Player Matchup

Athena
Athena
Herwickane
Athena
Level 22
God Stats
4W - 8L
1,500 SR
Queue Stats
157W - 186L
1,366 Elo+
Solo
Fenrir
Fenrir
MICROCJ
Fenrir
Level 29
God Stats
3W - 2L
1,752 SR
Queue Stats
200W - 200L
1,471 Elo+
Solo
Poseidon
Poseidon
ReyKiing
Poseidon
Level 24
God Stats
8W - 9L
1,207 SR
Queue Stats
25W - 33L
1,390 Elo+
Solo
Nemesis
Nemesis
jr5ea
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,460 Elo+
Solo
Artemis
Artemis
xXDiomedesXx
Artemis
Level 17
God Stats
19W - 7L
1,839 SR
Queue Stats
83W - 63L
1,527 Elo+
Solo
Team Averages
Level 21
1,560 SR
1,443 Elo+

VS

Team Averages
Level 20
1,455 SR
1,425 Elo+
Discordia
Discordia
AgnoGx
Discordia
Level 44
God Stats
4W - 3L
1,480 SR
Queue Stats
324W - 382L
1,484 Elo+
Party 1
Nemesis
Nemesis
BI6BADWOLF
Nemesis
Level 12
God Stats
0W - 3L
1,329 SR
Queue Stats
13W - 24L
1,364 Elo+
Solo
Cerberus
Cerberus
GhostKiller1703
Cerberus
Level 14
God Stats
9W - 9L
1,548 SR
Queue Stats
206W - 280L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
HuRTinGoR
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,332 Elo+
Solo
Artemis
Artemis
Zizari2
Artemis
Level 17
God Stats
8W - 15L
1,419 SR
Queue Stats
13W - 17L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Herwickane
Athena
15
1 / 4 / 8
9,689
484
4,119
14,730
11,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
MICROCJ
Fenrir
18
2 / 2 / 1
10,527
526
2,918
10,667
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Poseidon
ReyKiing
Poseidon
17
10 / 4 / 0
11,754
588
13,687
10,704
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
jr5ea
Nemesis
14
6 / 6 / 2
9,311
466
5,440
15,057
6,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
xXDiomedesXx
Artemis
16
5 / 5 / 3
9,650
483
11,310
14,465
5,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AgnoGx
Discordia
20
12 / 1 / 3
12,486
624
14,818
9,429
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
BI6BADWOLF
Nemesis
15
3 / 8 / 2
9,195
460
6,478
15,642
5,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
10
0 / 4 / 4
7,190
360
2,815
13,276
8,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
HuRTinGoR
Cthulhu
10
0 / 6 / 1
6,760
338
1,668
9,903
4,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Zizari2
Artemis
14
5 / 7 / 5
8,978
449
11,787
10,385
3,498
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
35
24
Kills
20
21
Deaths
26
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Discordia
AgnoGx
Discordia
12
1
3
13.5
L
Nemesis
BI6BADWOLF
Nemesis
3
8
2
0.5
L
Cerberus
0
4
4
0.5
W
Athena
Herwickane
Athena
1
4
8
1.25
L
Cthulhu
HuRTinGoR
Cthulhu
0
6
1
0.08
W
Fenrir
MICROCJ
Fenrir
2
2
1
1.25
W
Poseidon
ReyKiing
Poseidon
10
4
0
2.5
L
Artemis
Zizari2
Artemis
5
7
5
1.07
W
Nemesis
jr5ea
Nemesis
6
6
2
1.17
W
Artemis
xXDiomedesXx
Artemis
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,474
Damage
37,566
65,623
Taken
58,635
33,042
Mitigated
25,243
20,194
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AgnoGx
Discordia
14,818
501
0
2,703
9,429
3,398
344
1,302
8,109
84,422
0
L
Nemesis
BI6BADWOLF
Nemesis
6,478
2,416
0
4,160
15,642
5,455
16
7,908
7,381
277
38,546
L
Cerberus
2,815
265
0
2,812
13,276
8,331
0
1,625
11,651
14,228
0
W
Athena
Herwickane
Athena
4,119
1,046
0
3,550
14,730
11,899
322
3,384
11,194
25,164
0
L
Cthulhu
HuRTinGoR
Cthulhu
1,668
165
0
270
9,903
4,561
25
5,633
3,991
20,937
0
W
Fenrir
MICROCJ
Fenrir
2,918
682
0
2,220
10,667
5,108
2,299
3,355
6,982
0
84,812
W
Poseidon
ReyKiing
Poseidon
13,687
1,900
0
3,863
10,704
3,674
1,267
2,707
7,729
71,654
0
L
Artemis
Zizari2
Artemis
11,787
4,981
0
331
10,385
3,498
0
1,607
8,778
0
47,216
W
Nemesis
jr5ea
Nemesis
5,440
2,566
0
3,498
15,057
6,853
922
5,386
9,365
0
44,325
W
Artemis
xXDiomedesXx
Artemis
11,310
5,448
0
7,063
14,465
5,508
1,091
3,544
10,795
0
61,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,931
Gold Earned
44,609
503
Minions Killed
331
0
Camps Cleared
0
1,698,733
Distance Traveled
1,610,510
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,486
624
162
8
0
387,239
4
L
Nemesis
9,195
460
55
3
0
361,128
4
L
Cerberus
7,190
360
20
1
0
300,236
3
W
Athena
9,689
484
27
1
0
381,883
1
L
Cthulhu
6,760
338
30
2
0
226,420
0
W
Fenrir
10,527
526
169
8
0
356,975
0
W
Poseidon
11,754
588
139
7
0
319,485
1
L
Artemis
8,978
449
64
3
0
335,487
4
W
Nemesis
9,311
466
70
4
0
340,026
6
W
Artemis
9,650
483
98
5
0
300,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role