Player Matchup

Sobek
Sobek
Ash10broski
Sobek
Level 28
God Stats
8W - 4L
1,415 SR
Queue Stats
242W - 221L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
Deadshot_2304
Gilgamesh
Level 29
God Stats
13W - 11L
1,629 SR
Queue Stats
50W - 49L
1,386 Elo+
Solo
Hades
Hades
LondonLobsters
Hades
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 61L
1,391 Elo+
Solo
Pele
Pele
OH TeJay
Pele
Level 18
God Stats
6W - 3L
1,594 SR
Queue Stats
25W - 25L
1,348 Elo+
Party 1
Heimdallr
Heimdallr
xJuicyOG
Heimdallr
Level 23
God Stats
14W - 9L
1,528 SR
Queue Stats
32W - 30L
1,399 Elo+
Party 1
Team Averages
Level 25
1,533 SR
1,400 Elo+

VS

Team Averages
Level 29
1,500 SR
1,370 Elo+
Amaterasu
Amaterasu
BrightSkyes
Amaterasu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,178 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ItsNoahTTV
Tsukuyomi
Level 2
God Stats
1W - 8L
1,500 SR
Queue Stats
7W - 17L
1,665 Elo+
Solo
Pele
Pele
Mclxps
Pele
Level 16
God Stats
4W - 6L
1,556 SR
Queue Stats
16W - 16L
1,236 Elo+
Party 2
Freya
Freya
OG ViiNSANiiTY
Freya
Level 73
God Stats
6W - 7L
1,350 SR
Queue Stats
57W - 64L
1,327 Elo+
Party 2
Medusa
Medusa
V1pEr xK
Medusa
Level 27
God Stats
44W - 36L
1,591 SR
Queue Stats
152W - 150L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 17
11,658
555
6,913
18,656
23,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
Deadshot_2304
Gilgamesh
9
1 / 0 / 2
7,850
374
1,446
1,426
1,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
6 / 2 / 3
11,002
524
16,527
12,529
8,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pele
18
15 / 2 / 6
12,097
576
17,481
13,383
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
xJuicyOG
Heimdallr
17
16 / 3 / 8
11,967
570
22,610
17,889
7,838
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BrightSkyes
Amaterasu
11
1 / 11 / 3
7,993
381
2,129
16,781
8,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
ItsNoahTTV
Tsukuyomi
11
0 / 8 / 0
7,534
359
2,754
12,382
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
Mclxps
Pele
11
1 / 13 / 1
7,996
381
5,240
18,354
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 7 / 4
9,222
439
10,637
17,548
5,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
V1pEr xK
Medusa
17
5 / 8 / 1
11,096
528
17,926
21,108
6,820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
17
43
Kills
8
8
Deaths
47
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
17
13.5
L
Amaterasu
BrightSkyes
Amaterasu
1
11
3
0.23
W
Gilgamesh
Deadshot_2304
Gilgamesh
1
0
2
2
L
Tsukuyomi
ItsNoahTTV
Tsukuyomi
0
8
0
0
W
6
2
3
3.75
L
Pele
Mclxps
Pele
1
13
1
0.12
L
1
7
4
0.43
W
Pele
15
2
6
9
L
Medusa
V1pEr xK
Medusa
5
8
1
0.69
W
Heimdallr
xJuicyOG
Heimdallr
16
3
8
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,977
Damage
38,686
63,883
Taken
86,173
47,003
Mitigated
29,251
19,420
Healing
12,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,913
535
0
4,303
18,656
23,555
1,605
1,369
17,287
41,269
0
L
Amaterasu
BrightSkyes
Amaterasu
2,129
516
0
1,525
16,781
8,276
353
5,141
11,640
0
15,354
W
Gilgamesh
Deadshot_2304
Gilgamesh
1,446
73
147
310
1,426
1,003
215
0
1,426
0
10,060
L
Tsukuyomi
ItsNoahTTV
Tsukuyomi
2,754
397
0
2,643
12,382
4,076
29
1,541
10,841
0
39,720
W
16,527
1,868
0
3,146
12,529
8,613
1,683
7,174
5,355
54,794
0
L
Pele
Mclxps
Pele
5,240
1,319
0
780
18,354
4,584
57
3,129
15,195
0
28,620
L
10,637
3,104
0
3,759
17,548
5,495
450
9,042
8,446
31,337
0
W
Pele
17,481
1,578
0
2,237
13,383
5,994
3,140
1,141
12,242
0
71,261
L
Medusa
V1pEr xK
Medusa
17,926
7,503
0
3,845
21,108
6,820
433
4,587
16,461
0
69,911
W
Heimdallr
xJuicyOG
Heimdallr
22,610
13,086
1,011
8,266
17,889
7,838
5,087
953
16,936
0
71,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,574
Gold Earned
43,841
354
Minions Killed
308
0
Camps Cleared
0
1,622,192
Distance Traveled
1,714,793
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,658
555
58
3
0
407,768
4
L
Amaterasu
7,993
381
42
2
0
372,023
3
W
Gilgamesh
7,850
374
12
1
0
110,522
0
L
Tsukuyomi
7,534
359
69
3
0
272,878
0
W
Hades
11,002
524
82
4
0
338,124
2
L
Pele
7,996
381
34
2
0
378,588
1
L
Freya
9,222
439
59
3
0
298,272
2
W
Pele
12,097
576
118
6
0
445,054
0
L
Medusa
11,096
528
104
5
0
393,032
0
W
Heimdallr
11,967
570
84
4
0
320,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role