Player Matchup

Bakasura
Bakasura
CaressMeGently
Bakasura
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,709 Elo+
Party 2
Fafnir
Fafnir
Ragnorawkward
Fafnir
Level 39
God Stats
1W - 1L
1,774 SR
Queue Stats
9W - 4L
1,595 Elo+
Party 2
Tiamat
Tiamat
TornadoMan25
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Vippperrrrr
Yemoja
Level 29
God Stats
5W - 1L
1,570 SR
Queue Stats
24W - 13L
1,712 Elo+
Solo
Ravana
Ravana
xHighwayman
Ravana
Level 16
God Stats
2W - 0L
1,797 SR
Queue Stats
22W - 16L
1,655 Elo+
Solo
Team Averages
Level 26
1,628 SR
1,634 Elo+

VS

Team Averages
Level 40
1,695 SR
1,622 Elo+
Merlin
Merlin
CrowfallLoser
Merlin
Level 17
God Stats
5W - 3L
1,922 SR
Queue Stats
65W - 41L
1,763 Elo+
Party 3
Hachiman
Hachiman
Wakkey
Hachiman
Level 117
God Stats
3W - 4L
1,500 SR
Queue Stats
170W - 111L
1,753 Elo+
Party 3
Cthulhu
Cthulhu
grimreaper5741
Cthulhu
Level 25
God Stats
1W - 1L
1,781 SR
Queue Stats
35W - 37L
1,456 Elo+
Party 1
Hercules
Hercules
studmoobs
Hercules
Level 16
God Stats
18W - 11L
1,771 SR
Queue Stats
19W - 13L
1,773 Elo+
Party 3
Loki
Loki
vBASIXv
Loki
Level 24
God Stats
1W - 5L
1,500 SR
Queue Stats
31W - 38L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
9 / 1 / 1
7,200
720
6,667
8,588
3,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 1
6,213
621
4,520
5,362
3,629
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
11
2 / 1 / 4
6,332
633
3,635
5,240
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
9
2 / 0 / 5
5,238
524
2,992
3,669
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ravana
10
4 / 0 / 3
5,942
594
3,345
3,325
1,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,847
585
2,502
5,140
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Wakkey
Hachiman
8
1 / 4 / 0
4,956
496
3,842
5,880
1,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 5 / 1
4,508
451
2,841
7,181
2,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
studmoobs
Hercules
9
0 / 2 / 0
5,264
526
2,815
7,274
3,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
vBASIXv
Loki
6
0 / 5 / 1
4,336
434
1,242
5,480
1,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
18
Kills
2
2
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
9
1
1
9.5
L
1
2
0
0.5
W
1
0
1
1.5
W
Tiamat
2
1
4
4
W
Yemoja
2
0
5
4.5
L
Hachiman
Wakkey
Hachiman
1
4
0
0.25
L
0
5
1
0.1
L
Hercules
studmoobs
Hercules
0
2
0
0
L
Loki
vBASIXv
Loki
0
5
1
0.1
W
Ravana
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,159
Damage
13,242
26,184
Taken
30,955
12,797
Mitigated
9,226
13,201
Healing
6,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
6,667
5,464
0
5,199
8,588
3,051
904
931
7,657
0
28,481
L
2,502
239
0
782
5,140
1,397
0
2,023
2,933
31,079
0
W
4,520
1,249
0
2,310
5,362
3,629
184
72
5,290
32,602
0
W
Tiamat
3,635
779
0
2,080
5,240
2,946
176
2,781
2,459
39,242
0
W
Yemoja
2,992
389
590
580
3,669
1,970
0
1,297
2,372
15,729
0
L
Hachiman
Wakkey
Hachiman
3,842
2,521
0
1,322
5,880
1,256
0
1,169
4,073
0
21,814
L
2,841
716
163
1,015
7,181
2,426
0
2,255
4,530
12,524
0
L
Hercules
studmoobs
Hercules
2,815
1,553
0
1,925
7,274
3,043
0
4,070
3,204
0
23,841
L
Loki
vBASIXv
Loki
1,242
518
0
1,092
5,480
1,104
0
1,151
4,218
0
13,233
W
Ravana
3,345
1,115
0
2,442
3,325
1,201
0
262
3,063
0
31,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,925
Gold Earned
24,911
339
Minions Killed
226
0
Camps Cleared
0
960,108
Distance Traveled
942,335
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,200
720
80
8
0
206,483
1
L
Merlin
5,847
585
80
8
0
200,697
6
W
Fafnir
6,213
621
79
8
0
178,012
4
W
Tiamat
6,332
633
89
9
0
199,322
5
W
Yemoja
5,238
524
24
2
0
152,621
1
L
Hachiman
4,956
496
39
4
0
164,639
3
L
Cthulhu
4,508
451
18
2
0
182,698
0
L
Hercules
5,264
526
59
6
0
189,754
2
L
Loki
4,336
434
30
3
0
204,547
2
W
Ravana
5,942
594
67
7
0
223,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role