Player Matchup

Scylla
Scylla
C0RI0
Scylla
Level 17
God Stats
2W - 3L
1,347 SR
Queue Stats
12W - 12L
1,627 Elo+
Party 1
Neith
Neith
Harken11
Neith
Level 84
God Stats
2W - 2L
1,700 SR
Queue Stats
2W - 8L
1,415 Elo+
Party 1
Cthulhu
Cthulhu
JSprad
Cthulhu
Level 69
God Stats
1W - 2L
1,467 SR
Queue Stats
3W - 7L
1,536 Elo+
Party 1
Thanatos
Thanatos
PaulHork
Thanatos
Level 39
God Stats
16W - 11L
1,559 SR
Queue Stats
394W - 385L
1,547 Elo+
Solo
Ymir
Ymir
samkha
Ymir
Level 11
God Stats
2W - 4L
1,686 SR
Queue Stats
4W - 5L
1,589 Elo+
Party 1
Team Averages
Level 44
1,552 SR
1,543 Elo+

VS

Team Averages
Level 64
1,470 SR
1,594 Elo+
Hel
Hel
Acarcion
Hel
Level 22
God Stats
1W - 2L
1,246 SR
Queue Stats
23W - 19L
1,558 Elo+
Party 3
Fenrir
Fenrir
Donzilli
Fenrir
Level 108
God Stats
4W - 5L
1,634 SR
Queue Stats
56W - 46L
1,597 Elo+
Party 2
Heimdallr
Heimdallr
Elbakro
Heimdallr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,676 Elo+
Party 2
Achilles
Achilles
Protagify
Achilles
Level 126
God Stats
6W - 6L
1,612 SR
Queue Stats
187W - 179L
1,552 Elo+
Party 3
Athena
Athena
Zharkith
Athena
Level 45
God Stats
1W - 1L
1,358 SR
Queue Stats
22W - 19L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
C0RI0
Scylla
15
4 / 8 / 2
10,087
459
12,658
14,533
4,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Harken11
Neith
13
0 / 5 / 1
8,581
390
7,435
11,301
3,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
JSprad
Cthulhu
16
1 / 1 / 2
9,515
433
12,654
17,815
14,710
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
PaulHork
Thanatos
15
3 / 10 / 1
10,305
468
6,607
19,484
8,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
samkha
Ymir
13
0 / 12 / 1
7,760
353
3,115
18,932
16,192
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 12
11,910
541
10,639
11,095
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Donzilli
Fenrir
20
14 / 0 / 3
13,716
623
16,220
18,932
13,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Elbakro
Heimdallr
18
11 / 2 / 9
12,690
577
15,938
13,468
8,201
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Protagify
Achilles
20
4 / 1 / 5
13,009
591
15,520
17,308
14,406
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
Zharkith
Athena
15
4 / 1 / 15
11,320
515
8,131
21,335
13,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
80
8
Kills
36
36
Deaths
8
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
4
12
2.25
L
Scylla
C0RI0
Scylla
4
8
2
0.63
W
Fenrir
Donzilli
Fenrir
14
0
3
15.5
W
Heimdallr
Elbakro
Heimdallr
11
2
9
7.75
L
Neith
Harken11
Neith
0
5
1
0.1
L
Cthulhu
JSprad
Cthulhu
1
1
2
2
L
Thanatos
PaulHork
Thanatos
3
10
1
0.35
W
Achilles
Protagify
Achilles
4
1
5
6.5
W
Athena
Zharkith
Athena
4
1
15
11.5
L
Ymir
samkha
Ymir
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,469
Damage
66,448
82,065
Taken
82,138
47,604
Mitigated
54,672
13,524
Healing
38,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,639
1,852
3,916
3,787
11,095
4,517
978
6,226
4,543
67,334
0
L
Scylla
C0RI0
Scylla
12,658
913
0
372
14,533
4,934
0
6,305
8,000
57,976
0
W
Fenrir
Donzilli
Fenrir
16,220
7,775
0
12,175
18,932
13,670
2,450
2,455
16,383
0
111,778
W
Heimdallr
Elbakro
Heimdallr
15,938
7,567
0
3,089
13,468
8,201
4,267
2,575
10,853
0
80,737
L
Neith
Harken11
Neith
7,435
3,132
0
3,053
11,301
3,564
0
735
10,563
0
60,040
L
Cthulhu
JSprad
Cthulhu
12,654
1,422
390
1,319
17,815
14,710
0
4,704
12,909
61,021
0
L
Thanatos
PaulHork
Thanatos
6,607
906
0
7,901
19,484
8,204
0
2,509
16,951
0
43,118
W
Achilles
Protagify
Achilles
15,520
5,310
0
5,869
17,308
14,406
4,344
6,995
10,251
0
89,051
W
Athena
Zharkith
Athena
8,131
2,364
0
9,304
21,335
13,878
167
9,476
11,681
40,155
0
L
Ymir
samkha
Ymir
3,115
1,395
0
489
18,932
16,192
0
4,027
14,869
23,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,248
Gold Earned
62,645
427
Minions Killed
653
0
Camps Cleared
0
1,940,191
Distance Traveled
2,129,301
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,910
541
129
6
0
381,770
0
L
Scylla
10,087
459
93
4
0
351,353
5
W
Fenrir
13,716
623
161
7
0
480,452
6
W
Heimdallr
12,690
577
136
6
0
391,923
0
L
Neith
8,581
390
109
5
0
431,052
6
L
Cthulhu
9,515
433
97
4
0
428,103
4
L
Thanatos
10,305
468
96
4
0
381,115
3
W
Achilles
13,009
591
161
7
0
448,550
5
W
Athena
11,320
515
66
3
0
426,606
9
L
Ymir
7,760
353
32
1
0
348,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role