Player Matchup

Pele
Pele
LOLyoureDead95
Pele
Level 15
God Stats
2W - 4L
1,274 SR
Queue Stats
10W - 7L
1,541 Elo+
Party 2
Kali
Kali
PYAGunzblazing
Kali
Level 113
God Stats
3W - 3L
1,500 SR
Queue Stats
628W - 561L
1,458 Elo+
Party 1
Chernobog
Chernobog
SoulsEcaeris
Chernobog
Level 48
God Stats
8W - 7L
1,358 SR
Queue Stats
190W - 209L
1,460 Elo+
Party 1
Set
Set
kobra396
Set
Level 69
God Stats
36W - 38L
1,496 SR
Queue Stats
434W - 423L
1,436 Elo+
Party 1
Nu Wa
Nu Wa
tbott727
Nu Wa
Level 118
God Stats
11W - 12L
1,614 SR
Queue Stats
120W - 129L
1,404 Elo+
Party 2
Team Averages
Level 73
1,448 SR
1,460 Elo+

VS

Team Averages
Level 66
1,520 SR
1,412 Elo+
Cernunnos
Cernunnos
Hidogi
Cernunnos
Level 65
God Stats
28W - 18L
1,532 SR
Queue Stats
323W - 315L
1,435 Elo+
Party 3
Pele
Pele
LilChubbyBear
Pele
Level 67
God Stats
40W - 30L
1,500 SR
Queue Stats
634W - 640L
1,460 Elo+
Party 3
King Arthur
King Arthur
SbSenpai
King Arthur
Level 101
God Stats
42W - 43L
1,563 SR
Queue Stats
949W - 924L
1,444 Elo+
Party 3
Ymir
Ymir
The231 Joker
Ymir
Level 49
God Stats
17W - 14L
1,509 SR
Queue Stats
255W - 287L
1,379 Elo+
Party 3
Kukulkan
Kukulkan
nicoalsi
Kukulkan
Level 49
God Stats
28W - 24L
1,497 SR
Queue Stats
130W - 171L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
5,030
503
3,016
7,984
1,834
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
1 / 2 / 4
5,548
555
3,907
8,333
2,551
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chernobog
SoulsEcaeris
Chernobog
9
1 / 4 / 0
5,107
511
3,825
6,369
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
2 / 2 / 1
5,846
585
5,583
8,118
2,908
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
tbott727
Nu Wa
10
3 / 2 / 2
5,780
578
6,081
3,864
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hidogi
Cernunnos
11
9 / 0 / 2
6,847
685
7,667
5,759
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 3 / 1
5,446
545
2,634
7,990
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
SbSenpai
King Arthur
11
2 / 1 / 0
6,435
644
6,020
8,598
4,504
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 1 / 4
5,753
575
2,740
7,877
2,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
nicoalsi
Kukulkan
9
1 / 3 / 1
5,139
514
2,169
4,374
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
8
Kills
15
15
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Hidogi
Cernunnos
9
0
2
10
L
1
5
2
0.4
W
2
3
1
0.83
L
1
2
4
1.5
W
King Arthur
SbSenpai
King Arthur
2
1
0
2
L
Chernobog
SoulsEcaeris
Chernobog
1
4
0
0.25
W
1
1
4
3
L
2
2
1
1.25
W
Kukulkan
nicoalsi
Kukulkan
1
3
1
0.5
L
Nu Wa
tbott727
Nu Wa
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,412
Damage
21,230
34,668
Taken
34,598
10,006
Mitigated
13,223
9,066
Healing
11,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Hidogi
Cernunnos
7,667
4,086
0
2,668
5,759
2,360
0
592
5,089
0
30,976
L
3,016
540
0
2,274
7,984
1,834
0
1,367
6,577
0
24,755
W
2,634
1,301
0
2,970
7,990
2,179
0
1,364
6,410
0
21,684
L
3,907
2,041
0
2,737
8,333
2,551
0
356
7,903
0
24,234
W
King Arthur
SbSenpai
King Arthur
6,020
1,152
0
2,417
8,598
4,504
0
634
7,851
0
40,405
L
Chernobog
SoulsEcaeris
Chernobog
3,825
2,375
0
1,213
6,369
1,749
0
1,061
5,308
0
22,497
W
2,740
659
0
2,576
7,877
2,915
0
1,329
6,399
23,186
0
L
5,583
2,084
0
2,362
8,118
2,908
0
405
7,673
0
32,928
W
Kukulkan
nicoalsi
Kukulkan
2,169
210
0
500
4,374
1,265
0
1,504
2,768
17,233
0
L
Nu Wa
tbott727
Nu Wa
6,081
2,353
0
480
3,864
964
184
1,434
2,298
24,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,311
Gold Earned
29,620
249
Minions Killed
290
0
Camps Cleared
0
943,711
Distance Traveled
969,698
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,847
685
60
6
0
176,431
2
L
Pele
5,030
503
42
4
0
196,147
3
W
Pele
5,446
545
58
6
0
202,564
5
L
Kali
5,548
555
56
6
0
204,281
0
W
King Arthur
6,435
644
86
9
0
195,687
2
L
Chernobog
5,107
511
42
4
0
165,751
0
W
Ymir
5,753
575
42
4
0
202,902
2
L
Set
5,846
585
69
7
0
193,099
0
W
Kukulkan
5,139
514
44
4
0
192,114
3
L
Nu Wa
5,780
578
40
4
0
184,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role