Player Matchup

Gilgamesh
Gilgamesh
ID_Loadin
Gilgamesh
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
123W - 126L
1,510 Elo+
Party 2
Discordia
Discordia
JadePlant
Discordia
Level 28
God Stats
2W - 4L
1,265 SR
Queue Stats
36W - 49L
1,234 Elo+
Party 2
Danzaburou
Danzaburou
Ras22503
Danzaburou
Level 6
God Stats
0W - 2L
1,279 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 53
1,348 SR
1,415 Elo+

VS

Team Averages
Level 64
1,515 SR
1,389 Elo+
Hera
Hera
 
Hera
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ArticGhost51303
Medusa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,271 Elo+
Party 1
Khepri
Khepri
N0tSusp1c10us
Khepri
Level 47
God Stats
7W - 9L
1,545 SR
Queue Stats
12W - 23L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ID_Loadin
Gilgamesh
13
4 / 6 / 2
10,800
771
14,800
29,132
13,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
JadePlant
Discordia
12
2 / 4 / 1
8,553
611
5,568
7,456
2,635
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Ras22503
Danzaburou
9
0 / 10 / 2
7,623
545
2,202
12,093
4,201
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
3 / 1 / 16
10,329
738
8,588
5,790
2,348
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
14 / 2 / 5
11,855
847
22,316
12,066
5,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 13
10,069
719
4,030
13,930
13,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
6
Kills
20
20
Deaths
6
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
16
11
W
14
2
5
8.25
L
Gilgamesh
ID_Loadin
Gilgamesh
4
6
2
0.83
L
Discordia
JadePlant
Discordia
2
4
1
0.63
W
3
3
13
3.17
L
Danzaburou
Ras22503
Danzaburou
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,570
Damage
34,934
48,681
Taken
31,786
20,634
Mitigated
20,826
8,705
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,588
2,696
710
1,503
5,790
2,348
638
543
5,247
29,930
0
W
22,316
13,015
0
4,349
12,066
5,365
2,494
1,762
10,304
0
64,012
L
Gilgamesh
ID_Loadin
Gilgamesh
14,800
4,756
0
6,325
29,132
13,798
0
7,670
21,462
0
43,229
L
Discordia
JadePlant
Discordia
5,568
507
0
1,682
7,456
2,635
0
1,843
5,613
30,035
0
W
4,030
232
863
3,359
13,930
13,113
389
3,295
10,635
19,669
0
L
Danzaburou
Ras22503
Danzaburou
2,202
599
0
698
12,093
4,201
0
3,313
8,780
0
15,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,976
Gold Earned
32,253
116
Minions Killed
130
0
Camps Cleared
0
601,752
Distance Traveled
739,584
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,329
738
26
2
0
248,142
3
W
Medusa
11,855
847
75
5
0
239,917
2
L
Gilgamesh
10,800
771
50
4
0
234,803
1
L
Discordia
8,553
611
47
3
0
208,231
3
W
Khepri
10,069
719
29
2
0
251,525
2
L
Danzaburou
7,623
545
19
1
0
158,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role