Player Matchup

Pele
Pele
AnarchistDonut
Pele
Level 25
God Stats
17W - 11L
1,607 SR
Queue Stats
180W - 168L
1,530 Elo+
Party 2
Tiamat
Tiamat
ArturTuts
Tiamat
Level 27
God Stats
18W - 14L
1,633 SR
Queue Stats
332W - 304L
1,531 Elo+
Party 2
Yemoja
Yemoja
DinNoLyw
Yemoja
Level 11
God Stats
3W - 1L
1,490 SR
Queue Stats
7W - 9L
1,189 Elo+
Solo
Hachiman
Hachiman
G8inin
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,234 Elo+
Solo
Raijin
Raijin
Kotrovsky
Raijin
Level 26
God Stats
2W - 10L
1,291 SR
Queue Stats
303W - 288L
1,524 Elo+
Party 2
Team Averages
Level 23
1,504 SR
1,402 Elo+

VS

Team Averages
Level 20
1,474 SR
1,470 Elo+
Neith
Neith
LASIRENITA69
Neith
Level 5
God Stats
1W - 2L
1,291 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Agni
Agni
MentaMenta
Agni
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 88L
1,374 Elo+
Party 1
Tyr
Tyr
THExTRIXTER
Tyr
Level 24
God Stats
2W - 7L
1,500 SR
Queue Stats
47W - 47L
1,466 Elo+
Solo
Sylvanus
Sylvanus
treescompany
Sylvanus
Level 18
God Stats
33W - 27L
1,581 SR
Queue Stats
34W - 29L
1,508 Elo+
Solo
Thor
Thor
不会吧就这
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
3,656
731
233
2,301
498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
ArturTuts
Tiamat
7
1 / 0 / 0
4,310
862
1,824
2,246
585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
DinNoLyw
Yemoja
5
0 / 0 / 0
3,406
681
437
1,613
575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
G8inin
Hachiman
5
0 / 1 / 0
3,126
625
314
2,466
471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Kotrovsky
Raijin
7
2 / 0 / 0
4,052
810
1,457
1,728
475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,577
515
0
0
0
7
0 / 2 / 0
3,561
712
910
2,620
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 1 / 0
3,477
695
1,645
4,162
1,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
treescompany
Sylvanus
7
1 / 0 / 0
4,215
843
1,852
2,257
998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 0 / 0
3,015
603
0
2,673
516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
3
Kills
1
1
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Tiamat
ArturTuts
Tiamat
1
0
0
1
W
Yemoja
DinNoLyw
Yemoja
0
0
0
0
W
Hachiman
G8inin
Hachiman
0
1
0
0
W
Raijin
Kotrovsky
Raijin
2
0
0
2
L
0
0
0
0
L
0
2
0
0
L
0
1
0
0
L
Sylvanus
treescompany
Sylvanus
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,265
Damage
4,407
10,354
Taken
11,712
2,604
Mitigated
3,580
3,000
Healing
4,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
233
78
0
92
2,301
498
0
0
2,301
0
15,944
W
Tiamat
ArturTuts
Tiamat
1,824
217
0
712
2,246
585
0
0
2,246
16,121
0
W
Yemoja
DinNoLyw
Yemoja
437
93
467
550
1,613
575
0
551
1,062
4,377
0
W
Hachiman
G8inin
Hachiman
314
224
0
679
2,466
471
0
1,074
1,392
0
7,681
W
Raijin
Kotrovsky
Raijin
1,457
106
0
500
1,728
475
0
778
818
13,767
0
L
0
0
0
0
0
0
0
0
0
0
0
L
910
0
0
500
2,620
596
0
1,235
1,163
12,104
0
L
1,645
557
0
1,563
4,162
1,470
0
1,824
2,338
0
11,644
L
Sylvanus
treescompany
Sylvanus
1,852
742
0
1,319
2,257
998
0
437
1,820
13,957
3,879
L
0
0
0
733
2,673
516
0
0
2,673
0
7,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,550
Gold Earned
16,845
140
Minions Killed
113
0
Camps Cleared
0
499,891
Distance Traveled
416,444
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,656
731
42
8
0
133,257
3
W
Tiamat
4,310
862
36
7
0
87,397
1
W
Yemoja
3,406
681
12
2
0
85,559
0
W
Hachiman
3,126
625
22
4
0
94,764
0
W
Raijin
4,052
810
28
6
0
98,914
0
L
Neith
2,577
515
0
0
0
0
0
L
Agni
3,561
712
31
6
0
97,231
1
L
Tyr
3,477
695
26
5
0
110,064
1
L
Sylvanus
4,215
843
34
7
0
106,674
1
L
Thor
3,015
603
22
4
0
102,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role