Player Matchup

Ymir
Ymir
 
Ymir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
RoyalRaven33
Ares
Level 26
God Stats
146W - 154L
1,522 SR
Queue Stats
163W - 189L
1,314 Elo+
Party 1
Chaac
Chaac
oldMRpink1234
Chaac
Level 48
God Stats
9W - 3L
1,727 SR
Queue Stats
356W - 416L
1,357 Elo+
Party 1
Team Averages
Level 45
1,583 SR
1,391 Elo+

VS

Team Averages
Level 15
1,460 SR
1,188 Elo+
Apollo
Apollo
ThShagginOctopus
Apollo
Level 27
God Stats
3W - 3L
1,809 SR
Queue Stats
43W - 54L
1,377 Elo+
Solo
Cthulhu
Cthulhu
oFraudrin
Cthulhu
Level 11
God Stats
11W - 34L
1,228 SR
Queue Stats
121W - 161L
1,160 Elo+
Party 2
Ra
Ra
ohVilocity
Ra
Level 6
God Stats
0W - 2L
1,343 SR
Queue Stats
12W - 30L
1,026 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
8 / 0 / 9
11,653
728
9,090
10,868
13,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 1 / 14
11,815
738
6,303
13,767
13,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 4 / 9
11,745
734
17,363
17,087
9,434
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
9,350
584
6,752
10,248
3,432
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
oFraudrin
Cthulhu
13
2 / 6 / 1
9,975
623
8,225
15,166
8,632
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 9 / 3
9,231
577
7,489
13,459
4,511
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
19
Kills
3
5
Deaths
19
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
8
0
9
12.5
W
4
1
14
11
L
1
4
2
0.5
L
Cthulhu
oFraudrin
Cthulhu
2
6
1
0.42
L
0
9
3
0.17
W
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,756
Damage
22,466
41,722
Taken
38,873
35,657
Mitigated
16,575
12,960
Healing
5,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,090
1,488
907
1,411
10,868
13,219
0
4,826
6,042
45,769
0
W
6,303
155
1,038
2,952
13,767
13,004
678
6,945
6,822
15,699
0
L
6,752
4,018
0
2,421
10,248
3,432
0
3,022
7,226
0
37,948
L
Cthulhu
oFraudrin
Cthulhu
8,225
659
0
1,257
15,166
8,632
402
7,920
7,246
25,962
0
L
7,489
1,811
84
1,259
13,459
4,511
432
4,467
8,992
33,887
0
W
17,363
2,277
756
5,896
17,087
9,434
1,215
4,767
12,320
0
75,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,213
Gold Earned
28,556
164
Minions Killed
144
0
Camps Cleared
0
901,559
Distance Traveled
746,717
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,653
728
64
4
0
318,555
0
W
Ares
11,815
738
18
1
0
296,735
2
L
Apollo
9,350
584
52
3
0
249,961
4
L
Cthulhu
9,975
623
34
2
0
247,913
0
L
Ra
9,231
577
58
4
0
248,843
0
W
Chaac
11,745
734
82
5
0
286,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role