Player Matchup

Gilgamesh
Gilgamesh
Ape69
Gilgamesh
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
CerealnoMilk
Ra
Level 14
God Stats
4W - 5L
1,500 SR
Queue Stats
280W - 206L
1,756 Elo+
Party 2
Rama
Rama
DueDeck
Rama
Level 23
God Stats
10W - 6L
1,512 SR
Queue Stats
149W - 122L
1,580 Elo+
Solo
Nemesis
Nemesis
Madelegne
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,590 Elo+
Solo
Bacchus
Bacchus
TidiestCheetahh
Bacchus
Level 23
God Stats
4W - 2L
1,630 SR
Queue Stats
12W - 8L
1,660 Elo+
Solo
Team Averages
Level 25
1,528 SR
1,617 Elo+

VS

Team Averages
Level 24
1,537 SR
1,505 Elo+
Guan Yu
Guan Yu
Doemaniac
Guan Yu
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,376 Elo+
Party 1
Ra
Ra
MauledByAShrimp
Ra
Level 16
God Stats
3W - 4L
1,474 SR
Queue Stats
8W - 7L
1,515 Elo+
Party 1
Ganesha
Ganesha
StickWithIt
Ganesha
Level 15
God Stats
3W - 3L
1,762 SR
Queue Stats
3W - 3L
1,591 Elo+
Party 1
Loki
Loki
gruntslayer797
Loki
Level 47
God Stats
0W - 1L
1,349 SR
Queue Stats
11W - 10L
1,569 Elo+
Party 1
Heimdallr
Heimdallr
kyle5003
Heimdallr
Level 18
God Stats
1W - 2L
1,601 SR
Queue Stats
7W - 9L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ape69
Gilgamesh
20
15 / 4 / 19
16,698
618
24,920
31,748
30,299
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
6 / 7 / 14
15,694
581
17,035
21,887
10,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
DueDeck
Rama
20
19 / 5 / 13
16,361
606
28,677
28,684
11,974
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Madelegne
Nemesis
17
2 / 9 / 11
12,332
457
7,599
21,017
9,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
5 / 4 / 19
14,389
533
17,244
26,409
35,165
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Doemaniac
Guan Yu
19
7 / 8 / 5
13,149
487
17,930
26,190
30,395
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
14 / 9 / 6
15,167
562
25,082
22,766
11,954
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
StickWithIt
Ganesha
16
2 / 8 / 14
10,859
402
12,655
25,623
24,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
5 / 8 / 11
13,192
489
17,287
27,223
11,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
kyle5003
Heimdallr
15
1 / 14 / 10
10,617
393
13,568
23,082
9,677
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
75
47
Kills
29
29
Deaths
47
76
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ape69
Gilgamesh
15
4
19
6.13
W
6
7
14
1.86
L
Guan Yu
Doemaniac
Guan Yu
7
8
5
1.19
W
Rama
DueDeck
Rama
19
5
13
5.1
W
Nemesis
Madelegne
Nemesis
2
9
11
0.83
L
14
9
6
1.89
L
Ganesha
StickWithIt
Ganesha
2
8
14
1.13
W
5
4
19
3.63
L
5
8
11
1.31
L
Heimdallr
kyle5003
Heimdallr
1
14
10
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,475
Damage
86,522
129,745
Taken
124,884
96,875
Mitigated
88,637
41,589
Healing
25,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ape69
Gilgamesh
24,920
5,899
0
5,902
31,748
30,299
2,141
6,284
25,292
0
103,198
W
17,035
2,182
3,266
7,512
21,887
10,236
2,530
7,985
13,625
124,067
0
L
Guan Yu
Doemaniac
Guan Yu
17,930
3,464
2,584
4,591
26,190
30,395
1,114
7,844
18,200
138
64,799
W
Rama
DueDeck
Rama
28,677
23,726
0
15,577
28,684
11,974
3,845
7,191
21,357
0
126,753
W
Nemesis
Madelegne
Nemesis
7,599
3,358
0
2,300
21,017
9,201
655
6,232
14,575
0
73,783
L
25,082
3,501
3,687
6,096
22,766
11,954
714
7,506
15,052
117,278
0
L
Ganesha
StickWithIt
Ganesha
12,655
1,028
785
2,400
25,623
24,809
39
8,064
17,458
36,565
0
W
17,244
825
1,448
5,584
26,409
35,165
560
9,800
16,472
50,540
0
L
17,287
4,117
0
4,899
27,223
11,802
0
8,020
19,102
0
90,794
L
Heimdallr
kyle5003
Heimdallr
13,568
5,780
0
268
23,082
9,677
0
7,229
15,744
0
52,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,474
Gold Earned
62,984
640
Minions Killed
543
0
Camps Cleared
0
2,593,522
Distance Traveled
2,278,592
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,698
618
128
5
0
583,728
3
W
Ra
15,694
581
213
8
0
478,283
4
L
Guan Yu
13,149
487
105
4
0
505,931
3
W
Rama
16,361
606
165
6
0
476,354
2
W
Nemesis
12,332
457
85
3
0
549,668
1
L
Ra
15,167
562
209
8
0
431,381
0
L
Ganesha
10,859
402
12
0
0
464,320
2
W
Bacchus
14,389
533
49
2
0
505,489
6
L
Loki
13,192
489
127
5
0
483,211
5
L
Heimdallr
10,617
393
90
3
0
393,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role