Player Matchup

Ra
Ra
Felfort4
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,464 Elo+
Party 2
Tiamat
Tiamat
IsmaNascimento
Tiamat
Level 28
God Stats
8W - 7L
1,283 SR
Queue Stats
102W - 83L
1,429 Elo+
Solo
Bakasura
Bakasura
JesuanRc-
Bakasura
Level 10
God Stats
4W - 3L
1,742 SR
Queue Stats
10W - 17L
1,325 Elo+
Party 2
Pele
Pele
NuvemGótica
Pele
Level 7
God Stats
1W - 2L
1,301 SR
Queue Stats
5W - 8L
1,246 Elo+
Solo
Tyr
Tyr
papotaloca
Tyr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,376 Elo+
Party 2
Team Averages
Level 14
1,465 SR
1,368 Elo+

VS

Team Averages
Level 31
1,592 SR
1,293 Elo+
King Arthur
King Arthur
Faulted Com
King Arthur
Level 5
God Stats
2W - 2L
1,440 SR
Queue Stats
3W - 3L
1,549 Elo+
Solo
Athena
Athena
Fresnin
Athena
Level 103
God Stats
3W - 0L
1,812 SR
Queue Stats
4W - 1L
1,155 Elo+
Party 1
Neith
Neith
TheKingIV
Neith
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,155 Elo+
Party 1
Ne Zha
Ne Zha
franciscogalan
Ne Zha
Level 24
God Stats
3W - 3L
1,339 SR
Queue Stats
105W - 119L
1,450 Elo+
Solo
Hel
Hel
xieef
Hel
Level 11
God Stats
1W - 0L
1,868 SR
Queue Stats
2W - 1L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
8,446
422
9,159
9,233
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 5 / 1
9,478
474
5,084
9,989
6,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
JesuanRc-
Bakasura
15
5 / 8 / 0
9,837
492
5,634
15,646
9,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 4
8,206
410
5,811
14,803
4,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 3 / 5
9,301
465
7,462
14,195
11,837
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Faulted Com
King Arthur
16
6 / 5 / 6
10,663
533
12,133
14,997
8,494
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Athena
Fresnin
Athena
17
7 / 1 / 8
11,394
570
6,195
14,638
12,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
TheKingIV
Neith
15
3 / 2 / 10
9,941
497
8,507
8,455
3,334
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
8 / 3 / 11
11,971
599
10,770
16,553
6,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
xieef
Hel
16
5 / 2 / 8
10,526
526
6,827
9,830
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
12
Kills
29
30
Deaths
13
14
Assists
43
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Faulted Com
King Arthur
6
5
6
1.8
L
2
6
4
0.67
W
Athena
Fresnin
Athena
7
1
8
11
L
2
5
1
0.5
L
Bakasura
JesuanRc-
Bakasura
5
8
0
0.63
L
1
8
4
0.38
W
Neith
TheKingIV
Neith
3
2
10
4
W
8
3
11
4.5
L
2
3
5
1.5
W
Hel
xieef
Hel
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,150
Damage
44,432
63,866
Taken
64,473
35,233
Mitigated
34,407
10,170
Healing
17,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Faulted Com
King Arthur
12,133
1,004
0
1,856
14,997
8,494
210
3,250
11,041
0
58,027
L
9,159
703
239
908
9,233
3,362
0
2,672
6,493
35,915
0
W
Athena
Fresnin
Athena
6,195
1,216
0
2,343
14,638
12,055
1,084
3,011
11,239
50,029
0
L
5,084
666
0
1,727
9,989
6,134
159
3,717
6,090
51,230
0
L
Bakasura
JesuanRc-
Bakasura
5,634
4,339
0
3,747
15,646
9,159
2,290
2,415
13,151
0
33,487
L
5,811
1,419
0
725
14,803
4,741
0
1,755
12,994
0
49,606
W
Neith
TheKingIV
Neith
8,507
3,763
0
697
8,455
3,334
3,365
1,154
7,167
0
51,777
W
10,770
5,648
0
7,379
16,553
6,662
696
2,461
13,672
0
87,293
L
7,462
753
0
2,824
14,195
11,837
315
2,983
11,156
0
44,358
W
Hel
xieef
Hel
6,827
770
2,656
2,574
9,830
3,862
1,709
3,597
6,125
53,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,268
Gold Earned
54,495
412
Minions Killed
522
0
Camps Cleared
0
1,695,070
Distance Traveled
1,835,006
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,663
533
88
4
0
366,603
3
L
Ra
8,446
422
64
3
0
344,634
3
W
Athena
11,394
570
75
4
0
413,553
5
L
Tiamat
9,478
474
89
4
0
294,775
1
L
Bakasura
9,837
492
95
5
0
335,497
1
L
Pele
8,206
410
72
4
0
333,313
1
W
Neith
9,941
497
91
5
0
354,632
3
W
Ne Zha
11,971
599
133
7
0
375,795
0
L
Tyr
9,301
465
92
5
0
386,851
0
W
Hel
10,526
526
135
7
0
324,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role