Player Matchup

Chronos
Chronos
DopamineFlow
Chronos
Level 19
God Stats
18W - 8L
1,850 SR
Queue Stats
86W - 47L
1,788 Elo+
Party 3
Merlin
Merlin
GG DELRIUS17
Merlin
Level 40
God Stats
19W - 15L
1,573 SR
Queue Stats
81W - 65L
1,397 Elo+
Party 1
Ymir
Ymir
GG Forest464
Ymir
Level 65
God Stats
4W - 4L
1,344 SR
Queue Stats
55W - 72L
1,321 Elo+
Party 1
Fenrir
Fenrir
GG MANUEH14
Fenrir
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 40L
1,351 Elo+
Party 1
Artio
Artio
XxELITE_WOLF99xX
Artio
Level 110
God Stats
7W - 6L
1,686 SR
Queue Stats
36W - 33L
1,643 Elo+
Party 3
Team Averages
Level 55
1,591 SR
1,500 Elo+

VS

Team Averages
Level 87
1,277 SR
1,334 Elo+
Mulan
Mulan
Grim Nin3 Tails
Mulan
Level 41
God Stats
2W - 8L
1,067 SR
Queue Stats
295W - 448L
1,313 Elo+
Party 2
Athena
Athena
KLoGreatness
Athena
Level 117
God Stats
4W - 19L
1,144 SR
Queue Stats
481W - 723L
1,267 Elo+
Party 2
Anhur
Anhur
PLoTheGreat
Anhur
Level 109
God Stats
18W - 19L
1,452 SR
Queue Stats
735W - 1,085L
1,313 Elo+
Party 2
Pele
Pele
SheWntMeAnhr
Pele
Level 47
God Stats
2W - 3L
1,322 SR
Queue Stats
10W - 10L
1,467 Elo+
Solo
Ah Puch
Ah Puch
monia504
Ah Puch
Level 121
God Stats
14W - 17L
1,401 SR
Queue Stats
202W - 320L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DopamineFlow
Chronos
14
12 / 0 / 2
8,946
746
14,522
7,452
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
11
1 / 3 / 4
6,480
540
3,628
4,952
1,435
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
2 / 2 / 10
6,425
535
2,421
7,511
3,267
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
10
2 / 3 / 4
6,326
527
2,839
9,649
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 3 / 0
6,978
582
6,012
11,071
8,130
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,459
538
5,066
10,347
5,329
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
9
1 / 6 / 0
5,957
496
1,924
10,880
3,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

8
0 / 5 / 2
5,127
427
2,910
7,665
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
4 / 2 / 4
7,258
605
7,454
8,816
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
monia504
Ah Puch
11
3 / 3 / 1
6,475
540
7,560
6,572
1,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
18
Kills
11
11
Deaths
18
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chronos
DopamineFlow
Chronos
12
0
2
13
W
Merlin
1
3
4
1
W
2
2
10
3.5
W
Fenrir
2
3
4
1.33
L
3
2
2
2
L
Athena
1
6
0
0.17
L
0
5
2
0.2
L
4
2
4
3
W
1
3
0
0.33
L
Ah Puch
monia504
Ah Puch
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,422
Damage
24,914
40,635
Taken
44,280
18,306
Mitigated
15,598
12,028
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
DopamineFlow
Chronos
14,522
4,532
0
3,429
7,452
2,314
1,120
1,703
5,651
61,089
0
W
Merlin
3,628
312
183
459
4,952
1,435
786
1,255
3,511
31,814
0
W
2,421
465
407
549
7,511
3,267
294
3,033
4,396
13,260
0
W
Fenrir
2,839
908
0
1,639
9,649
3,160
904
2,915
6,522
0
20,960
L
5,066
1,093
0
3,394
10,347
5,329
0
6,030
4,317
0
28,015
L
Athena
1,924
796
99
668
10,880
3,983
0
7,027
3,853
18,257
0
L
2,910
1,236
0
1,258
7,665
1,719
716
5,590
2,075
0
20,196
L
7,454
2,056
0
3,680
8,816
2,597
0
3,706
5,110
0
43,887
W
6,012
765
147
5,215
11,071
8,130
0
0
11,071
40,222
0
L
Ah Puch
monia504
Ah Puch
7,560
489
0
781
6,572
1,970
146
4,230
2,342
33,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,155
Gold Earned
31,276
313
Minions Killed
258
0
Camps Cleared
0
1,147,484
Distance Traveled
1,134,625
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,946
746
96
8
0
260,248
4
W
Merlin
6,480
540
68
6
0
211,923
0
W
Ymir
6,425
535
14
1
0
240,406
3
W
Fenrir
6,326
527
44
4
0
230,957
3
L
Mulan
6,459
538
53
4
0
227,871
1
L
Athena
5,957
496
34
3
0
246,391
3
L
Anhur
5,127
427
37
3
0
197,417
0
L
Pele
7,258
605
80
7
0
239,935
0
W
Artio
6,978
582
91
8
0
203,950
4
L
Ah Puch
6,475
540
54
5
0
223,011
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role