Player Matchup

Fenrir
Fenrir
Huntersareop
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 2
Hel
Hel
Jclink
Hel
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 10L
1,187 Elo+
Party 2
Hercules
Hercules
Paladin4Lyfe
Hercules
Level 86
God Stats
0W - 1L
1,591 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Raijin
Raijin
TheSuds
Raijin
Level 128
God Stats
0W - 1L
1,608 SR
Queue Stats
1W - 7L
1,285 Elo+
Party 2
Tsukuyomi
Tsukuyomi
whitesuns
Tsukuyomi
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 66L
1,500 Elo+
Party 2
Team Averages
Level 93
1,540 SR
1,351 Elo+

VS

Team Averages
Level 93
1,514 SR
1,753 Elo+
Ah Puch
Ah Puch
Dan1206
Ah Puch
Level 146
God Stats
2W - 1L
1,249 SR
Queue Stats
182W - 106L
1,776 Elo+
Party 1
Sylvanus
Sylvanus
Edwardb0428
Sylvanus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
1,850 Elo+
Party 1
Rama
Rama
SrPie
Rama
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 34L
1,847 Elo+
Party 1
Fenrir
Fenrir
Teammate011
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,607 Elo+
Solo
Amaterasu
Amaterasu
ÌmJµåñÐå
Amaterasu
Level 148
God Stats
3W - 1L
1,821 SR
Queue Stats
147W - 95L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 10 / 9
10,238
731
12,063
21,528
19,085
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hel
Jclink
Hel
16
2 / 7 / 12
9,712
694
10,531
15,054
6,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Paladin4Lyfe
Hercules
17
3 / 6 / 12
10,030
716
9,213
23,944
30,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

Raijin
TheSuds
Raijin
19
8 / 8 / 7
11,994
857
21,137
19,459
8,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
whitesuns
Tsukuyomi
17
2 / 9 / 6
9,198
657
11,662
15,847
5,602
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dan1206
Ah Puch
18
10 / 3 / 29
12,484
892
33,739
17,039
12,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Edwardb0428
Sylvanus
17
4 / 3 / 27
12,205
872
11,497
21,315
27,002
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
SrPie
Rama
19
13 / 4 / 19
12,756
911
23,185
16,918
9,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
18
10 / 5 / 18
11,719
837
10,441
18,886
19,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
ÌmJµåñÐå
Amaterasu
16
3 / 5 / 20
11,564
826
6,529
21,226
18,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
153
19
Kills
40
40
Deaths
20
46
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Dan1206
Ah Puch
10
3
29
8.17
W
Sylvanus
Edwardb0428
Sylvanus
4
3
27
5.83
L
Fenrir
4
10
9
0.85
L
Hel
Jclink
Hel
2
7
12
1.14
L
Hercules
Paladin4Lyfe
Hercules
3
6
12
1.5
W
Rama
SrPie
Rama
13
4
19
5.63
W
Fenrir
10
5
18
3.8
L
Raijin
TheSuds
Raijin
8
8
7
1.44
L
Tsukuyomi
whitesuns
Tsukuyomi
2
9
6
0.56
W
Amaterasu
ÌmJµåñÐå
Amaterasu
3
5
20
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,606
Damage
85,391
95,832
Taken
95,384
70,579
Mitigated
87,367
36,052
Healing
36,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Dan1206
Ah Puch
33,739
2,617
982
4,381
17,039
12,127
1,282
5,499
11,540
57,722
0
W
Sylvanus
Edwardb0428
Sylvanus
11,497
2,175
9,227
5,455
21,315
27,002
928
8,228
13,087
17,365
0
L
Fenrir
12,063
2,534
758
1,012
21,528
19,085
75
9,545
11,588
0
19,859
L
Hel
Jclink
Hel
10,531
195
15,354
6,605
15,054
6,867
213
6,438
8,556
21,290
0
L
Hercules
Paladin4Lyfe
Hercules
9,213
3,252
1,724
5,341
23,944
30,868
103
11,134
12,627
0
15,266
W
Rama
SrPie
Rama
23,185
16,031
3,565
4,284
16,918
9,434
3,622
7,325
9,593
0
41,586
W
Fenrir
10,441
3,153
390
2,283
18,886
19,903
119
5,716
13,170
0
19,423
L
Raijin
TheSuds
Raijin
21,137
1,209
511
3,133
19,459
8,157
174
7,916
11,285
46,251
0
L
Tsukuyomi
whitesuns
Tsukuyomi
11,662
2,965
821
793
15,847
5,602
0
10,088
5,729
0
20,222
W
Amaterasu
ÌmJµåñÐå
Amaterasu
6,529
1,671
2,136
3,429
21,226
18,901
0
4,900
14,035
314
11,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,172
Gold Earned
60,728
102
Minions Killed
119
0
Camps Cleared
0
1,272,476
Distance Traveled
1,255,064
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,484
892
43
3
0
237,347
3
W
Sylvanus
12,205
872
12
1
0
232,947
0
L
Fenrir
10,238
731
10
1
0
240,125
0
L
Hel
9,712
694
16
1
0
272,238
0
L
Hercules
10,030
716
7
1
0
252,190
0
W
Rama
12,756
911
35
3
0
222,501
1
W
Fenrir
11,719
837
16
1
0
285,177
1
L
Raijin
11,994
857
51
4
0
236,311
1
L
Tsukuyomi
9,198
657
18
1
0
271,612
0
W
Amaterasu
11,564
826
13
1
0
277,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role