Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
FvJay
Set
Level 104
God Stats
2W - 9L
1,231 SR
Queue Stats
790W - 723L
1,494 Elo+
Solo
Neith
Neith
KingAleki12
Neith
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 91L
1,555 Elo+
Solo
Chang'e
Chang'e
Yumnits
Chang'e
Level 66
God Stats
2W - 2L
1,623 SR
Queue Stats
148W - 145L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
Zer00AndTen
Cu Chulainn
Level 100
God Stats
3W - 2L
1,515 SR
Queue Stats
472W - 401L
1,521 Elo+
Party 2
Team Averages
Level 87
1,474 SR
1,515 Elo+

VS

Team Averages
Level 110
1,572 SR
1,502 Elo+
Tiamat
Tiamat
De Huesito
Tiamat
Level 96
God Stats
14W - 16L
1,526 SR
Queue Stats
73W - 74L
1,507 Elo+
Party 1
Arachne
Arachne
NoSoulBoi
Arachne
Level 118
God Stats
3W - 1L
1,741 SR
Queue Stats
58W - 66L
1,543 Elo+
Solo
Hun Batz
Hun Batz
Shepherd xl
Hun Batz
Level 116
God Stats
1W - 1L
1,537 SR
Queue Stats
177W - 170L
1,434 Elo+
Party 1
Sol
Sol
SpiritusLux
Sol
Level 102
God Stats
60W - 58L
1,560 SR
Queue Stats
228W - 234L
1,490 Elo+
Party 1
Yemoja
Yemoja
ol Funky lo
Yemoja
Level 119
God Stats
89W - 66L
1,497 SR
Queue Stats
358W - 311L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 4 / 3
8,366
465
5,452
14,848
10,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Set
FvJay
Set
17
3 / 4 / 3
10,135
563
8,490
13,242
7,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 3 / 1
9,082
505
5,688
12,980
4,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Yumnits
Chang'e
13
0 / 3 / 2
8,362
465
1,881
12,676
3,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Zer00AndTen
Cu Chulainn
14
4 / 6 / 0
9,092
505
15,716
16,031
11,338
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
De Huesito
Tiamat
16
2 / 3 / 7
9,519
529
15,192
7,864
5,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
NoSoulBoi
Arachne
18
8 / 1 / 2
10,809
601
8,009
13,212
6,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Shepherd xl
Hun Batz
18
8 / 2 / 4
10,711
595
11,909
17,662
12,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 1 / 1
9,042
502
6,976
9,316
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
13
0 / 2 / 3
8,327
463
5,395
10,486
7,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
20
20
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
3
0.38
W
Tiamat
De Huesito
Tiamat
2
3
7
1.83
L
Set
FvJay
Set
3
4
3
1.13
L
2
3
1
0.83
W
Arachne
NoSoulBoi
Arachne
8
1
2
9
W
Hun Batz
Shepherd xl
Hun Batz
8
2
4
5
W
2
1
1
2.5
L
Chang'e
Yumnits
Chang'e
0
3
2
0.33
L
Cu Chulainn
Zer00AndTen
Cu Chulainn
4
6
0
0.67
W
Yemoja
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,227
Damage
47,481
69,777
Taken
58,540
37,794
Mitigated
34,629
21,721
Healing
24,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,452
279
0
2,776
14,848
10,153
0
5,015
9,833
27,421
0
W
Tiamat
De Huesito
Tiamat
15,192
1,350
0
1,837
7,864
5,989
436
1,977
5,804
57,092
0
L
Set
FvJay
Set
8,490
3,954
0
4,506
13,242
7,857
300
3,316
9,926
0
81,506
L
5,688
1,441
381
7,579
12,980
4,456
0
8,461
4,519
0
50,774
W
Arachne
NoSoulBoi
Arachne
8,009
4,502
0
7,202
13,212
6,245
0
1,198
11,944
0
88,974
W
Hun Batz
Shepherd xl
Hun Batz
11,909
2,419
0
5,293
17,662
12,431
0
3,161
14,501
771
65,567
W
6,976
1,459
0
5,240
9,316
2,565
2,876
581
8,735
66,604
0
L
Chang'e
Yumnits
Chang'e
1,881
65
797
4,091
12,676
3,990
0
6,911
5,765
42,263
0
L
Cu Chulainn
Zer00AndTen
Cu Chulainn
15,716
3,155
0
1,591
16,031
11,338
576
4,551
11,480
9,492
48,678
W
Yemoja
5,395
951
1,285
3,284
10,486
7,399
0
3,215
7,271
25,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,037
Gold Earned
48,408
504
Minions Killed
501
0
Camps Cleared
0
1,662,722
Distance Traveled
1,722,395
23
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,366
465
61
3
0
307,598
2
W
Tiamat
9,519
529
86
5
0
331,336
7
L
Set
10,135
563
136
8
0
384,391
9
L
Neith
9,082
505
97
5
0
310,050
2
W
Arachne
10,809
601
142
8
0
388,626
4
W
Hun Batz
10,711
595
114
6
0
366,921
9
W
Sol
9,042
502
124
7
0
314,425
5
L
Chang'e
8,362
465
99
6
0
368,223
6
L
Cu Chulainn
9,092
505
111
6
0
292,460
4
W
Yemoja
8,327
463
35
2
0
321,087
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role