Player Matchup

Chiron
Chiron
AttackOnSmitens
Chiron
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 18L
1,693 Elo+
Party 1
Scylla
Scylla
BhitSucket
Scylla
Level 14
God Stats
1W - 1L
1,885 SR
Queue Stats
9W - 6L
1,587 Elo+
Party 1
Khepri
Khepri
NerfTiamat
Khepri
Level 18
God Stats
4W - 1L
1,937 SR
Queue Stats
38W - 18L
1,766 Elo+
Party 1
Fenrir
Fenrir
R3ptyle
Fenrir
Level 109
God Stats
0W - 1L
1,286 SR
Queue Stats
8W - 13L
1,447 Elo+
Party 1
Cerberus
Cerberus
ShadierManRay
Cerberus
Level 113
God Stats
0W - 3L
1,200 SR
Queue Stats
94W - 82L
1,597 Elo+
Party 1
Team Averages
Level 53
1,562 SR
1,618 Elo+

VS

Team Averages
Level 23
1,573 SR
1,725 Elo+
Janus
Janus
Adums
Janus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
254W - 244L
1,569 Elo+
Solo
Pele
Pele
CallMeHawaii
Pele
Level 26
God Stats
48W - 28L
1,689 SR
Queue Stats
59W - 40L
1,761 Elo+
Solo
Anhur
Anhur
DarkWolf94
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,698 Elo+
Solo
Scylla
Scylla
TheDarkArkamFros
Scylla
Level 26
God Stats
6W - 5L
1,677 SR
Queue Stats
57W - 44L
1,685 Elo+
Solo
Khepri
Khepri
iBelona
Khepri
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 69L
1,914 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,081
506
10,650
11,210
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
BhitSucket
Scylla
13
1 / 3 / 2
7,616
544
1,760
7,472
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
NerfTiamat
Khepri
9
0 / 2 / 3
6,312
451
2,898
9,748
7,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
R3ptyle
Fenrir
12
5 / 2 / 0
7,478
534
6,200
10,895
4,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
ShadierManRay
Cerberus
12
0 / 7 / 2
6,915
494
2,939
10,894
8,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Adums
Janus
14
7 / 0 / 2
8,539
610
7,399
7,650
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 3 / 1
8,671
619
11,385
8,440
4,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
11
1 / 4 / 1
6,346
453
3,627
8,527
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 3
7,713
551
8,273
5,851
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
iBelona
Khepri
11
0 / 1 / 4
7,174
512
4,497
8,044
4,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
9
Kills
18
18
Deaths
9
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
Adums
Janus
7
0
2
8
L
3
4
2
1
L
Scylla
BhitSucket
Scylla
1
3
2
0.67
W
8
3
1
2.83
W
Anhur
1
4
1
0.38
L
Khepri
NerfTiamat
Khepri
0
2
3
0.75
L
Fenrir
R3ptyle
Fenrir
5
2
0
2.5
L
Cerberus
ShadierManRay
Cerberus
0
7
2
0.14
W
2
1
3
3.5
W
Khepri
iBelona
Khepri
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,447
Damage
35,181
50,219
Taken
38,512
26,368
Mitigated
15,617
13,724
Healing
10,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Adums
Janus
7,399
484
0
3,608
7,650
2,090
0
2,198
5,406
52,631
0
L
10,650
6,125
575
5,502
11,210
3,338
0
5,550
5,636
0
51,973
L
Scylla
BhitSucket
Scylla
1,760
56
0
1,853
7,472
2,516
0
3,454
3,758
44,059
0
W
11,385
3,937
0
481
8,440
4,930
0
2,003
6,437
0
53,808
W
Anhur
3,627
1,760
0
2,663
8,527
2,352
688
700
7,827
0
28,393
L
Khepri
NerfTiamat
Khepri
2,898
145
0
1,907
9,748
7,483
0
6,096
3,514
17,499
0
L
Fenrir
R3ptyle
Fenrir
6,200
1,161
0
2,548
10,895
4,507
0
3,396
7,370
0
44,766
L
Cerberus
ShadierManRay
Cerberus
2,939
134
0
1,339
10,894
8,524
0
1,122
9,772
32,587
0
W
8,273
1,352
95
2,322
5,851
1,789
86
832
4,973
47,698
0
W
Khepri
iBelona
Khepri
4,497
1,187
0
1,000
8,044
4,456
0
1,708
6,272
28,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,402
Gold Earned
38,443
371
Minions Killed
406
0
Camps Cleared
0
1,300,980
Distance Traveled
1,333,102
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,539
610
108
8
0
303,293
0
L
Chiron
7,081
506
94
7
0
231,253
1
L
Scylla
7,616
544
112
8
0
269,063
1
W
Pele
8,671
619
104
7
0
278,965
1
W
Anhur
6,346
453
48
3
0
186,402
4
L
Khepri
6,312
451
16
1
0
268,587
2
L
Fenrir
7,478
534
72
5
0
296,668
0
L
Cerberus
6,915
494
77
6
0
235,409
0
W
Scylla
7,713
551
99
7
0
274,011
4
W
Khepri
7,174
512
47
3
0
290,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role