Player Matchup

Hun Batz
Hun Batz
Deathmian
Hun Batz
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 65L
1,405 Elo+
Solo
Neith
Neith
Enderbro1992
Neith
Level 53
God Stats
49W - 58L
1,461 SR
Queue Stats
732W - 824L
1,403 Elo+
Party 1
Discordia
Discordia
MAHA09
Discordia
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Tomate_Andrade
Mercury
Level 61
God Stats
5W - 7L
1,509 SR
Queue Stats
93W - 127L
1,398 Elo+
Party 3
Amaterasu
Amaterasu
c00lsroybro
Amaterasu
Level 77
God Stats
1W - 5L
1,385 SR
Queue Stats
924W - 1,047L
1,431 Elo+
Party 1
Team Averages
Level 81
1,471 SR
1,427 Elo+

VS

Team Averages
Level 70
1,407 SR
1,430 Elo+
Geb
Geb
JustLinguine
Geb
Level 61
God Stats
14W - 18L
1,409 SR
Queue Stats
156W - 216L
1,420 Elo+
Party 4
Chronos
Chronos
Lahjean
Chronos
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tyr
Tyr
TheeRedNite
Tyr
Level 57
God Stats
3W - 2L
1,140 SR
Queue Stats
222W - 237L
1,410 Elo+
Party 2
Rama
Rama
WolfLord11
Rama
Level 104
God Stats
9W - 8L
1,476 SR
Queue Stats
110W - 153L
1,400 Elo+
Solo
Serqet
Serqet
ohitschris
Serqet
Level 68
God Stats
2W - 1L
1,511 SR
Queue Stats
322W - 358L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Deathmian
Hun Batz
9
1 / 0 / 0
4,952
495
2,025
6,414
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
3 / 6 / 2
5,618
562
6,945
7,549
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
MAHA09
Discordia
10
2 / 1 / 1
5,320
532
3,879
4,432
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 3 / 0
4,404
440
1,139
5,316
2,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

Amaterasu
c00lsroybro
Amaterasu
9
2 / 1 / 2
5,239
524
2,847
4,845
2,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 6
5,434
543
3,461
8,080
3,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
Lahjean
Chronos
8
0 / 3 / 0
4,943
494
2,655
5,413
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 0 / 0
6,272
627
3,912
6,235
2,812
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
6 / 3 / 0
6,118
612
5,735
7,024
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
ohitschris
Serqet
8
1 / 0 / 0
5,070
507
2,109
4,159
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
8
Kills
11
11
Deaths
8
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Deathmian
Hun Batz
1
0
0
1
L
3
6
2
0.67
W
0
2
6
1.5
W
Chronos
Lahjean
Chronos
0
3
0
0
L
Discordia
MAHA09
Discordia
2
1
1
2.5
W
4
0
0
4
L
0
3
0
0
W
6
3
0
2
L
Amaterasu
c00lsroybro
Amaterasu
2
1
2
3
W
Serqet
ohitschris
Serqet
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,835
Damage
17,872
28,556
Taken
30,911
9,570
Mitigated
11,426
10,747
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Deathmian
Hun Batz
2,025
576
0
2,912
6,414
1,683
0
924
5,422
0
22,283
L
6,945
3,749
0
2,072
7,549
1,949
1,017
1,927
5,487
0
26,876
W
3,461
574
0
1,473
8,080
3,247
0
0
8,080
13,632
0
W
Chronos
Lahjean
Chronos
2,655
605
0
570
5,413
1,787
521
2,986
2,427
22,843
0
L
Discordia
MAHA09
Discordia
3,879
103
0
1,880
4,432
1,130
516
1,509
2,595
24,880
0
W
3,912
744
0
2,171
6,235
2,812
0
82
5,913
0
31,911
L
1,139
389
0
1,960
5,316
2,577
0
0
5,316
0
12,229
W
5,735
4,805
0
2,678
7,024
2,000
101
0
7,024
0
26,075
L
Amaterasu
c00lsroybro
Amaterasu
2,847
930
0
1,923
4,845
2,231
338
1,534
3,311
0
12,785
W
Serqet
ohitschris
Serqet
2,109
478
0
1,015
4,159
1,580
0
811
3,348
0
22,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,533
Gold Earned
27,837
196
Minions Killed
227
0
Camps Cleared
0
835,796
Distance Traveled
878,284
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,952
495
49
5
0
165,695
5
L
Neith
5,618
562
43
4
0
158,186
2
W
Geb
5,434
543
22
2
0
190,128
3
W
Chronos
4,943
494
53
5
0
160,153
4
L
Discordia
5,320
532
47
5
0
162,905
0
W
Tyr
6,272
627
57
6
0
196,878
0
L
Mercury
4,404
440
22
2
0
183,796
2
W
Rama
6,118
612
48
5
0
138,939
0
L
Amaterasu
5,239
524
35
4
0
165,214
0
W
Serqet
5,070
507
47
5
0
192,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role