Player Matchup

Mercury
Mercury
Fabianitu
Mercury
Level 107
God Stats
9W - 9L
1,596 SR
Queue Stats
627W - 645L
1,542 Elo+
Party 1
Cabrakan
Cabrakan
PALALAA
Cabrakan
Level 106
God Stats
10W - 11L
1,515 SR
Queue Stats
124W - 143L
1,456 Elo+
Party 1
Merlin
Merlin
PORQUINHAPEPPA
Merlin
Level 104
God Stats
35W - 31L
1,480 SR
Queue Stats
917W - 903L
1,429 Elo+
Party 1
Nox
Nox
PuddingFlan
Nox
Level 14
God Stats
8W - 5L
1,826 SR
Queue Stats
11W - 12L
1,551 Elo+
Party 1
Cernunnos
Cernunnos
Totsym
Cernunnos
Level 125
God Stats
10W - 6L
1,876 SR
Queue Stats
636W - 660L
1,536 Elo+
Party 1
Team Averages
Level 91
1,658 SR
1,503 Elo+

VS

Team Averages
Level 91
1,464 SR
1,472 Elo+
Loki
Loki
Danieltrollson
Loki
Level 141
God Stats
11W - 14L
1,543 SR
Queue Stats
143W - 140L
1,480 Elo+
Party 2
Izanami
Izanami
Dravel
Izanami
Level 107
God Stats
0W - 1L
1,221 SR
Queue Stats
1W - 4L
1,325 Elo+
Party 3
Scylla
Scylla
Meesiex
Scylla
Level 145
God Stats
4W - 6L
1,357 SR
Queue Stats
198W - 210L
1,472 Elo+
Party 2
Nemesis
Nemesis
StrangePlayz
Nemesis
Level 17
God Stats
8W - 2L
1,730 SR
Queue Stats
13W - 9L
1,629 Elo+
Party 3
Cthulhu
Cthulhu
xDeadBang
Cthulhu
Level 46
God Stats
4W - 8L
1,472 SR
Queue Stats
201W - 214L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fabianitu
Mercury
10
4 / 0 / 3
5,878
588
2,828
4,791
1,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
PALALAA
Cabrakan
11
1 / 0 / 1
6,260
626
3,996
4,957
3,832
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 0 / 0
5,823
582
1,569
2,301
646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 0 / 6
5,629
563
2,503
3,806
1,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Totsym
Cernunnos
10
7 / 0 / 2
6,361
636
9,213
5,725
1,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,800
480
2,814
4,944
1,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
Dravel
Izanami
6
0 / 3 / 0
4,171
417
1,593
5,983
1,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Meesiex
Scylla
9
0 / 1 / 0
5,002
500
2,020
2,331
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
StrangePlayz
Nemesis
6
0 / 3 / 0
4,348
435
1,444
6,528
1,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
xDeadBang
Cthulhu
6
0 / 4 / 0
4,181
418
2,921
8,226
3,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
13
Kills
0
0
Deaths
13
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Izanami
Dravel
Izanami
0
3
0
0
W
Mercury
Fabianitu
Mercury
4
0
3
5.5
L
Scylla
Meesiex
Scylla
0
1
0
0
W
Cabrakan
PALALAA
Cabrakan
1
0
1
1.5
W
1
0
0
1
W
0
0
6
3
L
Nemesis
StrangePlayz
Nemesis
0
3
0
0
W
Cernunnos
Totsym
Cernunnos
7
0
2
8
L
Cthulhu
xDeadBang
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,109
Damage
10,792
21,580
Taken
28,012
8,971
Mitigated
7,998
13,206
Healing
6,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,814
548
0
1,628
4,944
1,548
0
2,938
2,006
0
21,299
L
Izanami
Dravel
Izanami
1,593
1,380
198
1,370
5,983
1,128
0
1,004
4,979
0
13,671
W
Mercury
Fabianitu
Mercury
2,828
1,142
0
2,611
4,791
1,330
177
830
3,913
0
24,733
L
Scylla
Meesiex
Scylla
2,020
174
0
0
2,331
621
0
976
1,199
23,442
0
W
Cabrakan
PALALAA
Cabrakan
3,996
516
0
3,105
4,957
3,832
180
0
4,957
36,559
0
W
1,569
39
0
980
2,301
646
302
1,149
1,010
28,688
0
W
2,503
419
0
2,111
3,806
1,465
138
1,483
2,323
11,800
0
L
Nemesis
StrangePlayz
Nemesis
1,444
694
0
1,634
6,528
1,602
0
1,605
4,861
0
17,523
W
Cernunnos
Totsym
Cernunnos
9,213
5,325
0
4,399
5,725
1,698
552
1,289
4,436
0
41,616
L
Cthulhu
xDeadBang
Cthulhu
2,921
97
71
1,557
8,226
3,099
0
1,327
6,899
12,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,951
Gold Earned
22,502
306
Minions Killed
168
0
Camps Cleared
0
903,869
Distance Traveled
908,340
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,800
480
37
4
0
180,635
3
L
Izanami
4,171
417
27
3
0
165,615
2
W
Mercury
5,878
588
62
6
0
225,477
4
L
Scylla
5,002
500
54
5
0
176,282
1
W
Cabrakan
6,260
626
88
9
0
155,606
2
W
Merlin
5,823
582
56
6
0
183,471
1
W
Nox
5,629
563
14
1
0
183,669
1
L
Nemesis
4,348
435
38
4
0
205,326
0
W
Cernunnos
6,361
636
86
9
0
155,646
0
L
Cthulhu
4,181
418
12
1
0
180,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role