Player Matchup

Ares
Ares
Hellsshadow069
Ares
Level 9
God Stats
5W - 10L
1,500 SR
Queue Stats
35W - 62L
1,200 Elo+
Solo
Heimdallr
Heimdallr
SiegeApple
Heimdallr
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 63L
1,339 Elo+
Party 1
Da Ji
Da Ji
Tha Tarp Man
Da Ji
Level 28
God Stats
4W - 4L
1,501 SR
Queue Stats
341W - 397L
1,463 Elo+
Solo
Tyr
Tyr
TurtleGang16847
Tyr
Level 17
God Stats
3W - 4L
1,507 SR
Queue Stats
27W - 24L
1,316 Elo+
Party 1
Fenrir
Fenrir
Tysla_
Fenrir
Level 5
God Stats
2W - 3L
1,272 SR
Queue Stats
22W - 37L
1,016 Elo+
Solo
Team Averages
Level 15
1,456 SR
1,267 Elo+

VS

Team Averages
Level 29
1,504 SR
1,322 Elo+
Hel
Hel
DarkKitty6908
Hel
Level 14
God Stats
2W - 4L
1,193 SR
Queue Stats
4W - 13L
1,116 Elo+
Party 3
Cerberus
Cerberus
HandyPhantom
Cerberus
Level 13
God Stats
2W - 2L
1,718 SR
Queue Stats
68W - 136L
1,399 Elo+
Party 2
Loki
Loki
LeatherTC
Loki
Level 80
God Stats
17W - 7L
1,701 SR
Queue Stats
168W - 174L
1,314 Elo+
Party 2
Olorun
Olorun
Sneakyrebel98
Olorun
Level 22
God Stats
32W - 27L
1,529 SR
Queue Stats
68W - 69L
1,409 Elo+
Party 3
Izanami
Izanami
dr fistikuffs
Izanami
Level 16
God Stats
2W - 2L
1,378 SR
Queue Stats
72W - 74L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 2
6,524
284
83
2,408
676
Heimdallr
SiegeApple
Heimdallr
18
14 / 7 / 5
12,654
550
21,929
24,114
8,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
7 / 9 / 3
11,366
494
13,052
21,503
7,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
8 / 10 / 9
11,934
519
12,361
20,954
11,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
Tysla_
Fenrir
15
0 / 13 / 2
9,243
402
4,105
19,664
8,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 17 / 11
10,982
477
7,590
18,335
5,302
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
HandyPhantom
Cerberus
17
5 / 8 / 4
11,706
509
6,440
18,675
20,723
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
20
15 / 0 / 3
14,084
612
16,040
15,121
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 3 / 8
12,930
562
16,448
15,299
6,491
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
20
12 / 1 / 10
13,876
603
15,224
11,069
5,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
78
29
Kills
42
42
Deaths
29
21
Assists
36
Player
Kills
Deaths
Assists
KDA
W
1
17
11
0.38
W
Cerberus
HandyPhantom
Cerberus
5
8
4
0.88
L
0
3
2
0.33
W
Loki
15
0
3
16.5
L
Heimdallr
SiegeApple
Heimdallr
14
7
5
2.36
W
9
3
8
4.33
L
7
9
3
0.94
L
8
10
9
1.25
L
Fenrir
Tysla_
Fenrir
0
13
2
0.08
W
Izanami
12
1
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,530
Damage
61,742
88,643
Taken
78,499
36,226
Mitigated
44,823
16,911
Healing
17,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,590
1,849
586
1,460
18,335
5,302
821
0
18,305
29,037
0
W
Cerberus
HandyPhantom
Cerberus
6,440
1,075
0
2,664
18,675
20,723
1,035
0
18,645
45,804
0
L
83
32
0
0
2,408
676
0
249
2,159
1,217
0
W
Loki
16,040
6,756
0
2,363
15,121
6,401
1,393
32
15,059
0
89,991
L
Heimdallr
SiegeApple
Heimdallr
21,929
16,293
0
7,115
24,114
8,415
1,823
10,715
13,399
0
76,152
W
16,448
10,003
1,753
5,550
15,299
6,491
7,068
0
15,149
55,743
0
L
13,052
5,386
0
4,562
21,503
7,534
0
4,662
16,841
0
85,322
L
12,361
3,564
0
1,496
20,954
11,057
2,205
10,899
10,055
0
52,693
L
Fenrir
Tysla_
Fenrir
4,105
1,373
0
3,738
19,664
8,544
449
3,953
15,711
0
45,423
W
Izanami
15,224
10,376
0
2,760
11,069
5,906
3,036
51
10,808
0
96,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,721
Gold Earned
63,578
396
Minions Killed
520
0
Camps Cleared
0
1,550,604
Distance Traveled
2,093,392
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,982
477
43
2
0
351,622
0
W
Cerberus
11,706
509
124
5
0
322,114
1
L
Ares
6,524
284
3
0
0
97,775
0
W
Loki
14,084
612
119
5
0
491,241
8
L
Heimdallr
12,654
550
98
4
0
364,393
0
W
Olorun
12,930
562
74
3
0
473,027
0
L
Da Ji
11,366
494
124
5
0
362,128
1
L
Tyr
11,934
519
94
4
0
353,430
3
L
Fenrir
9,243
402
77
3
0
372,878
0
W
Izanami
13,876
603
160
7
0
455,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role