Player Matchup

Bellona
Bellona
PLORCATT
Bellona
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 14L
1,289 Elo+
Party 1
Anhur
Anhur
TrashBlazey
Anhur
Level 29
God Stats
5W - 6L
1,378 SR
Queue Stats
91W - 98L
1,474 Elo+
Party 2
Fenrir
Fenrir
meyfer666
Fenrir
Level 14
God Stats
23W - 26L
1,252 SR
Queue Stats
105W - 116L
1,348 Elo+
Party 1
Cerberus
Cerberus
minim4n321
Cerberus
Level 26
God Stats
3W - 2L
1,366 SR
Queue Stats
22W - 31L
1,377 Elo+
Party 2
Sol
Sol
neo_ninja943
Sol
Level 29
God Stats
6W - 2L
1,493 SR
Queue Stats
90W - 101L
1,273 Elo+
Solo
Team Averages
Level 23
1,398 SR
1,352 Elo+

VS

Team Averages
Level 26
1,454 SR
1,405 Elo+
Izanami
Izanami
Clarinutist
Izanami
Level 29
God Stats
12W - 14L
1,461 SR
Queue Stats
63W - 81L
1,448 Elo+
Solo
Nemesis
Nemesis
FreakoRico505
Nemesis
Level 26
God Stats
40W - 40L
1,452 SR
Queue Stats
45W - 46L
1,316 Elo+
Solo
Bakasura
Bakasura
YoungPayload085
Bakasura
Level 27
God Stats
1W - 2L
1,361 SR
Queue Stats
61W - 78L
1,348 Elo+
Solo
Sobek
Sobek
iKreemManJoN
Sobek
Level 26
God Stats
18W - 17L
1,337 SR
Queue Stats
378W - 414L
1,276 Elo+
Solo
Amaterasu
Amaterasu
nothimagain1015
Amaterasu
Level 20
God Stats
1W - 1L
1,659 SR
Queue Stats
1W - 2L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
PLORCATT
Bellona
15
9 / 0 / 1
9,718
540
5,903
6,108
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
14 / 0 / 4
10,682
593
17,107
12,197
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
meyfer666
Fenrir
13
2 / 2 / 11
8,311
462
6,110
12,983
4,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
minim4n321
Cerberus
15
2 / 0 / 15
10,131
563
6,393
6,887
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 6 / 1
7,886
438
6,511
10,107
2,354
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Clarinutist
Izanami
11
0 / 4 / 0
7,035
391
5,935
11,939
2,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
13
5 / 4 / 0
8,052
447
5,991
10,873
3,176
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
13
0 / 6 / 1
7,717
429
3,232
13,059
5,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 8 / 0
5,987
333
2,267
11,272
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
nothimagain1015
Amaterasu
13
3 / 8 / 1
8,118
451
7,629
15,965
7,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
29
Kills
8
8
Deaths
30
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
Clarinutist
Izanami
0
4
0
0
L
Nemesis
5
4
0
1.25
W
Bellona
PLORCATT
Bellona
9
0
1
9.5
W
14
0
4
16
L
Bakasura
0
6
1
0.08
L
0
8
0
0
W
Fenrir
meyfer666
Fenrir
2
2
11
3.75
W
Cerberus
minim4n321
Cerberus
2
0
15
9.5
W
2
6
1
0.42
L
Amaterasu
nothimagain1015
Amaterasu
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,024
Damage
25,054
48,282
Taken
63,108
22,231
Mitigated
22,832
13,875
Healing
12,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Clarinutist
Izanami
5,935
4,152
0
2,098
11,939
2,126
528
3,061
8,878
0
46,881
L
Nemesis
5,991
2,066
0
1,540
10,873
3,176
1,025
1,884
8,989
0
28,276
W
Bellona
PLORCATT
Bellona
5,903
1,570
0
464
6,108
4,315
444
74
5,994
0
36,686
W
17,107
10,830
0
7,846
12,197
4,602
4,059
547
11,650
0
80,049
L
Bakasura
3,232
2,083
0
2,580
13,059
5,524
155
2,228
10,831
0
41,730
L
2,267
416
0
1,441
11,272
4,871
156
1,838
9,434
10,521
635
W
Fenrir
meyfer666
Fenrir
6,110
1,221
0
1,107
12,983
4,616
1,345
285
12,698
0
25,206
W
Cerberus
minim4n321
Cerberus
6,393
332
0
1,940
6,887
6,344
67
1,281
5,551
36,993
0
W
6,511
2,672
147
2,371
10,107
2,354
3,645
0
10,107
37,250
0
L
Amaterasu
nothimagain1015
Amaterasu
7,629
4,449
0
5,033
15,965
7,135
806
3,893
12,072
0
31,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,728
Gold Earned
36,909
356
Minions Killed
324
0
Camps Cleared
0
1,761,316
Distance Traveled
1,534,141
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,035
391
84
5
0
308,136
2
L
Nemesis
8,052
447
46
3
0
352,736
0
W
Bellona
9,718
540
71
4
0
402,052
0
W
Anhur
10,682
593
120
7
0
328,974
3
L
Bakasura
7,717
429
109
6
0
333,922
1
L
Sobek
5,987
333
24
1
0
240,333
3
W
Fenrir
8,311
462
38
2
0
412,387
0
W
Cerberus
10,131
563
79
4
0
352,849
3
W
Sol
7,886
438
48
3
0
265,054
0
L
Amaterasu
8,118
451
61
3
0
299,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role