W - 50L
1,373 Elo+
Party 1
Artemis
Artemis
TRPC_Achilles_
Artemis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Ymir
Ymir
ascr8
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Felinosmma
Cabrakan
12
3 / 10 / 4
8,817
441
9,741
16,481
19,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
4 / 7 / 0
7,723
386
7,266
12,333
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Scarchas
Artemis
15
4 / 2 / 5
9,141
457
8,543
10,188
3,875
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 7 / 2
8,742
437
8,077
9,743
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 5 / 3
8,937
447
7,056
15,872
6,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 1
10,811
541
13,934
15,463
11,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
5 / 1 / 5
12,966
648
8,812
10,556
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
17 / 1 / 4
12,330
617
17,387
17,123
7,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 8 / 4
8,884
444
4,401
10,661
3,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
ascr8
Ymir
13
0 / 3 / 8
8,406
420
6,262
13,442
8,392
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
16
Kills
31
31
Deaths
16
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
6
3
1
2.17
W
Cabrakan
Felinosmma
Cabrakan
3
10
4
0.5
L
5
1
5
7.5
W
4
7
0
0.57
W
Artemis
Scarchas
Artemis
4
2
5
3.25
L
17
1
4
19
L
3
8
4
0.63
L
Ymir
ascr8
Ymir
0
3
8
1.33
W
4
7
2
0.71
W
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,683
Damage
50,796
64,617
Taken
67,245
36,839
Mitigated
35,219
9,717
Healing
18,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,934
3,217
0
4,146
15,463
11,555
2,165
1,251
14,212
0
56,837
W
Cabrakan
Felinosmma
Cabrakan
9,741
707
0
1,146
16,481
19,172
253
2,722
13,759
28,612
0
L
8,812
4,555
0
6,450
10,556
4,041
4,242
1,626
8,832
0
103,959
W
7,266
2,320
0
1,036
12,333
3,706
1,172
145
12,188
0
28,232
W
Artemis
Scarchas
Artemis
8,543
4,656
0
3,350
10,188
3,875
1,230
765
9,423
0
41,643
L
17,387
9,256
0
7,236
17,123
7,828
1,366
3,480
13,559
0
84,210
L
4,401
3,348
0
0
10,661
3,403
660
3,688
6,837
0
22,941
L
Ymir
ascr8
Ymir
6,262
659
0
435
13,442
8,392
114
7,236
5,987
30,807
0
W
8,077
1,419
637
426
9,743
3,768
988
1,851
7,892
50,624
0
W
7,056
1,878
111
3,011
15,872
6,318
0
779
15,093
0
40,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,360
Gold Earned
53,397
326
Minions Killed
470
0
Camps Cleared
0
1,588,829
Distance Traveled
1,661,350
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,811
541
95
5
0
312,644
0
W
Cabrakan
8,817
441
47
2
0
305,041
2
L
Skadi
12,966
648
158
8
0
330,391
0
W
Pele
7,723
386
47
2
0
316,064
1
W
Artemis
9,141
457
73
4
0
332,932
2
L
Set
12,330
617
135
7
0
381,698
0
L
Artemis
8,884
444
38
2
0
293,316
0
L
Ymir
8,406
420
44
2
0
343,301
0
W
Ra
8,742
437
94
5
0
317,058
1
W
Thor
8,937
447
65
3
0
317,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role