Player Matchup

Merlin
Merlin
AdelinaP
Merlin
Level 28
God Stats
71W - 53L
1,628 SR
Queue Stats
292W - 281L
1,514 Elo+
Party 1
Guan Yu
Guan Yu
Gotuhm
Guan Yu
Level 28
God Stats
6W - 8L
1,718 SR
Queue Stats
403W - 408L
1,531 Elo+
Solo
Cerberus
Cerberus
Satanlimbo
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,240 Elo+
Solo
Anhur
Anhur
lexeenava
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 100L
1,335 Elo+
Party 1
Danzaburou
Danzaburou
uwuwuwuwuwuwu
Danzaburou
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,569 SR
1,424 Elo+

VS

Team Averages
Level 31
1,568 SR
1,494 Elo+
Cernunnos
Cernunnos
AirAfter
Cernunnos
Level 29
God Stats
3W - 1L
1,793 SR
Queue Stats
230W - 201L
1,501 Elo+
Party 2
Pele
Pele
Calamitous_Event
Pele
Level 7
God Stats
5W - 7L
1,514 SR
Queue Stats
11W - 12L
1,486 Elo+
Party 2
Neith
Neith
NomadicTitan666
Neith
Level 28
God Stats
39W - 33L
1,530 SR
Queue Stats
123W - 125L
1,402 Elo+
Solo
Geb
Geb
Raff70447
Geb
Level 24
God Stats
5W - 7L
1,376 SR
Queue Stats
48W - 39L
1,537 Elo+
Party 2
Zhong Kui
Zhong Kui
iNekoChan69
Zhong Kui
Level 68
God Stats
6W - 10L
1,629 SR
Queue Stats
49W - 47L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AdelinaP
Merlin
16
2 / 3 / 3
10,800
900
21,972
12,521
4,762
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
Gotuhm
Guan Yu
16
2 / 9 / 1
10,557
880
13,052
23,944
20,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
Satanlimbo
Cerberus
16
0 / 13 / 6
10,166
847
6,802
28,820
31,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
lexeenava
Anhur
16
0 / 11 / 2
9,636
803
6,038
19,397
7,993
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
uwuwuwuwuwuwu
Danzaburou
16
3 / 6 / 4
11,352
946
14,813
20,437
7,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AirAfter
Cernunnos
20
8 / 0 / 31
12,682
1,057
25,645
13,822
5,855
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 4 / 16
10,941
912
8,051
10,190
4,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 2 / 22
12,750
1,063
28,012
13,997
5,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
7 / 0 / 22
11,922
994
9,718
15,391
17,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
iNekoChan69
Zhong Kui
20
15 / 1 / 21
13,894
1,158
28,208
16,156
14,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
154
7
Kills
42
42
Deaths
7
16
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Merlin
AdelinaP
Merlin
2
3
3
1.17
W
Cernunnos
AirAfter
Cernunnos
8
0
31
23.5
W
4
4
16
3
L
Guan Yu
Gotuhm
Guan Yu
2
9
1
0.28
W
8
2
22
9.5
W
7
0
22
18
L
Cerberus
Satanlimbo
Cerberus
0
13
6
0.23
W
Zhong Kui
iNekoChan69
Zhong Kui
15
1
21
25.5
L
Anhur
lexeenava
Anhur
0
11
2
0.09
L
Danzaburou
uwuwuwuwuwuwu
Danzaburou
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,677
Damage
99,634
105,119
Taken
69,556
72,937
Mitigated
47,996
8,732
Healing
16,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AdelinaP
Merlin
21,972
1,865
0
0
12,521
4,762
0
3,828
8,543
58,695
0
W
Cernunnos
AirAfter
Cernunnos
25,645
12,007
1,086
2,499
13,822
5,855
0
7,148
6,674
0
43,383
W
8,051
1,011
0
158
10,190
4,087
0
3,139
7,051
0
15,988
L
Guan Yu
Gotuhm
Guan Yu
13,052
1,430
1,236
1,829
23,944
20,511
0
8,821
14,853
0
27,157
W
28,012
14,515
510
4,395
13,997
5,488
0
7,907
6,090
0
59,044
W
9,718
1,598
0
0
15,391
17,796
0
4,363
11,028
18,144
0
L
Cerberus
Satanlimbo
Cerberus
6,802
315
0
3,209
28,820
31,895
0
9,026
19,434
19,457
0
W
Zhong Kui
iNekoChan69
Zhong Kui
28,208
3,643
670
7,374
16,156
14,770
0
6,217
9,939
47,127
0
L
Anhur
lexeenava
Anhur
6,038
1,745
0
358
19,397
7,993
0
6,068
13,147
0
15,424
L
Danzaburou
uwuwuwuwuwuwu
Danzaburou
14,813
6,573
0
2,100
20,437
7,776
0
9,011
11,216
0
39,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,511
Gold Earned
62,189
202
Minions Killed
223
7
Camps Cleared
4
927,311
Distance Traveled
1,104,610
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,800
900
77
6
2
209,183
1
W
Cernunnos
12,682
1,057
52
4
1
223,988
0
W
Pele
10,941
912
18
2
1
201,480
0
L
Guan Yu
10,557
880
24
2
3
223,350
1
W
Neith
12,750
1,063
76
6
1
209,040
1
W
Geb
11,922
994
20
2
0
251,423
0
L
Cerberus
10,166
847
32
3
0
156,884
0
W
Zhong Kui
13,894
1,158
57
5
1
218,679
0
L
Anhur
9,636
803
24
2
0
145,705
0
L
Danzaburou
11,352
946
45
4
2
192,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role