Player Matchup

Merlin
Merlin
ISTHATYOURFACE1
Merlin
Level 15
God Stats
0W - 3L
1,294 SR
Queue Stats
0W - 5L
1,173 Elo+
Solo
Fenrir
Fenrir
LilLoudPack7492
Fenrir
Level 27
God Stats
1W - 4L
1,371 SR
Queue Stats
167W - 209L
1,360 Elo+
Party 1
Baron Samedi
Baron Samedi
RappaNeedsSwag3
Baron Samedi
Level 106
God Stats
2W - 4L
1,694 SR
Queue Stats
114W - 96L
1,645 Elo+
Party 1
Team Averages
Level 49
1,453 SR
1,393 Elo+

VS

Team Averages
Level 76
1,527 SR
1,422 Elo+
Odin
Odin
Itsjuswatr91
Odin
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,389 Elo+
Solo
Gilgamesh
Gilgamesh
Mylament
Gilgamesh
Level 109
God Stats
6W - 5L
1,500 SR
Queue Stats
9W - 17L
1,418 Elo+
Party 2
Tiamat
Tiamat
Urgedloki1
Tiamat
Level 109
God Stats
7W - 11L
1,580 SR
Queue Stats
21W - 32L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 11
16,795
560
19,768
19,955
7,085
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 10 / 17
18,216
607
12,031
30,999
12,570
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
RappaNeedsSwag3
Baron Samedi
20
18 / 4 / 6
18,947
632
29,792
25,411
39,776
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 20 / 8
15,231
508
1,260
26,352
10,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gilgamesh
Mylament
Gilgamesh
20
12 / 2 / 8
21,233
708
19,919
26,887
18,787
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Urgedloki1
Tiamat
20
10 / 5 / 9
20,145
672
31,273
24,975
19,782
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
47
27
Kills
22
22
Deaths
27
34
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
8
11
1.06
W
0
20
8
0.2
L
6
10
17
1.45
W
Gilgamesh
Mylament
Gilgamesh
12
2
8
8
L
Baron Samedi
RappaNeedsSwag3
Baron Samedi
18
4
6
5.25
W
Tiamat
Urgedloki1
Tiamat
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,591
Damage
52,452
76,365
Taken
78,214
59,431
Mitigated
49,079
24,022
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,768
408
0
4,055
19,955
7,085
981
8,562
10,898
94,639
0
W
1,260
185
219
800
26,352
10,510
269
15,483
9,826
0
14,909
L
12,031
5,855
130
7,532
30,999
12,570
2,092
12,433
18,163
0
91,919
W
Gilgamesh
Mylament
Gilgamesh
19,919
4,176
0
301
26,887
18,787
1,995
18,361
7,582
414
56,162
L
Baron Samedi
RappaNeedsSwag3
Baron Samedi
29,792
2,241
1,991
10,314
25,411
39,776
631
9,549
15,304
81,196
0
W
Tiamat
Urgedloki1
Tiamat
31,273
1,699
0
4,628
24,975
19,782
377
13,474
10,919
164,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,958
Gold Earned
56,609
327
Minions Killed
271
0
Camps Cleared
0
1,322,960
Distance Traveled
1,507,348
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
16,795
560
126
4
0
427,652
7
W
Odin
15,231
508
17
1
0
353,883
4
L
Fenrir
18,216
607
123
4
0
470,997
1
W
Gilgamesh
21,233
708
58
2
0
615,548
0
L
Baron Samedi
18,947
632
78
3
0
424,311
2
W
Tiamat
20,145
672
196
7
0
537,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role