Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
A7xsasuke006x
Medusa
Level 122
God Stats
2W - 1L
1,758 SR
Queue Stats
103W - 84L
1,656 Elo+
Solo
King Arthur
King Arthur
Depressed_Zeus
King Arthur
Level 84
God Stats
0W - 1L
1,824 SR
Queue Stats
15W - 12L
1,742 Elo+
Party 2
Zeus
Zeus
Pajyx
Zeus
Level 159
God Stats
3W - 2L
1,782 SR
Queue Stats
586W - 541L
1,611 Elo+
Solo
Ao Kuang
Ao Kuang
Smite-Ra
Ao Kuang
Level 127
God Stats
0W - 1L
1,764 SR
Queue Stats
68W - 46L
1,688 Elo+
Party 2
Team Averages
Level 130
1,726 SR
1,640 Elo+

VS

Team Averages
Level 114
1,670 SR
1,586 Elo+
The Morrigan
The Morrigan
CuckooSoup
The Morrigan
Level 126
God Stats
124W - 107L
1,588 SR
Queue Stats
782W - 681L
1,626 Elo+
Party 1
Kuzenbo
Kuzenbo
DarkSouls4920
Kuzenbo
Level 88
God Stats
8W - 6L
1,835 SR
Queue Stats
311W - 275L
1,591 Elo+
Party 3
Anhur
Anhur
IceyMoon
Anhur
Level 147
God Stats
18W - 17L
1,539 SR
Queue Stats
423W - 418L
1,539 Elo+
Party 3
Gilgamesh
Gilgamesh
Kuroi-Ryu1
Gilgamesh
Level 108
God Stats
39W - 20L
1,765 SR
Queue Stats
554W - 480L
1,597 Elo+
Party 1
Odin
Odin
Smokey-Chan1
Odin
Level 103
God Stats
12W - 6L
1,625 SR
Queue Stats
371W - 353L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 3 / 3
7,215
481
5,995
11,938
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 4 / 2
7,654
510
6,162
10,207
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Depressed_Zeus
King Arthur
12
0 / 3 / 1
7,014
468
3,135
11,542
6,729
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Pajyx
Zeus
12
4 / 5 / 1
7,347
490
6,825
6,691
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
Smite-Ra
Ao Kuang
12
4 / 2 / 1
7,361
491
5,461
11,536
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CuckooSoup
The Morrigan
15
7 / 2 / 2
9,130
609
7,852
6,461
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
12
1 / 3 / 9
7,590
506
6,496
13,135
10,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
IceyMoon
Anhur
13
5 / 5 / 1
7,741
516
5,735
12,695
4,312
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Kuroi-Ryu1
Gilgamesh
14
2 / 1 / 0
8,726
582
8,503
8,627
6,185
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 2 / 8
7,537
502
6,374
6,939
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
12
Kills
17
17
Deaths
13
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
3
1.17
L
2
4
2
0.75
W
The Morrigan
CuckooSoup
The Morrigan
7
2
2
4
W
Kuzenbo
1
3
9
1.83
L
King Arthur
Depressed_Zeus
King Arthur
0
3
1
0.17
W
Anhur
IceyMoon
Anhur
5
5
1
1.1
W
Gilgamesh
Kuroi-Ryu1
Gilgamesh
2
1
0
2
L
Zeus
Pajyx
Zeus
4
5
1
0.9
L
Ao Kuang
Smite-Ra
Ao Kuang
4
2
1
2.25
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,578
Damage
34,960
51,914
Taken
47,857
22,102
Mitigated
26,950
15,947
Healing
10,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,995
2,296
0
4,345
11,938
6,429
0
1,915
10,023
0
29,617
L
6,162
2,331
0
2,552
10,207
2,784
862
2,761
7,446
0
43,168
W
The Morrigan
CuckooSoup
The Morrigan
7,852
1,731
0
750
6,461
2,317
352
3,912
2,339
47,184
7,726
W
Kuzenbo
6,496
2,532
0
3,604
13,135
10,650
168
3,414
9,629
28,103
0
L
King Arthur
Depressed_Zeus
King Arthur
3,135
211
0
3,710
11,542
6,729
0
343
11,199
0
36,224
W
Anhur
IceyMoon
Anhur
5,735
1,858
0
2,135
12,695
4,312
1,022
315
12,380
0
44,490
W
Gilgamesh
Kuroi-Ryu1
Gilgamesh
8,503
2,505
0
2,258
8,627
6,185
226
2,317
6,310
0
62,172
L
Zeus
Pajyx
Zeus
6,825
663
0
373
6,691
2,214
0
2,197
4,494
42,692
0
L
Ao Kuang
Smite-Ra
Ao Kuang
5,461
974
0
4,967
11,536
3,946
0
2,413
9,123
48,322
0
W
6,374
1,310
0
2,076
6,939
3,486
0
1,898
4,913
0
37,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,591
Gold Earned
40,724
392
Minions Killed
420
0
Camps Cleared
0
1,354,228
Distance Traveled
1,466,378
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,215
481
49
3
0
295,767
4
L
Medusa
7,654
510
93
6
0
258,663
1
W
The Morrigan
9,130
609
109
7
0
290,836
5
W
Kuzenbo
7,590
506
36
2
0
280,301
0
L
King Arthur
7,014
468
86
6
0
277,658
4
W
Anhur
7,741
516
87
6
0
251,624
1
W
Gilgamesh
8,726
582
120
8
0
306,468
5
L
Zeus
7,347
490
85
6
0
219,413
5
L
Ao Kuang
7,361
491
79
5
0
302,727
1
W
Odin
7,537
502
68
5
0
337,149
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role