Player Matchup

Sun Wukong
Sun Wukong
Masters
Enigma T1
Sun Wukong
Masters
Level 159
God Stats
95W - 55L
1,729 SR
Queue Stats
405W - 343L
2,154 MMR
Party 1
Apollo
Apollo
Diamond II
Frootynug
Apollo
Diamond II
Level 156
God Stats
9W - 9L
1,615 SR
Queue Stats
157W - 149L
2,159 MMR
Party 1
Hera
Hera
Diamond III
LuvBeautt-
Hera
Diamond III
Level 87
God Stats
6W - 4L
1,915 SR
Queue Stats
174W - 123L
2,152 MMR
Party 3
Pele
Pele
Diamond V
Ratkoceri
Pele
Diamond V
Level 141
God Stats
15W - 13L
1,664 SR
Queue Stats
158W - 135L
2,187 MMR
Party 3
Geb
Geb
Diamond IV
Vartolu_SaaDettn
Geb
Diamond IV
Level 149
God Stats
3W - 3L
1,788 SR
Queue Stats
322W - 306L
2,125 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,742 SR
2,155 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,685 SR
2,140 MMR
Achilles
Achilles
Diamond IV
AtQu
Achilles
Diamond IV
Level 128
God Stats
204W - 155L
1,706 SR
Queue Stats
591W - 599L
2,168 MMR
Party 2
Tiamat
Tiamat
Diamond III
LugaanN
Tiamat
Diamond III
Level 112
God Stats
3W - 9L
1,711 SR
Queue Stats
294W - 281L
2,259 MMR
Solo
Sobek
Sobek
Diamond V
Raicos92
Sobek
Diamond V
Level 145
God Stats
8W - 13L
1,623 SR
Queue Stats
184W - 169L
2,010 MMR
Party 4
Fenrir
Fenrir
Diamond III
Time4YouToLose
Fenrir
Diamond III
Level 86
God Stats
9W - 7L
1,777 SR
Queue Stats
119W - 111L
2,202 MMR
Party 4
Anhur
Anhur
Platinum I
Vicious GianF22
Anhur
Platinum I
Level 154
God Stats
29W - 39L
1,607 SR
Queue Stats
643W - 627L
2,059 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Enigma T1
Sun Wukong
20
7 / 1 / 8
15,115
630
21,674
20,134
15,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
Frootynug
Apollo
20
5 / 0 / 5
15,459
644
12,384
16,993
7,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 2 / 8
14,638
610
20,753
9,684
4,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
18
4 / 3 / 7
13,092
546
12,251
17,875
7,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 1 / 13
12,563
523
6,240
19,256
22,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaGilgameshScyllaTsukuyomiSet

VS

Bans
AphroditeJanusDanzaburouMerlinTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AtQu
Achilles
17
2 / 6 / 3
10,396
433
14,787
24,048
28,535
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
LugaanN
Tiamat
18
0 / 5 / 2
10,705
446
7,764
14,379
8,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Raicos92
Sobek
16
2 / 3 / 3
11,178
466
7,983
22,584
25,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
3 / 5 / 3
10,595
441
8,527
21,690
10,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 4 / 0
11,632
485
6,290
14,443
5,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
23
Kills
7
7
Deaths
23
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
AtQu
Achilles
2
6
3
0.58
W
Sun Wukong
Enigma T1
Sun Wukong
7
1
8
11
W
Apollo
Frootynug
Apollo
5
0
5
7.5
L
Tiamat
LugaanN
Tiamat
0
5
2
0.2
W
7
2
8
5.5
L
Sobek
Raicos92
Sobek
2
3
3
1.17
W
Pele
4
3
7
2.5
L
3
5
3
0.9
W
0
1
13
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,302
Damage
45,351
83,942
Taken
97,144
56,890
Mitigated
79,112
34,431
Healing
22,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AtQu
Achilles
14,787
3,196
0
5,913
24,048
28,535
0
2,151
21,897
1,052
75,165
W
Sun Wukong
Enigma T1
Sun Wukong
21,674
4,288
0
8,960
20,134
15,308
2,724
2,693
17,095
0
94,737
W
Apollo
Frootynug
Apollo
12,384
9,602
0
9,871
16,993
7,421
8,646
2,042
14,951
0
127,256
L
Tiamat
LugaanN
Tiamat
7,764
519
0
2,676
14,379
8,865
0
6,675
7,704
98,144
0
W
20,753
5,533
384
3,479
9,684
4,279
1,980
3,260
6,424
138,630
0
L
Sobek
Raicos92
Sobek
7,983
597
0
5,141
22,584
25,281
0
9,106
13,478
35,183
0
W
Pele
12,251
2,393
0
7,106
17,875
7,077
1,427
4,403
13,404
0
85,982
L
8,527
1,326
0
4,615
21,690
10,488
0
4,140
17,550
0
82,894
W
6,240
782
0
4,631
19,256
22,805
1,995
4,663
14,593
28,720
0
L
6,290
3,489
0
4,353
14,443
5,943
142
4,921
9,522
0
88,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,867
Gold Earned
54,506
732
Minions Killed
644
0
Camps Cleared
0
2,498,262
Distance Traveled
2,175,429
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,396
433
114
5
0
449,961
3
W
Sun Wukong
15,115
630
165
7
0
511,693
1
W
Apollo
15,459
644
194
8
0
456,943
6
L
Tiamat
10,705
446
183
8
0
412,113
5
W
Hera
14,638
610
220
9
0
486,836
3
L
Sobek
11,178
466
54
2
0
482,088
12
W
Pele
13,092
546
125
5
0
530,404
10
L
Fenrir
10,595
441
124
5
0
447,850
2
W
Geb
12,563
523
28
1
0
512,386
4
L
Anhur
11,632
485
169
7
0
383,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role