Player Matchup

Thor
Thor
CraZe_X_Hydra
Thor
Level 18
God Stats
1W - 6L
1,268 SR
Queue Stats
47W - 49L
1,370 Elo+
Solo
Cthulhu
Cthulhu
Ramonislaw
Cthulhu
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
49W - 53L
1,576 Elo+
Solo
Izanami
Izanami
Raya918
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,489 Elo+
Solo
Cernunnos
Cernunnos
SNAKEbyte333
Cernunnos
Level 29
God Stats
2W - 3L
1,571 SR
Queue Stats
22W - 21L
1,501 Elo+
Solo
Vulcan
Vulcan
Shadowtrini457
Vulcan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 23
1,468 SR
1,487 Elo+

VS

Team Averages
Level 25
1,591 SR
1,612 Elo+
Apollo
Apollo
MedicusVI
Apollo
Level 29
God Stats
2W - 1L
1,704 SR
Queue Stats
25W - 24L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
OD-Snlpez
Cthulhu
Level 29
God Stats
6W - 3L
1,660 SR
Queue Stats
117W - 97L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
PopeyeTheSmurf
Gilgamesh
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 6L
1,791 Elo+
Party 1
Osiris
Osiris
SilentSinSpain
Osiris
Level 27
God Stats
1W - 1L
1,291 SR
Queue Stats
71W - 67L
1,607 Elo+
Party 1
Aphrodite
Aphrodite
burgboiii17
Aphrodite
Level 22
God Stats
7W - 3L
1,798 SR
Queue Stats
44W - 31L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 7
9,645
459
7,558
16,683
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ramonislaw
Cthulhu
14
2 / 4 / 5
9,521
453
14,785
19,616
21,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Raya918
Izanami
14
5 / 4 / 4
9,157
436
8,029
13,069
5,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
SNAKEbyte333
Cernunnos
13
3 / 5 / 1
8,740
416
9,519
11,554
7,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 5 / 4
8,517
406
10,635
9,831
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
MedicusVI
Apollo
15
0 / 5 / 1
9,349
445
4,258
13,084
4,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
OD-Snlpez
Cthulhu
15
2 / 4 / 5
9,570
456
9,315
18,410
12,038
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
PopeyeTheSmurf
Gilgamesh
20
7 / 1 / 8
12,055
574
14,085
14,581
7,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 3 / 10
11,137
530
10,765
16,330
11,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Aphrodite
burgboiii17
Aphrodite
19
8 / 2 / 3
11,953
569
11,482
12,760
5,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
15
Kills
22
22
Deaths
15
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
4
7
1.38
W
Apollo
MedicusVI
Apollo
0
5
1
0.1
W
Cthulhu
OD-Snlpez
Cthulhu
2
4
5
1.13
W
Gilgamesh
PopeyeTheSmurf
Gilgamesh
7
1
8
11
L
Cthulhu
Ramonislaw
Cthulhu
2
4
5
1.13
L
Izanami
Raya918
Izanami
5
4
4
1.75
L
Cernunnos
SNAKEbyte333
Cernunnos
3
5
1
0.7
L
3
5
4
1
W
5
3
10
3.33
W
Aphrodite
burgboiii17
Aphrodite
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,526
Damage
49,905
70,753
Taken
75,165
43,889
Mitigated
40,622
12,052
Healing
25,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,558
1,953
0
3,221
16,683
5,974
0
5,725
10,958
46
71,804
W
Apollo
MedicusVI
Apollo
4,258
2,660
0
3,533
13,084
4,240
1,300
5,770
7,314
0
50,740
W
Cthulhu
OD-Snlpez
Cthulhu
9,315
403
784
1,962
18,410
12,038
428
7,129
11,281
52,308
0
W
Gilgamesh
PopeyeTheSmurf
Gilgamesh
14,085
5,024
0
5,310
14,581
7,878
1,103
2,285
12,296
0
108,566
L
Cthulhu
Ramonislaw
Cthulhu
14,785
1,273
603
3,398
19,616
21,705
195
5,859
13,757
44,096
0
L
Izanami
Raya918
Izanami
8,029
4,366
0
3,546
13,069
5,114
1,481
4,091
8,978
0
51,713
L
Cernunnos
SNAKEbyte333
Cernunnos
9,519
5,151
0
713
11,554
7,828
1,077
2,669
8,885
0
42,771
L
10,635
4,105
0
571
9,831
3,268
0
2,453
7,378
43,235
0
W
10,765
4,400
0
1,561
16,330
11,281
1,403
5,783
10,547
0
54,888
W
Aphrodite
burgboiii17
Aphrodite
11,482
1,640
3,492
8,947
12,760
5,185
992
4,499
8,261
80,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,580
Gold Earned
54,064
399
Minions Killed
573
0
Camps Cleared
0
1,891,864
Distance Traveled
1,934,205
29
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,645
459
113
5
0
395,276
4
W
Apollo
9,349
445
89
4
0
339,947
0
W
Cthulhu
9,570
456
90
4
0
370,762
2
W
Gilgamesh
12,055
574
151
7
0
418,624
0
L
Cthulhu
9,521
453
45
2
0
418,022
11
L
Izanami
9,157
436
109
5
0
365,064
4
L
Cernunnos
8,740
416
76
4
0
310,197
3
L
Vulcan
8,517
406
56
3
0
403,305
7
W
Osiris
11,137
530
87
4
0
423,153
4
W
Aphrodite
11,953
569
156
7
0
381,719
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role