Player Matchup

Cthulhu
Cthulhu
D1ABLX
Cthulhu
Level 8
God Stats
2W - 5L
1,206 SR
Queue Stats
3W - 8L
1,180 Elo+
Party 2
Fenrir
Fenrir
D1aM0nT
Fenrir
Level 13
God Stats
7W - 12L
1,699 SR
Queue Stats
25W - 43L
1,320 Elo+
Party 3
Ao Kuang
Ao Kuang
Mayabytes
Ao Kuang
Level 28
God Stats
13W - 8L
1,631 SR
Queue Stats
48W - 43L
1,392 Elo+
Solo
Chaac
Chaac
hunchoprest
Chaac
Level 47
God Stats
58W - 47L
1,534 SR
Queue Stats
326W - 302L
1,466 Elo+
Party 2
Neith
Neith
matias_caeza2
Neith
Level 16
God Stats
3W - 4L
1,619 SR
Queue Stats
96W - 106L
1,371 Elo+
Party 3
Team Averages
Level 22
1,538 SR
1,346 Elo+

VS

Team Averages
Level 19
1,584 SR
1,346 Elo+
Chang'e
Chang'e
ErythiaMak
Chang'e
Level 17
God Stats
0W - 2L
1,756 SR
Queue Stats
15W - 21L
1,328 Elo+
Party 1
Izanami
Izanami
Takenudown
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,380 Elo+
Party 1
Sol
Sol
TeamRocketLeadr
Sol
Level 13
God Stats
1W - 1L
1,476 SR
Queue Stats
6W - 11L
1,345 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bi0hazard24
Tsukuyomi
Level 17
God Stats
31W - 29L
1,686 SR
Queue Stats
334W - 359L
1,362 Elo+
Solo
Neith
Neith
chuve
Neith
Level 17
God Stats
7W - 14L
1,502 SR
Queue Stats
9W - 18L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D1ABLX
Cthulhu
12
0 / 5 / 5
8,203
357
1,691
16,703
14,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
D1aM0nT
Fenrir
17
7 / 10 / 8
11,261
490
10,313
21,156
9,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
Mayabytes
Ao Kuang
19
14 / 5 / 10
12,452
541
17,518
21,724
8,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
10 / 6 / 15
12,425
540
20,069
25,645
22,225
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
3 / 4 / 15
11,595
504
11,086
13,483
5,991
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ErythiaMak
Chang'e
13
5 / 8 / 9
9,626
419
8,936
16,392
8,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Takenudown
Izanami
16
7 / 9 / 8
10,958
476
18,935
20,624
10,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 5 / 6
10,515
457
16,331
15,054
6,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
bi0hazard24
Tsukuyomi
14
3 / 6 / 6
9,871
429
7,913
15,026
6,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
chuve
Neith
16
8 / 6 / 5
11,885
517
11,274
10,858
7,417
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
60
34
Kills
26
30
Deaths
34
53
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
D1ABLX
Cthulhu
0
5
5
0.5
W
Fenrir
D1aM0nT
Fenrir
7
10
8
1.1
L
Chang'e
ErythiaMak
Chang'e
5
8
9
1.19
W
Ao Kuang
Mayabytes
Ao Kuang
14
5
10
3.8
L
Izanami
Takenudown
Izanami
7
9
8
1.22
L
3
5
6
1.2
L
Tsukuyomi
bi0hazard24
Tsukuyomi
3
6
6
1
L
Neith
chuve
Neith
8
6
5
1.75
W
10
6
15
2.92
W
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,677
Damage
63,389
98,711
Taken
77,954
60,358
Mitigated
40,703
23,868
Healing
22,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
D1ABLX
Cthulhu
1,691
174
76
1,010
16,703
14,441
0
1,427
15,254
33,448
0
W
Fenrir
D1aM0nT
Fenrir
10,313
2,715
0
4,160
21,156
9,040
0
4,325
16,691
0
67,239
L
Chang'e
ErythiaMak
Chang'e
8,936
1,002
5,304
4,781
16,392
8,484
738
5,553
10,839
18,858
0
W
Ao Kuang
Mayabytes
Ao Kuang
17,518
4,248
0
7,531
21,724
8,661
0
4,991
16,514
85,082
0
L
Izanami
Takenudown
Izanami
18,935
12,061
0
3,031
20,624
10,946
2,418
4,222
16,402
0
75,984
L
16,331
5,335
0
4,413
15,054
6,902
2,844
1,924
13,130
68,708
3,521
L
Tsukuyomi
bi0hazard24
Tsukuyomi
7,913
1,797
0
3,253
15,026
6,954
0
4,209
10,817
0
50,778
L
Neith
chuve
Neith
11,274
4,964
0
1,302
10,858
7,417
150
3,301
7,557
0
42,401
W
20,069
2,395
0
7,109
25,645
22,225
0
8,676
16,653
0
69,096
W
11,086
4,889
0
3,982
13,483
5,991
1,970
4,613
8,764
0
65,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,936
Gold Earned
52,855
448
Minions Killed
410
0
Camps Cleared
0
1,900,009
Distance Traveled
1,813,503
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,203
357
37
2
0
349,729
4
W
Fenrir
11,261
490
89
4
0
370,640
0
L
Chang'e
9,626
419
28
1
0
354,912
2
W
Ao Kuang
12,452
541
102
4
0
395,628
2
L
Izanami
10,958
476
112
5
0
357,020
0
L
Sol
10,515
457
111
5
0
403,811
0
L
Tsukuyomi
9,871
429
82
4
0
365,882
4
L
Neith
11,885
517
77
3
0
331,878
1
W
Chaac
12,425
540
113
5
0
419,318
1
W
Neith
11,595
504
107
5
0
364,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role