Player Matchup

Sol
Sol
Blassrietter
Sol
Level 160
God Stats
5W - 6L
1,721 SR
Queue Stats
178W - 192L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
PandaMannGaming
Cthulhu
Level 103
God Stats
1W - 2L
1,739 SR
Queue Stats
132W - 93L
1,602 Elo+
Party 1
Ah Puch
Ah Puch
Thugganaut
Ah Puch
Level 159
God Stats
3W - 1L
1,823 SR
Queue Stats
238W - 232L
1,463 Elo+
Solo
Hel
Hel
Versawraith
Hel
Level 160
God Stats
1W - 2L
1,311 SR
Queue Stats
76W - 57L
1,497 Elo+
Solo
Neith
Neith
klean up krew36
Neith
Level 95
God Stats
1W - 2L
1,502 SR
Queue Stats
60W - 63L
1,531 Elo+
Solo
Team Averages
Level 135
1,619 SR
1,515 Elo+

VS

Team Averages
Level 108
1,533 SR
1,532 Elo+
Cerberus
Cerberus
TheGillipollas
Cerberus
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
56W - 53L
1,506 Elo+
Solo
Hel
Hel
freddy200411
Hel
Level 130
God Stats
5W - 5L
1,663 SR
Queue Stats
200W - 150L
1,546 Elo+
Solo
Amaterasu
Amaterasu
isiantos
Amaterasu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,490 Elo+
Solo
Artemis
Artemis
merkzerkerberg
Artemis
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,548 Elo+
Party 2
Zeus
Zeus
superpotato6969
Zeus
Level 65
God Stats
1W - 0L
1,502 SR
Queue Stats
53W - 49L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 7
11,521
678
24,748
20,009
7,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
3 / 8 / 8
10,297
606
11,172
25,355
27,910
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ah Puch
Thugganaut
Ah Puch
17
2 / 7 / 6
10,897
641
15,889
16,884
7,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 7 / 11
9,748
573
8,319
19,525
16,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 5 / 7
10,658
627
19,333
14,799
5,127
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
3 / 3 / 22
11,427
672
15,699
26,165
31,742
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
7 / 2 / 13
12,448
732
9,784
19,744
10,932
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
isiantos
Amaterasu
19
5 / 4 / 17
11,484
676
11,946
18,589
11,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
0 / 2 / 14
10,275
604
9,530
12,180
5,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
16 / 2 / 13
14,175
834
43,259
15,841
7,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
110
13
Kills
31
31
Deaths
13
39
Assists
79
Player
Kills
Deaths
Assists
KDA
L
4
4
7
1.88
L
3
8
8
0.88
W
Cerberus
3
3
22
4.67
L
Ah Puch
Thugganaut
Ah Puch
2
7
6
0.71
L
0
7
11
0.79
W
7
2
13
6.75
W
Amaterasu
isiantos
Amaterasu
5
4
17
3.38
L
4
5
7
1.5
W
0
2
14
3.5
W
16
2
13
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,461
Damage
90,218
96,572
Taken
92,519
65,141
Mitigated
67,074
40,717
Healing
58,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,748
8,908
0
6,368
20,009
7,733
141
13,996
6,013
51,952
0
L
11,172
279
1,360
2,150
25,355
27,910
0
16,308
9,047
18,983
0
W
Cerberus
15,699
556
1,480
5,207
26,165
31,742
187
12,503
13,662
23,274
0
L
Ah Puch
Thugganaut
Ah Puch
15,889
777
1,851
1,386
16,884
7,596
21
13,236
3,648
39,355
0
L
8,319
71
13,575
7,631
19,525
16,775
0
13,230
6,295
17,695
0
W
9,784
348
22,785
13,825
19,744
10,932
1,012
15,607
4,137
27,401
0
W
Amaterasu
isiantos
Amaterasu
11,946
5,706
3,143
5,953
18,589
11,610
2,734
9,274
9,315
0
20,256
L
19,333
8,059
1,789
4,607
14,799
5,127
0
11,972
2,827
0
27,266
W
9,530
4,590
729
1,634
12,180
5,374
220
10,255
1,925
0
20,945
W
43,259
3,948
2,013
1,969
15,841
7,416
889
12,489
3,352
80,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,121
Gold Earned
59,809
169
Minions Killed
213
0
Camps Cleared
0
1,362,535
Distance Traveled
1,515,526
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,521
678
59
3
0
281,885
0
L
Cthulhu
10,297
606
29
2
0
268,960
0
W
Cerberus
11,427
672
26
2
0
302,034
0
L
Ah Puch
10,897
641
50
3
0
242,633
1
L
Hel
9,748
573
15
1
0
290,160
0
W
Hel
12,448
732
41
2
0
311,082
0
W
Amaterasu
11,484
676
21
1
0
338,068
0
L
Neith
10,658
627
16
1
0
278,897
0
W
Artemis
10,275
604
37
2
0
260,628
0
W
Zeus
14,175
834
88
5
0
303,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role