Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
MACUMBA_CR
Xbalanque
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 88L
1,535 Elo+
Party 2
Hel
Hel
durashii
Hel
Level 117
God Stats
24W - 26L
1,534 SR
Queue Stats
24W - 30L
1,331 Elo+
Party 2
Team Averages
Level 122
1,507 SR
1,473 Elo+

VS

Team Averages
Level 85
1,484 SR
1,394 Elo+
Ymir
Ymir
DirtyPriest2347
Ymir
Level 42
God Stats
0W - 1L
1,352 SR
Queue Stats
10W - 28L
1,231 Elo+
Party 1
Guan Yu
Guan Yu
Melissoulis
Guan Yu
Level 61
God Stats
14W - 14L
1,349 SR
Queue Stats
282W - 282L
1,275 Elo+
Party 1
Mercury
Mercury
benjielite
Mercury
Level 128
God Stats
23W - 16L
1,602 SR
Queue Stats
233W - 261L
1,465 Elo+
Party 3
Nu Wa
Nu Wa
jarjarsnoop
Nu Wa
Level 101
God Stats
65W - 59L
1,546 SR
Queue Stats
111W - 116L
1,501 Elo+
Party 3
Medusa
Medusa
kevin9-0
Medusa
Level 94
God Stats
34W - 29L
1,569 SR
Queue Stats
94W - 110L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
6 / 2 / 3
10,748
597
11,132
11,888
6,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
 
Cthulhu
13
2 / 1 / 4
9,160
509
10,175
14,732
12,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
 
Medusa
14
2 / 6 / 2
8,904
495
8,110
12,089
3,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xbalanque
MACUMBA_CR
Xbalanque
16
2 / 1 / 1
9,622
535
4,093
7,974
2,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 0 / 4
10,577
588
9,596
11,533
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,842
380
3,529
14,981
6,561
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
Melissoulis
Guan Yu
13
1 / 3 / 1
7,999
444
4,982
14,380
9,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
benjielite
Mercury
15
4 / 3 / 3
9,096
505
11,168
13,330
4,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 3 / 2
9,047
503
8,227
5,442
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
kevin9-0
Medusa
12
0 / 4 / 1
6,939
386
6,809
11,078
3,294
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
16
Kills
10
10
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
2
3
3.75
W
Cthulhu
 
Cthulhu
2
1
4
4
W
Medusa
 
Medusa
2
6
2
0.5
L
0
3
1
0.17
W
Xbalanque
MACUMBA_CR
Xbalanque
2
1
1
2.5
L
Guan Yu
Melissoulis
Guan Yu
1
3
1
0.5
L
Mercury
benjielite
Mercury
4
3
3
1.83
W
4
0
4
6
L
5
3
2
2
L
Medusa
kevin9-0
Medusa
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,106
Damage
34,715
58,216
Taken
59,211
28,605
Mitigated
25,342
22,836
Healing
10,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,132
5,059
0
1,286
11,888
6,004
0
1,531
10,357
0
89,082
W
Cthulhu
 
Cthulhu
10,175
700
206
3,092
14,732
12,412
439
3,309
11,423
47,007
0
W
Medusa
 
Medusa
8,110
3,529
0
209
12,089
3,555
26
3,757
8,332
0
46,766
L
3,529
358
150
1,853
14,981
6,561
0
3,455
11,526
29,637
0
W
Xbalanque
MACUMBA_CR
Xbalanque
4,093
2,082
0
3,334
7,974
2,648
3,235
2,383
5,591
0
64,159
L
Guan Yu
Melissoulis
Guan Yu
4,982
147
292
4,149
14,380
9,109
0
6,629
7,751
0
47,800
L
Mercury
benjielite
Mercury
11,168
4,534
0
869
13,330
4,844
0
4,517
8,813
0
65,290
W
9,596
43
4,960
9,749
11,533
3,986
1,673
776
10,757
66,280
0
L
8,227
1,694
50
370
5,442
1,534
0
698
4,744
48,639
0
L
Medusa
kevin9-0
Medusa
6,809
1,526
87
3,008
11,078
3,294
84
4,472
6,606
0
40,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,011
Gold Earned
39,923
552
Minions Killed
423
0
Camps Cleared
0
1,756,929
Distance Traveled
1,744,264
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,748
597
147
8
0
391,255
2
W
Cthulhu
9,160
509
67
4
0
368,748
4
W
Medusa
8,904
495
84
5
0
313,258
2
L
Ymir
6,842
380
54
3
0
338,104
0
W
Xbalanque
9,622
535
130
7
0
316,329
2
L
Guan Yu
7,999
444
94
5
0
378,969
2
L
Mercury
9,096
505
101
6
0
391,092
5
W
Hel
10,577
588
124
7
0
367,339
1
L
Nu Wa
9,047
503
102
6
0
302,475
12
L
Medusa
6,939
386
72
4
0
333,624
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role