Player Matchup

Chernobog
Chernobog
Arionalll
Chernobog
Level 29
God Stats
45W - 33L
1,579 SR
Queue Stats
92W - 67L
1,538 Elo+
Party 1
Hachiman
Hachiman
CleverJoey32978
Hachiman
Level 6
God Stats
1W - 2L
1,776 SR
Queue Stats
9W - 13L
1,430 Elo+
Solo
Cthulhu
Cthulhu
LittleWrath49
Cthulhu
Level 27
God Stats
64W - 37L
1,639 SR
Queue Stats
111W - 84L
1,536 Elo+
Party 1
Yemoja
Yemoja
Manilamean
Yemoja
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,399 Elo+
Solo
Jing Wei
Jing Wei
ianish_Studios
Jing Wei
Level 27
God Stats
60W - 52L
1,937 SR
Queue Stats
116W - 92L
1,538 Elo+
Party 1
Team Averages
Level 20
1,686 SR
1,488 Elo+

VS

Team Averages
Level 19
1,501 SR
1,438 Elo+
Zeus
Zeus
AngryFawn372918
Zeus
Level 27
God Stats
2W - 1L
1,505 SR
Queue Stats
50W - 39L
1,445 Elo+
Solo
Apollo
Apollo
Perc God ii
Apollo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sobek
Sobek
SaltyKitty69
Sobek
Level 22
God Stats
6W - 4L
1,500 SR
Queue Stats
184W - 205L
1,317 Elo+
Solo
Gilgamesh
Gilgamesh
chaval_castizo
Gilgamesh
Level 9
God Stats
7W - 2L
1,500 SR
Queue Stats
23W - 16L
1,452 Elo+
Solo
Odin
Odin
nerfboyyy
Odin
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 8L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Arionalll
Chernobog
9
2 / 3 / 1
5,544
504
1,860
5,200
1,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
9
1 / 2 / 2
5,436
494
3,631
5,781
1,540
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
10
0 / 0 / 0
5,442
495
4,884
4,809
2,703
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Manilamean
Yemoja
6
0 / 5 / 0
4,532
412
312
5,261
1,969
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes

Shoes

+6%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
9
0 / 2 / 2
5,225
475
1,712
3,993
1,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 2
7,367
670
6,868
4,066
1,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
11
2 / 2 / 0
6,238
567
2,855
6,534
1,789
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 0 / 2
5,971
543
956
4,612
3,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
chaval_castizo
Gilgamesh
11
1 / 2 / 7
6,733
612
3,055
7,798
2,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
9
0 / 0 / 0
5,351
486
834
5,670
3,073
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
12
12
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
Chernobog
Arionalll
Chernobog
2
3
1
0.83
L
Hachiman
1
2
2
1
L
Cthulhu
0
0
0
0
L
Yemoja
Manilamean
Yemoja
0
5
0
0
W
Apollo
2
2
0
1
W
2
0
2
3
W
Gilgamesh
chaval_castizo
Gilgamesh
1
2
7
2.25
L
Jing Wei
0
2
2
0.5
W
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,399
Damage
14,568
25,044
Taken
28,680
9,025
Mitigated
11,981
4,671
Healing
8,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,868
894
0
1,112
4,066
1,081
0
595
3,471
45,695
0
L
Chernobog
Arionalll
Chernobog
1,860
888
0
664
5,200
1,660
617
1,580
3,620
0
26,248
L
Hachiman
3,631
2,462
0
2,276
5,781
1,540
590
1,191
4,590
0
21,261
L
Cthulhu
4,884
483
0
680
4,809
2,703
0
1,284
3,525
28,165
0
L
Yemoja
Manilamean
Yemoja
312
222
9
0
5,261
1,969
369
1,794
3,467
12,123
0
W
Apollo
2,855
1,455
0
3,118
6,534
1,789
437
0
6,534
0
37,317
W
956
327
0
1,394
4,612
3,305
400
1,401
3,211
13,302
0
W
Gilgamesh
chaval_castizo
Gilgamesh
3,055
339
0
1,861
7,798
2,733
169
94
7,704
0
29,087
L
Jing Wei
1,712
1,183
0
1,042
3,993
1,153
266
1,975
2,018
0
20,504
W
Odin
834
118
20
1,223
5,670
3,073
452
3,106
2,564
0
16,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
31,660
215
Minions Killed
276
0
Camps Cleared
0
988,974
Distance Traveled
1,009,492
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,367
670
87
8
0
224,573
1
L
Chernobog
5,544
504
59
5
0
188,493
0
L
Hachiman
5,436
494
38
3
0
203,140
0
L
Cthulhu
5,442
495
46
4
0
244,965
3
L
Yemoja
4,532
412
23
2
0
152,059
0
W
Apollo
6,238
567
68
6
0
165,244
0
W
Sobek
5,971
543
24
2
0
220,977
2
W
Gilgamesh
6,733
612
51
5
0
199,795
5
L
Jing Wei
5,225
475
49
4
0
200,317
1
W
Odin
5,351
486
46
4
0
198,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role