Player Matchup

Artemis
Artemis
BearofOz
Artemis
Level 41
God Stats
1W - 1L
1,579 SR
Queue Stats
15W - 23L
1,397 Elo+
Party 3
Ra
Ra
IntentDeath
Ra
Level 17
God Stats
4W - 1L
1,618 SR
Queue Stats
11W - 21L
1,387 Elo+
Party 3
Chaac
Chaac
OnslaughtNemesis
Chaac
Level 35
God Stats
5W - 5L
1,675 SR
Queue Stats
86W - 94L
1,379 Elo+
Party 1
Fenrir
Fenrir
Two Tap Tec
Fenrir
Level 40
God Stats
13W - 10L
1,591 SR
Queue Stats
43W - 52L
1,446 Elo+
Party 1
Cerberus
Cerberus
XxSnowWolvesxX
Cerberus
Level 80
God Stats
0W - 1L
1,445 SR
Queue Stats
29W - 41L
1,367 Elo+
Party 3
Team Averages
Level 43
1,582 SR
1,395 Elo+

VS

Team Averages
Level 89
1,649 SR
1,427 Elo+
Chaac
Chaac
IPAThursday
Chaac
Level 29
God Stats
35W - 16L
1,797 SR
Queue Stats
203W - 136L
1,647 Elo+
Party 4
Baron Samedi
Baron Samedi
Im prada Lew
Baron Samedi
Level 28
God Stats
2W - 0L
1,693 SR
Queue Stats
7W - 8L
1,187 Elo+
Party 2
Sol
Sol
Kilamonjara
Sol
Level 141
God Stats
4W - 1L
1,475 SR
Queue Stats
66W - 65L
1,386 Elo+
Party 2
Artemis
Artemis
Kllomonati
Artemis
Level 120
God Stats
10W - 6L
1,735 SR
Queue Stats
189W - 113L
1,633 Elo+
Party 4
Erlang Shen
Erlang Shen
ROBOT RY4N
Erlang Shen
Level 125
God Stats
2W - 2L
1,546 SR
Queue Stats
41W - 44L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BearofOz
Artemis
6
0 / 8 / 0
4,002
400
2,701
7,482
2,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 4 / 0
4,583
458
3,558
5,697
1,546
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 5 / 0
3,946
395
2,443
5,733
2,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
7
1 / 3 / 0
4,544
454
2,021
6,376
1,630
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
5
0 / 9 / 0
4,026
403
2,780
11,778
5,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 0
7,546
755
6,762
7,218
5,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
Im prada Lew
Baron Samedi
9
0 / 2 / 1
5,388
539
1,362
3,353
1,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
10 / 0 / 6
6,690
669
9,035
6,885
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
Kllomonati
Artemis
11
9 / 0 / 10
7,019
702
8,635
4,358
1,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
ROBOT RY4N
Erlang Shen
11
2 / 0 / 1
6,208
621
1,954
4,864
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
2
Kills
29
29
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artemis
BearofOz
Artemis
0
8
0
0
W
8
0
0
8
W
Baron Samedi
Im prada Lew
Baron Samedi
0
2
1
0.25
L
1
4
0
0.25
W
10
0
6
13
W
Artemis
Kllomonati
Artemis
9
0
10
14
L
0
5
0
0
W
Erlang Shen
ROBOT RY4N
Erlang Shen
2
0
1
2.5
L
Fenrir
1
3
0
0.33
L
Cerberus
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,503
Damage
27,748
37,066
Taken
26,678
13,360
Mitigated
11,792
6,921
Healing
13,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BearofOz
Artemis
2,701
1,221
0
220
7,482
2,139
0
3,007
4,475
0
10,893
W
6,762
2,345
0
4,839
7,218
5,172
735
68
6,840
0
41,362
W
Baron Samedi
Im prada Lew
Baron Samedi
1,362
279
0
52
3,353
1,117
916
2,057
1,119
17,862
0
L
3,558
567
97
1,122
5,697
1,546
0
2,054
3,613
13,868
0
W
9,035
4,313
0
4,154
6,885
2,015
1,710
2,261
4,580
29,084
1,881
W
Artemis
Kllomonati
Artemis
8,635
5,320
0
2,376
4,358
1,168
2,306
1,356
2,950
0
24,236
L
2,443
944
0
851
5,733
2,727
0
0
5,523
0
9,845
W
Erlang Shen
ROBOT RY4N
Erlang Shen
1,954
797
0
2,464
4,864
2,320
0
262
4,551
0
37,646
L
Fenrir
2,021
820
198
2,145
6,376
1,630
0
0
6,196
0
15,848
L
Cerberus
2,780
95
234
2,054
11,778
5,318
0
4,832
6,946
12,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,101
Gold Earned
32,851
137
Minions Killed
295
0
Camps Cleared
0
838,273
Distance Traveled
890,925
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,002
400
25
3
0
155,998
1
W
Chaac
7,546
755
91
9
0
180,684
2
W
Baron Samedi
5,388
539
35
4
0
161,953
0
L
Ra
4,583
458
31
3
0
153,082
1
W
Sol
6,690
669
49
5
0
162,635
0
W
Artemis
7,019
702
41
4
0
161,329
1
L
Chaac
3,946
395
17
2
0
176,983
0
W
Erlang Shen
6,208
621
79
8
0
224,324
0
L
Fenrir
4,544
454
36
4
0
173,498
2
L
Cerberus
4,026
403
28
3
0
178,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role