Player Matchup

Neith
Neith
GPRF21
Neith
Level 36
God Stats
39W - 49L
1,480 SR
Queue Stats
144W - 163L
1,398 Elo+
Party 2
Arachne
Arachne
GT_Agus-_-
Arachne
Level 37
God Stats
1W - 5L
1,419 SR
Queue Stats
105W - 117L
1,353 Elo+
Party 2
Hercules
Hercules
Pandita-Max
Hercules
Level 59
God Stats
69W - 66L
1,483 SR
Queue Stats
570W - 557L
1,408 Elo+
Party 2
Vulcan
Vulcan
PouyaDrowned
Vulcan
Level 34
God Stats
1W - 5L
1,346 SR
Queue Stats
108W - 159L
1,341 Elo+
Party 1
Tyr
Tyr
XANDEKU
Tyr
Level 62
God Stats
20W - 22L
1,502 SR
Queue Stats
262W - 342L
1,347 Elo+
Party 1
Team Averages
Level 46
1,446 SR
1,369 Elo+

VS

Team Averages
Level 63
1,418 SR
1,497 Elo+
Horus
Horus
Adr_Giu
Horus
Level 86
God Stats
4W - 3L
1,580 SR
Queue Stats
139W - 164L
1,396 Elo+
Party 3
Sol
Sol
AndzaTK
Sol
Level 25
God Stats
2W - 3L
1,144 SR
Queue Stats
61W - 40L
1,537 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
AnngnolioSom
Ah Muzen Cab
Level 29
God Stats
3W - 1L
1,518 SR
Queue Stats
142W - 109L
1,512 Elo+
Party 4
Ullr
Ullr
GuilleftTony
Ullr
Level 150
God Stats
6W - 1L
1,686 SR
Queue Stats
98W - 70L
1,704 Elo+
Party 4
Cthulhu
Cthulhu
MrWeedDay
Cthulhu
Level 26
God Stats
4W - 12L
1,163 SR
Queue Stats
50W - 64L
1,336 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GPRF21
Neith
14
4 / 5 / 4
8,401
494
9,429
10,588
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
GT_Agus-_-
Arachne
13
1 / 4 / 1
7,822
460
3,568
12,401
4,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Pandita-Max
Hercules
13
3 / 4 / 4
8,055
474
10,394
17,789
13,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
12
1 / 7 / 1
7,097
417
7,764
11,668
4,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
14
1 / 2 / 0
8,682
511
4,192
12,933
8,956
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Adr_Giu
Horus
12
0 / 1 / 7
7,754
456
6,455
12,958
8,955
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
16
10 / 3 / 6
10,757
633
17,718
13,222
4,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
AnngnolioSom
Ah Muzen Cab
14
0 / 5 / 4
8,765
516
7,667
12,777
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
10 / 1 / 5
10,902
641
12,384
12,069
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MrWeedDay
Cthulhu
14
2 / 0 / 1
7,738
455
8,517
7,339
4,849
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
10
Kills
22
22
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Horus
Adr_Giu
Horus
0
1
7
3.5
W
Sol
10
3
6
4.33
W
Ah Muzen Cab
AnngnolioSom
Ah Muzen Cab
0
5
4
0.4
L
Neith
GPRF21
Neith
4
5
4
1.2
L
Arachne
GT_Agus-_-
Arachne
1
4
1
0.38
W
10
1
5
12.5
W
Cthulhu
MrWeedDay
Cthulhu
2
0
1
2.5
L
Hercules
Pandita-Max
Hercules
3
4
4
1.25
L
Vulcan
1
7
1
0.21
L
Tyr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,347
Damage
52,741
65,379
Taken
58,365
34,810
Mitigated
27,704
21,274
Healing
25,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Adr_Giu
Horus
6,455
2,777
646
3,243
12,958
8,955
0
1,055
11,825
3,945
18,234
W
Sol
17,718
5,511
0
7,915
13,222
4,855
2,589
3,605
9,289
71,694
0
W
Ah Muzen Cab
AnngnolioSom
Ah Muzen Cab
7,667
4,411
0
5,128
12,777
4,032
1,222
258
12,519
0
63,816
L
Neith
GPRF21
Neith
9,429
2,369
0
3,164
10,588
3,926
0
954
9,634
0
50,469
L
Arachne
GT_Agus-_-
Arachne
3,568
2,480
0
4,459
12,401
4,329
0
4,473
7,928
0
44,560
W
12,384
6,235
0
5,978
12,069
5,013
2,101
1,744
10,157
0
88,090
W
Cthulhu
MrWeedDay
Cthulhu
8,517
566
551
2,120
7,339
4,849
0
508
6,811
36,500
0
L
Hercules
Pandita-Max
Hercules
10,394
2,989
0
6,117
17,789
13,294
0
6,359
11,400
0
42,230
L
Vulcan
7,764
2,814
183
2,657
11,668
4,305
0
7,329
4,309
32,554
0
L
Tyr
4,192
321
0
4,694
12,933
8,956
106
7,401
4,692
0
44,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,057
Gold Earned
45,916
436
Minions Killed
472
0
Camps Cleared
0
1,666,665
Distance Traveled
1,588,682
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,754
456
23
1
0
354,234
7
W
Sol
10,757
633
122
7
0
310,819
1
W
Ah Muzen Cab
8,765
516
126
7
0
289,575
0
L
Neith
8,401
494
106
6
0
316,621
1
L
Arachne
7,822
460
97
6
0
375,847
1
W
Ullr
10,902
641
144
8
0
336,747
2
W
Cthulhu
7,738
455
57
3
0
297,307
1
L
Hercules
8,055
474
80
5
0
337,389
5
L
Vulcan
7,097
417
55
3
0
301,816
0
L
Tyr
8,682
511
98
6
0
334,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role