Player Matchup

Medusa
Medusa
Gold V
DGamesS
Medusa
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold II
DrRots
Guan Yu
Gold II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold III
LordOsprey
Bastet
Gold III
Level 129
God Stats
0W - 1L
1,316 SR
Queue Stats
47W - 51L
1,463 MMR
Solo
Thor
Thor
Silver III
PachaGG
Thor
Silver III
Level 69
God Stats
0W - 5L
1,500 SR
Queue Stats
208W - 217L
1,441 MMR
Solo
Hera
Hera
Gold IV
Trankander
Hera
Gold IV
Level 149
God Stats
16W - 16L
1,461 SR
Queue Stats
268W - 284L
1,457 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,455 SR
1,472 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,589 SR
1,487 MMR
Awilix
Awilix
Silver II
DeadKiller2
Awilix
Silver II
Level 120
God Stats
3W - 4L
1,760 SR
Queue Stats
40W - 31L
1,568 MMR
Party 2
Scylla
Scylla
Platinum V
F6L0m
Scylla
Platinum V
Level 67
God Stats
9W - 5L
1,540 SR
Queue Stats
120W - 106L
1,642 MMR
Party 2
Ymir
Ymir
Gold IV
Gonzatanas
Ymir
Gold IV
Level 155
God Stats
1W - 0L
1,846 SR
Queue Stats
38W - 36L
1,235 MMR
Party 1
Hercules
Hercules
Gold V
Jainnencito
Hercules
Gold V
Level 48
God Stats
2W - 1L
1,301 SR
Queue Stats
18W - 19L
1,384 MMR
Party 1
Apollo
Apollo
Gold II
Łegionário
Apollo
Gold II
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 55L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DGamesS
Medusa
10
3 / 1 / 6
5,973
597
4,407
5,385
1,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
DrRots
Guan Yu
9
0 / 2 / 5
5,405
541
3,872
6,776
2,990
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
LordOsprey
Bastet
10
5 / 2 / 4
6,248
625
3,479
7,172
2,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
PachaGG
Thor
9
1 / 4 / 7
5,335
534
3,682
6,388
1,567
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 5
6,351
635
5,122
2,714
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TsukuyomiTiamatGilgameshAthenaSet

VS

Bans
JanusTyrGebAnhurKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
2 / 4 / 3
5,816
582
4,600
7,791
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
F6L0m
Scylla
10
0 / 1 / 1
5,552
555
1,898
2,871
771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 3 / 5
6,098
610
3,055
7,977
3,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Jainnencito
Hercules
10
1 / 4 / 0
5,605
561
3,309
7,788
4,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
11
3 / 2 / 3
6,592
659
4,023
7,893
2,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
14
Kills
9
9
Deaths
14
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
DGamesS
Medusa
3
1
6
6
W
Awilix
2
4
3
0.88
L
Guan Yu
DrRots
Guan Yu
0
2
5
1.25
W
Scylla
F6L0m
Scylla
0
1
1
0.5
W
3
3
5
1.83
W
Hercules
Jainnencito
Hercules
1
4
0
0.25
L
Bastet
LordOsprey
Bastet
5
2
4
3.5
L
Thor
PachaGG
Thor
1
4
7
1.13
L
5
0
5
7.5
W
Apollo
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,562
Damage
16,885
28,435
Taken
34,320
8,765
Mitigated
13,666
7,216
Healing
9,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DGamesS
Medusa
4,407
2,163
0
1,495
5,385
1,214
380
203
5,182
0
26,081
W
Awilix
4,600
1,655
0
2,264
7,791
2,398
0
1,597
6,015
0
29,130
L
Guan Yu
DrRots
Guan Yu
3,872
796
144
2,495
6,776
2,990
0
778
5,998
0
21,888
W
Scylla
F6L0m
Scylla
1,898
461
0
667
2,871
771
481
247
2,612
34,687
0
W
3,055
590
0
855
7,977
3,791
19
1,484
6,423
18,846
0
W
Hercules
Jainnencito
Hercules
3,309
1,497
0
2,549
7,788
4,471
158
818
6,928
0
27,615
L
Bastet
LordOsprey
Bastet
3,479
858
0
2,169
7,172
2,133
70
1,130
6,042
0
23,291
L
Thor
PachaGG
Thor
3,682
508
0
450
6,388
1,567
706
1,813
4,575
0
17,167
L
5,122
1,238
0
463
2,714
861
1,131
1,029
1,685
25,040
0
W
Apollo
4,023
2,356
0
2,945
7,893
2,235
656
611
7,220
0
36,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,312
Gold Earned
29,663
224
Minions Killed
298
0
Camps Cleared
0
966,431
Distance Traveled
956,082
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,973
597
37
4
0
196,101
3
W
Awilix
5,816
582
62
6
0
212,287
1
L
Guan Yu
5,405
541
41
4
0
154,520
0
W
Scylla
5,552
555
76
8
0
187,685
3
W
Ymir
6,098
610
31
3
0
192,169
2
W
Hercules
5,605
561
62
6
0
186,342
4
L
Bastet
6,248
625
58
6
0
226,232
3
L
Thor
5,335
534
25
3
0
176,822
3
L
Hera
6,351
635
63
6
0
212,756
2
W
Apollo
6,592
659
67
7
0
177,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role