Player Matchup

Yemoja
Yemoja
Lekrio
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
MotineInv
Sun Wukong
Level 8
God Stats
0W - 3L
1,178 SR
Queue Stats
8W - 17L
1,160 Elo+
Solo
Chronos
Chronos
TheGladiator666
Chronos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,789 Elo+
Solo
Danzaburou
Danzaburou
Wurm200
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
luxario908
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,243 Elo+
Solo
Team Averages
Level 17
1,436 SR
1,420 Elo+

VS

Team Averages
Level 17
1,495 SR
1,412 Elo+
Artemis
Artemis
Hazaalazaa
Artemis
Level 20
God Stats
35W - 24L
1,441 SR
Queue Stats
127W - 116L
1,351 Elo+
Party 1
Scylla
Scylla
RevoChe
Scylla
Level 29
God Stats
1W - 1L
1,723 SR
Queue Stats
39W - 27L
1,750 Elo+
Solo
Kukulkan
Kukulkan
V1RUS401
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,051 Elo+
Solo
Khepri
Khepri
WeGotABurger
Khepri
Level 26
God Stats
11W - 9L
1,313 SR
Queue Stats
120W - 121L
1,409 Elo+
Party 1
Bellona
Bellona
momolulu000
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Lekrio
Yemoja
10
0 / 5 / 0
6,828
359
1,048
10,256
7,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
MotineInv
Sun Wukong
13
5 / 4 / 1
8,776
462
10,101
16,064
11,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 8 / 1
7,095
373
6,005
14,661
4,472
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Wurm200
Danzaburou
11
0 / 7 / 0
7,363
388
5,182
14,481
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
luxario908
Chernobog
9
2 / 3 / 3
7,132
375
3,789
9,650
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hazaalazaa
Artemis
13
5 / 1 / 5
8,872
467
10,543
9,068
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
RevoChe
Scylla
19
20 / 0 / 3
11,900
626
22,444
8,598
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
V1RUS401
Kukulkan
13
0 / 3 / 5
8,084
425
6,070
5,012
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
12
1 / 1 / 9
8,847
466
4,237
13,070
12,317
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
momolulu000
Bellona
13
1 / 4 / 2
8,232
433
4,741
9,166
6,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
8
Kills
27
27
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
Hazaalazaa
Artemis
5
1
5
7.5
L
Yemoja
Lekrio
Yemoja
0
5
0
0
L
Sun Wukong
MotineInv
Sun Wukong
5
4
1
1.38
W
Scylla
RevoChe
Scylla
20
0
3
21.5
L
1
8
1
0.19
W
Kukulkan
V1RUS401
Kukulkan
0
3
5
0.83
W
Khepri
1
1
9
5.5
L
Danzaburou
Wurm200
Danzaburou
0
7
0
0
L
Chernobog
luxario908
Chernobog
2
3
3
1.17
W
Bellona
momolulu000
Bellona
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,125
Damage
48,035
65,112
Taken
44,914
30,246
Mitigated
27,648
9,264
Healing
9,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Hazaalazaa
Artemis
10,543
5,611
0
4,407
9,068
4,004
3,445
1,743
7,325
0
39,478
L
Yemoja
Lekrio
Yemoja
1,048
169
280
491
10,256
7,155
243
2,612
7,512
23,363
0
L
Sun Wukong
MotineInv
Sun Wukong
10,101
2,724
0
2,972
16,064
11,243
288
5,749
10,045
0
52,653
W
Scylla
RevoChe
Scylla
22,444
3,390
0
1,593
8,598
3,462
1,105
1,455
7,143
100,331
0
L
6,005
1,298
0
1,714
14,661
4,472
436
9,082
5,219
38,760
0
W
Kukulkan
V1RUS401
Kukulkan
6,070
1,052
0
0
5,012
1,771
659
487
4,525
33,744
0
W
Khepri
4,237
267
0
3,237
13,070
12,317
1,516
1,715
11,355
22,647
0
L
Danzaburou
Wurm200
Danzaburou
5,182
1,271
0
2,243
14,481
4,344
162
10,267
3,856
0
45,086
L
Chernobog
luxario908
Chernobog
3,789
2,052
0
1,564
9,650
3,032
253
3,716
5,729
0
24,205
W
Bellona
momolulu000
Bellona
4,741
1,365
0
703
9,166
6,094
538
1,653
7,513
0
42,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,194
Gold Earned
45,935
305
Minions Killed
408
0
Camps Cleared
0
1,447,620
Distance Traveled
1,752,821
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,872
467
60
3
0
321,096
3
L
Yemoja
6,828
359
40
2
0
250,458
2
L
Sun Wukong
8,776
462
79
4
0
345,758
0
W
Scylla
11,900
626
163
9
0
380,617
2
L
Chronos
7,095
373
69
4
0
301,581
4
W
Kukulkan
8,084
425
80
4
0
328,070
4
W
Khepri
8,847
466
25
1
0
327,288
2
L
Danzaburou
7,363
388
74
4
0
288,563
0
L
Chernobog
7,132
375
43
2
0
261,260
2
W
Bellona
8,232
433
80
4
0
395,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role