Player Matchup

Heimdallr
Heimdallr
CrashLattice408
Heimdallr
Level 11
God Stats
2W - 1L
1,619 SR
Queue Stats
120W - 97L
1,592 Elo+
Solo
Athena
Athena
Jfk82400
Athena
Level 17
God Stats
5W - 3L
1,784 SR
Queue Stats
114W - 110L
1,602 Elo+
Solo
Chiron
Chiron
MrCamper2468
Chiron
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 69L
1,556 Elo+
Solo
Jormungandr
Jormungandr
Ramoncho
Jormungandr
Level 24
God Stats
17W - 13L
1,648 SR
Queue Stats
63W - 35L
1,697 Elo+
Solo
Thor
Thor
sarcasticReaper
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,689 Elo+
Solo
Team Averages
Level 16
1,610 SR
1,627 Elo+

VS

Team Averages
Level 16
1,521 SR
1,581 Elo+
Fenrir
Fenrir
AliceXKazuto
Fenrir
Level 29
God Stats
25W - 22L
1,718 SR
Queue Stats
360W - 341L
1,534 Elo+
Solo
Chaac
Chaac
Itsjuswatr91
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,697 Elo+
Solo
Set
Set
TomAce223
Set
Level 8
God Stats
0W - 1L
1,388 SR
Queue Stats
2W - 6L
1,685 Elo+
Solo
Olorun
Olorun
ezequiellourenco
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,304 Elo+
Solo
Odin
Odin
mestre-celiaco
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 86L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CrashLattice408
Heimdallr
14
4 / 0 / 5
10,517
657
3,788
6,255
2,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Jfk82400
Athena
12
4 / 0 / 8
9,109
569
4,241
7,608
6,956
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
15
11 / 3 / 1
10,099
631
12,591
10,960
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Jormungandr
Ramoncho
Jormungandr
16
12 / 0 / 4
10,791
674
10,986
10,633
11,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 2 / 8
8,363
523
3,780
8,286
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 4 / 0
7,849
491
7,241
14,555
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 12 / 0
5,803
363
2,065
11,960
4,689
8
0 / 8 / 1
5,836
365
1,523
10,971
4,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

2
0 / 6 / 0
4,512
282
315
3,652
692
6
0 / 4 / 0
5,206
325
1,297
7,583
3,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
34
Kills
5
5
Deaths
34
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
0
1
W
Heimdallr
CrashLattice408
Heimdallr
4
0
5
6.5
L
1
12
0
0.08
W
Athena
Jfk82400
Athena
4
0
8
8
W
Chiron
11
3
1
3.83
W
Jormungandr
Ramoncho
Jormungandr
12
0
4
14
L
0
8
1
0.06
L
0
6
0
0
L
0
4
0
0
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,386
Damage
12,441
43,742
Taken
48,721
28,516
Mitigated
17,966
12,516
Healing
4,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,241
2,309
0
2,225
14,555
5,130
0
5,059
9,256
0
38,299
W
Heimdallr
CrashLattice408
Heimdallr
3,788
2,124
0
2,397
6,255
2,527
6,307
78
6,177
0
48,086
L
2,065
308
0
465
11,960
4,689
0
3,871
7,969
0
10,181
W
Athena
Jfk82400
Athena
4,241
1,147
0
898
7,608
6,956
2,475
43
7,565
19,074
0
W
Chiron
12,591
3,958
244
5,370
10,960
4,603
541
0
10,841
0
70,229
W
Jormungandr
Ramoncho
Jormungandr
10,986
2,612
0
2,437
10,633
11,539
1,791
194
10,319
59,438
0
L
1,523
622
0
225
10,971
4,164
0
2,230
8,711
0
19,522
L
315
180
0
107
3,652
692
11
840
2,752
1,786
0
L
1,297
558
0
1,007
7,583
3,291
0
2,537
4,806
0
12,247
W
3,780
886
0
1,170
8,286
2,891
2,773
0
8,226
0
28,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,879
Gold Earned
29,206
432
Minions Killed
146
0
Camps Cleared
0
1,447,241
Distance Traveled
954,119
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,849
491
63
4
0
305,349
0
W
Heimdallr
10,517
657
92
6
0
254,181
0
L
Chaac
5,803
363
13
1
0
224,557
1
W
Athena
9,109
569
25
2
0
326,723
5
W
Chiron
10,099
631
106
7
0
269,385
2
W
Jormungandr
10,791
674
143
9
0
300,944
2
L
Set
5,836
365
41
3
0
252,909
0
L
Olorun
4,512
282
0
0
0
76,397
1
L
Odin
5,206
325
29
2
0
94,907
0
W
Thor
8,363
523
66
4
0
296,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role