Player Matchup

Olorun
Olorun
GodIy Lucifer
Olorun
Level 12
God Stats
26W - 35L
1,172 SR
Queue Stats
32W - 43L
1,161 Elo+
Party 1
Loki
Loki
Latin Gohan
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,179 Elo+
Party 1
Kuzenbo
Kuzenbo
arbitor269
Kuzenbo
Level 17
God Stats
0W - 2L
1,287 SR
Queue Stats
20W - 43L
1,092 Elo+
Party 1
Pele
Pele
darkassasin542
Pele
Level 26
God Stats
1W - 8L
1,301 SR
Queue Stats
20W - 36L
1,132 Elo+
Party 1
Nemesis
Nemesis
llLTomazll
Nemesis
Level 23
God Stats
12W - 19L
1,497 SR
Queue Stats
110W - 158L
1,310 Elo+
Solo
Team Averages
Level 19
1,351 SR
1,175 Elo+

VS

Team Averages
Level 21
1,443 SR
1,309 Elo+
Fenrir
Fenrir
Andyjar01
Fenrir
Level 29
God Stats
14W - 17L
1,477 SR
Queue Stats
79W - 86L
1,364 Elo+
Solo
Chaac
Chaac
CreativelyPlain
Chaac
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
JOHN S4LcH1Ch0n
Apollo
Level 29
God Stats
39W - 52L
1,396 SR
Queue Stats
42W - 57L
1,264 Elo+
Solo
Chiron
Chiron
JayDookie046
Chiron
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,135 Elo+
Solo
Tiamat
Tiamat
bajon-globular
Tiamat
Level 26
God Stats
32W - 56L
1,340 SR
Queue Stats
126W - 152L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 12 / 3
9,257
463
7,496
16,798
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 8 / 7
8,834
442
10,384
17,441
6,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
arbitor269
Kuzenbo
13
4 / 10 / 3
8,308
415
3,851
16,483
17,337
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
1 / 9 / 3
7,910
396
10,962
19,726
4,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
llLTomazll
Nemesis
15
2 / 5 / 1
8,818
441
6,482
15,932
5,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Andyjar01
Fenrir
18
15 / 1 / 3
12,500
625
12,436
11,243
5,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 10 / 3
8,240
412
813
12,569
5,159
19
11 / 0 / 6
12,372
619
11,911
13,441
6,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
17
10 / 3 / 2
11,726
586
19,648
20,547
8,367
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 4 / 14
11,049
552
15,397
17,524
11,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
71
14
Kills
43
44
Deaths
18
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Andyjar01
Fenrir
15
1
3
16.5
W
0
10
3
0.15
L
4
12
3
0.46
W
11
0
6
14
W
Chiron
10
3
2
3.67
L
3
8
7
0.81
L
Kuzenbo
arbitor269
Kuzenbo
4
10
3
0.55
W
7
4
14
3.5
L
1
9
3
0.28
L
Nemesis
llLTomazll
Nemesis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,175
Damage
60,205
86,380
Taken
75,324
39,411
Mitigated
37,251
13,237
Healing
29,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Andyjar01
Fenrir
12,436
3,352
0
2,322
11,243
5,232
1,190
1,341
9,902
0
66,304
W
813
300
0
528
12,569
5,159
76
4,010
8,559
0
15,347
L
7,496
3,179
573
3,920
16,798
6,021
1,752
3,557
12,882
56,702
0
W
11,911
8,116
0
6,575
13,441
6,646
6,956
1,966
11,475
0
90,762
W
Chiron
19,648
14,467
23
13,114
20,547
8,367
4,821
1,243
19,304
0
69,982
L
10,384
2,353
0
944
17,441
6,116
467
4,367
12,715
0
41,073
L
Kuzenbo
arbitor269
Kuzenbo
3,851
1,968
171
1,284
16,483
17,337
487
3,525
12,636
31,089
0
W
15,397
787
326
6,586
17,524
11,847
1,580
2,982
14,542
52,473
0
L
10,962
3,498
0
4,963
19,726
4,185
0
77
19,641
205
38,219
L
Nemesis
llLTomazll
Nemesis
6,482
2,163
0
1,382
15,932
5,752
0
2,659
13,109
0
62,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,127
Gold Earned
55,887
369
Minions Killed
507
0
Camps Cleared
0
1,737,453
Distance Traveled
1,772,027
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,500
625
117
6
0
400,825
0
W
Chaac
8,240
412
32
2
0
313,531
0
L
Olorun
9,257
463
103
5
0
311,742
0
W
Apollo
12,372
619
174
9
0
353,125
4
W
Chiron
11,726
586
101
5
0
337,908
2
L
Loki
8,834
442
73
4
0
393,021
0
L
Kuzenbo
8,308
415
43
2
0
343,875
0
W
Tiamat
11,049
552
83
4
0
366,638
4
L
Pele
7,910
396
48
2
0
311,705
0
L
Nemesis
8,818
441
102
5
0
377,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role