Player Matchup

Neith
Neith
Gab_rivaa
Neith
Level 19
God Stats
3W - 4L
1,212 SR
Queue Stats
39W - 41L
1,547 Elo+
Solo
Scylla
Scylla
Its Stvn
Scylla
Level 9
God Stats
7W - 8L
1,591 SR
Queue Stats
11W - 8L
1,592 Elo+
Party 3
Kali
Kali
Kaiden Asserton
Kali
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,606 Elo+
Party 3
Bacchus
Bacchus
Tinyloc1976
Bacchus
Level 15
God Stats
0W - 3L
1,303 SR
Queue Stats
24W - 43L
1,410 Elo+
Solo
Aphrodite
Aphrodite
abirdwithlegs
Aphrodite
Level 17
God Stats
1W - 1L
1,715 SR
Queue Stats
62W - 64L
1,502 Elo+
Solo
Team Averages
Level 14
1,464 SR
1,531 Elo+

VS

Team Averages
Level 12
1,613 SR
1,481 Elo+
Ares
Ares
DukeLuke97
Ares
Level 7
God Stats
8W - 0L
1,923 SR
Queue Stats
26W - 9L
1,611 Elo+
Party 1
Discordia
Discordia
Espeon
Discordia
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 47L
1,390 Elo+
Party 1
Susano
Susano
Smashushi
Susano
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,477 Elo+
Party 2
Bellona
Bellona
TroyMcclure87
Bellona
Level 16
God Stats
2W - 0L
1,838 SR
Queue Stats
14W - 12L
1,502 Elo+
Solo
Kukulkan
Kukulkan
iYakusoku
Kukulkan
Level 14
God Stats
1W - 1L
1,304 SR
Queue Stats
24W - 33L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gab_rivaa
Neith
18
2 / 6 / 4
12,453
890
9,463
18,197
6,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
Its Stvn
Scylla
18
1 / 6 / 4
11,986
856
19,834
17,133
6,049
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 5 / 4
12,659
904
13,458
26,774
12,233
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Tinyloc1976
Bacchus
18
2 / 6 / 5
12,550
896
4,490
24,190
35,488
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
abirdwithlegs
Aphrodite
19
1 / 10 / 7
13,743
982
10,935
30,198
27,361
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

0

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 28
13,287
949
14,199
12,216
12,668
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Discordia
Espeon
Discordia
20
5 / 1 / 24
14,263
1,019
35,702
11,188
4,442
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Smashushi
Susano
19
4 / 4 / 21
12,798
914
13,258
15,193
9,520
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
20
10 / 3 / 21
14,395
1,028
12,707
17,851
11,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
iYakusoku
Kukulkan
20
11 / 1 / 19
15,070
1,076
34,391
6,805
2,872
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
146
9
Kills
33
33
Deaths
9
24
Assists
113
Player
Kills
Deaths
Assists
KDA
W
3
0
28
17
W
Discordia
Espeon
Discordia
5
1
24
17
L
Neith
Gab_rivaa
Neith
2
6
4
0.67
L
Scylla
Its Stvn
Scylla
1
6
4
0.5
L
3
5
4
1
W
Susano
Smashushi
Susano
4
4
21
3.63
L
Bacchus
Tinyloc1976
Bacchus
2
6
5
0.75
W
Bellona
10
3
21
6.83
L
Aphrodite
abirdwithlegs
Aphrodite
1
10
7
0.45
W
Kukulkan
iYakusoku
Kukulkan
11
1
19
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,180
Damage
110,257
116,492
Taken
63,253
87,706
Mitigated
41,404
22,763
Healing
8,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,199
637
0
0
12,216
12,668
0
7,323
4,893
32,927
0
W
Discordia
Espeon
Discordia
35,702
1,747
522
2,380
11,188
4,442
0
5,467
5,721
71,285
0
L
Neith
Gab_rivaa
Neith
9,463
2,745
135
3,827
18,197
6,575
0
14,477
3,720
0
48,460
L
Scylla
Its Stvn
Scylla
19,834
508
0
0
17,133
6,049
0
14,903
2,230
42,776
0
L
13,458
6,509
0
1,654
26,774
12,233
0
17,996
8,778
0
32,667
W
Susano
Smashushi
Susano
13,258
3,329
0
1,370
15,193
9,520
0
7,509
7,684
0
22,749
L
Bacchus
Tinyloc1976
Bacchus
4,490
641
0
0
24,190
35,488
0
13,573
10,617
17,783
0
W
Bellona
12,707
4,836
0
1,454
17,851
11,902
0
11,537
6,314
105
21,184
L
Aphrodite
abirdwithlegs
Aphrodite
10,935
1,348
8,627
8,520
30,198
27,361
0
23,391
6,807
25,953
0
W
Kukulkan
iYakusoku
Kukulkan
34,391
2,536
0
2,543
6,805
2,872
0
3,423
3,382
65,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,391
Gold Earned
69,813
257
Minions Killed
263
5
Camps Cleared
7
1,296,271
Distance Traveled
1,219,476
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,287
949
32
2
1
258,274
1
W
Discordia
14,263
1,019
96
7
6
241,023
0
L
Neith
12,453
890
86
6
0
226,965
0
L
Scylla
11,986
856
55
4
1
253,653
0
L
Kali
12,659
904
46
3
2
289,596
0
W
Susano
12,798
914
19
1
0
230,224
1
L
Bacchus
12,550
896
26
2
2
253,900
1
W
Bellona
14,395
1,028
17
1
0
250,372
0
L
Aphrodite
13,743
982
44
3
0
272,157
1
W
Kukulkan
15,070
1,076
99
7
0
239,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role