Player Matchup

Sun Wukong
Sun Wukong
Abaitment
Sun Wukong
Level 65
God Stats
4W - 7L
1,525 SR
Queue Stats
86W - 84L
1,511 Elo+
Party 3
Chang'e
Chang'e
Erras Breach
Chang'e
Level 158
God Stats
9W - 5L
1,667 SR
Queue Stats
366W - 344L
1,566 Elo+
Party 1
Hercules
Hercules
GimmieDemToes69
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Stephens 157
Heimdallr
Level 74
God Stats
1W - 0L
1,507 SR
Queue Stats
42W - 34L
1,565 Elo+
Party 3
Sylvanus
Sylvanus
ZerosChaos
Sylvanus
Level 85
God Stats
6W - 5L
1,871 SR
Queue Stats
96W - 103L
1,585 Elo+
Party 1
Team Averages
Level 101
1,614 SR
1,545 Elo+

VS

Team Averages
Level 76
1,606 SR
1,432 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Arcana2666
Ymir
Level 86
God Stats
8W - 7L
1,789 SR
Queue Stats
469W - 512L
1,415 Elo+
Party 2
Tiamat
Tiamat
ElSheLaluYT
Tiamat
Level 47
God Stats
10W - 13L
1,563 SR
Queue Stats
53W - 70L
1,428 Elo+
Party 2
Nike
Nike
Nic3GamingChair
Nike
Level 84
God Stats
8W - 8L
1,583 SR
Queue Stats
447W - 450L
1,439 Elo+
Party 2
Mercury
Mercury
ShipoLaZy
Mercury
Level 93
God Stats
12W - 11L
1,593 SR
Queue Stats
192W - 213L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Abaitment
Sun Wukong
10
3 / 0 / 2
5,778
578
2,144
5,690
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Erras Breach
Chang'e
11
2 / 0 / 1
5,933
593
3,919
4,590
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
12
2 / 0 / 2
6,783
678
4,440
9,711
4,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heimdallr
Stephens 157
Heimdallr
8
0 / 2 / 3
4,637
464
3,599
4,662
1,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
ZerosChaos
Sylvanus
8
1 / 2 / 5
4,796
480
2,736
4,737
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 2 / 0
5,128
513
3,220
6,744
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 0
4,414
441
2,760
4,615
1,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
8
0 / 1 / 1
4,499
450
2,925
4,259
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 3 / 0
5,534
553
6,515
7,927
3,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
ShipoLaZy
Mercury
10
2 / 2 / 1
5,723
572
1,759
5,856
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
8
Kills
4
4
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
0
0.5
W
Sun Wukong
Abaitment
Sun Wukong
3
0
2
4
L
1
2
0
0.5
L
Tiamat
0
1
1
0.5
W
Chang'e
Erras Breach
Chang'e
2
0
1
2.5
W
Hercules
2
0
2
3
L
0
3
0
0
L
Mercury
ShipoLaZy
Mercury
2
2
1
1.25
W
Heimdallr
Stephens 157
Heimdallr
0
2
3
0.75
W
Sylvanus
ZerosChaos
Sylvanus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,838
Damage
17,179
29,390
Taken
29,401
12,535
Mitigated
10,970
12,164
Healing
6,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,220
1,476
0
2,879
6,744
1,651
117
1,159
5,563
0
26,926
W
Sun Wukong
Abaitment
Sun Wukong
2,144
634
0
2,422
5,690
2,012
0
970
4,680
0
27,013
L
2,760
684
0
0
4,615
1,690
0
1,377
3,196
11,239
0
L
Tiamat
2,925
249
0
1,690
4,259
2,333
0
2,145
1,900
15,758
0
W
Chang'e
Erras Breach
Chang'e
3,919
486
525
2,206
4,590
1,470
210
2,126
2,100
27,536
0
W
Hercules
4,440
2,827
0
4,680
9,711
4,366
0
0
9,711
0
32,893
L
6,515
1,996
0
2,210
7,927
3,401
0
0
7,927
0
33,270
L
Mercury
ShipoLaZy
Mercury
1,759
613
0
125
5,856
1,895
0
1,326
4,434
0
33,424
W
Heimdallr
Stephens 157
Heimdallr
3,599
1,702
0
870
4,662
1,713
61
1,136
3,496
0
22,611
W
Sylvanus
ZerosChaos
Sylvanus
2,736
890
723
738
4,737
2,974
90
1,003
3,718
12,212
2,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,927
Gold Earned
25,298
275
Minions Killed
223
0
Camps Cleared
0
893,901
Distance Traveled
989,692
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,128
513
40
4
0
166,856
0
W
Sun Wukong
5,778
578
65
7
0
204,669
5
L
Ymir
4,414
441
17
2
0
228,413
0
L
Tiamat
4,499
450
30
3
0
191,197
2
W
Chang'e
5,933
593
74
7
0
215,182
3
W
Hercules
6,783
678
69
7
0
161,800
1
L
Nike
5,534
553
63
6
0
178,461
3
L
Mercury
5,723
572
73
7
0
224,765
0
W
Heimdallr
4,637
464
40
4
0
165,512
2
W
Sylvanus
4,796
480
27
3
0
146,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role