Player Matchup

Merlin
Merlin
ChristmasNoob8
Merlin
Level 45
God Stats
27W - 18L
1,667 SR
Queue Stats
305W - 257L
1,556 Elo+
Party 3
Tsukuyomi
Tsukuyomi
UnlimitedPaoR
Tsukuyomi
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 92L
1,564 Elo+
Party 3
King Arthur
King Arthur
Wampa31
King Arthur
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 147L
1,652 Elo+
Party 2
Neith
Neith
sneakybecky
Neith
Level 15
God Stats
2W - 3L
1,322 SR
Queue Stats
17W - 14L
1,612 Elo+
Party 2
Anubis
Anubis
zConvictions
Anubis
Level 86
God Stats
34W - 22L
1,685 SR
Queue Stats
547W - 565L
1,445 Elo+
Solo
Team Averages
Level 65
1,535 SR
1,566 Elo+

VS

Team Averages
Level 82
1,566 SR
1,594 Elo+
Cerberus
Cerberus
Getuhm
Cerberus
Level 109
God Stats
6W - 4L
1,536 SR
Queue Stats
859W - 856L
1,544 Elo+
Party 1
Hera
Hera
Loudobby
Hera
Level 126
God Stats
15W - 13L
1,771 SR
Queue Stats
630W - 620L
1,553 Elo+
Party 1
Artemis
Artemis
NTRHentaiistrash
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,575 Elo+
Party 1
Hercules
Hercules
SUPPORTISMYLIIFE
Hercules
Level 121
God Stats
16W - 19L
1,481 SR
Queue Stats
415W - 382L
1,503 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheirUltsAreDown
Tsukuyomi
Level 45
God Stats
2W - 1L
1,543 SR
Queue Stats
97W - 40L
1,793 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,034
502
3,065
6,622
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
UnlimitedPaoR
Tsukuyomi
12
3 / 6 / 1
7,440
531
3,638
11,490
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Wampa31
King Arthur
11
2 / 5 / 2
6,640
474
7,019
14,847
6,170
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 9 / 1
5,705
408
4,530
9,615
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
12
1 / 3 / 0
7,015
501
8,569
8,553
3,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Getuhm
Cerberus
13
3 / 2 / 3
7,673
548
5,748
13,298
8,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
14
2 / 2 / 5
8,200
586
4,453
4,498
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 6
8,326
595
7,450
9,975
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
7 / 2 / 4
8,053
575
8,641
10,651
5,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
16
11 / 0 / 5
9,518
680
8,728
7,383
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
7
Kills
27
28
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Cerberus
Getuhm
Cerberus
3
2
3
2.25
W
Hera
2
2
5
2.25
W
4
1
6
7
W
7
2
4
4.5
W
Tsukuyomi
11
0
5
13.5
L
Tsukuyomi
UnlimitedPaoR
Tsukuyomi
3
6
1
0.58
L
King Arthur
Wampa31
King Arthur
2
5
2
0.6
L
0
9
1
0.06
L
Anubis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,821
Damage
35,020
51,127
Taken
45,805
17,465
Mitigated
22,232
10,960
Healing
19,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,065
245
0
1,064
6,622
1,827
26
1,359
5,145
47,293
0
W
Cerberus
Getuhm
Cerberus
5,748
453
0
7,211
13,298
8,566
0
8,493
4,805
39,559
0
W
Hera
4,453
1,178
0
464
4,498
1,386
0
1,477
3,021
53,932
0
W
7,450
4,551
0
5,094
9,975
3,474
2,204
327
9,648
0
52,301
W
8,641
3,323
0
2,690
10,651
5,224
0
779
9,872
0
25,301
W
Tsukuyomi
8,728
3,083
0
3,918
7,383
3,582
0
558
6,825
0
61,931
L
Tsukuyomi
UnlimitedPaoR
Tsukuyomi
3,638
810
0
3,306
11,490
3,639
0
1,940
9,440
0
36,182
L
King Arthur
Wampa31
King Arthur
7,019
1,089
0
1,786
14,847
6,170
0
1,240
13,569
0
36,650
L
4,530
3,122
0
1,237
9,615
2,102
0
0
9,615
0
17,532
L
Anubis
8,569
349
0
3,567
8,553
3,727
130
4,856
3,157
38,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,834
Gold Earned
41,770
316
Minions Killed
458
0
Camps Cleared
0
1,230,899
Distance Traveled
1,491,654
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,034
502
92
7
0
269,773
9
W
Cerberus
7,673
548
99
7
0
270,664
4
W
Hera
8,200
586
119
9
0
306,552
7
W
Artemis
8,326
595
81
6
0
254,731
2
W
Hercules
8,053
575
39
3
0
311,663
2
W
Tsukuyomi
9,518
680
120
9
0
348,044
2
L
Tsukuyomi
7,440
531
71
5
0
275,544
5
L
King Arthur
6,640
474
54
4
0
288,330
0
L
Neith
5,705
408
26
2
0
223,345
2
L
Anubis
7,015
501
73
5
0
173,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role