Player Matchup

Sol
Sol
FlungPuPandah
Sol
Level 13
God Stats
5W - 4L
1,313 SR
Queue Stats
30W - 33L
1,436 Elo+
Solo
Anubis
Anubis
PRO SKILLZ 32
Anubis
Level 13
God Stats
1W - 1L
1,741 SR
Queue Stats
1W - 1L
1,680 Elo+
Solo
Fenrir
Fenrir
TraX Venus
Fenrir
Level 6
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 2L
1,411 Elo+
Solo
Ares
Ares
makarenk_10
Ares
Level 12
God Stats
1W - 1L
1,737 SR
Queue Stats
1W - 1L
1,645 Elo+
Party 1
Jing Wei
Jing Wei
secret_lollipop4
Jing Wei
Level 31
God Stats
1W - 1L
1,347 SR
Queue Stats
3W - 3L
1,526 Elo+
Party 1
Team Averages
Level 15
1,484 SR
1,540 Elo+

VS

Team Averages
Level 18
1,591 SR
1,482 Elo+
Loki
Loki
DonnyDaKing
Loki
Level 29
God Stats
9W - 9L
1,481 SR
Queue Stats
110W - 124L
1,481 Elo+
Party 2
Chaac
Chaac
LordRiptide121
Chaac
Level 17
God Stats
6W - 9L
1,355 SR
Queue Stats
31W - 28L
1,496 Elo+
Party 2
Neith
Neith
MachineLace9863
Neith
Level 9
God Stats
2W - 2L
1,701 SR
Queue Stats
3W - 5L
1,424 Elo+
Solo
Kukulkan
Kukulkan
SneakyTurtle22
Kukulkan
Level 8
God Stats
4W - 1L
1,719 SR
Queue Stats
11W - 7L
1,556 Elo+
Solo
Ares
Ares
ssjShaun1
Ares
Level 27
God Stats
7W - 2L
1,696 SR
Queue Stats
94W - 123L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,264
526
1,842
6,502
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 1 / 0
5,158
516
1,065
3,881
1,771
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
TraX Venus
Fenrir
6
1 / 3 / 0
4,700
470
1,527
3,625
967
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 6 / 2
4,590
459
787
8,235
4,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 5 / 1
4,662
466
2,751
6,183
1,490
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 1 / 7
6,822
682
3,980
5,399
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 0
6,889
689
2,334
3,469
1,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
7 / 0 / 3
7,060
706
6,157
5,912
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
12
3 / 1 / 5
7,109
711
3,722
3,197
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
9
0 / 2 / 9
6,373
637
2,012
7,421
3,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
19
19
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
L
1
4
0
0.25
W
2
0
0
2
W
7
0
3
8.5
L
0
1
0
0
W
Kukulkan
3
1
5
5.5
L
Fenrir
TraX Venus
Fenrir
1
3
0
0.33
L
0
6
2
0.17
L
1
5
1
0.3
W
Ares
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,972
Damage
18,205
28,426
Taken
25,398
10,493
Mitigated
9,817
4,759
Healing
6,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,980
1,571
0
1,097
5,399
1,510
264
416
4,983
0
17,774
L
1,842
598
0
1,936
6,502
2,251
0
2,638
3,704
25,074
2,009
W
2,334
439
0
1,152
3,469
1,074
196
977
2,492
0
33,866
W
6,157
2,398
441
3,465
5,912
2,523
1,933
64
5,848
0
36,718
L
1,065
34
0
1,725
3,881
1,771
0
0
3,881
24,398
0
W
Kukulkan
3,722
1,195
0
458
3,197
1,029
875
1,590
1,607
35,573
0
L
Fenrir
TraX Venus
Fenrir
1,527
820
0
437
3,625
967
0
39
3,586
0
14,435
L
787
58
0
330
8,235
4,014
209
1,744
6,491
9,520
0
L
2,751
1,525
111
220
6,183
1,490
336
1,117
5,030
0
14,776
W
Ares
2,012
31
0
0
7,421
3,681
449
564
6,857
18,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,374
Gold Earned
34,253
202
Minions Killed
272
0
Camps Cleared
0
869,243
Distance Traveled
992,805
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,822
682
35
4
0
242,274
2
L
Sol
5,264
526
64
6
0
172,360
5
W
Chaac
6,889
689
73
7
0
203,748
1
W
Neith
7,060
706
62
6
0
183,007
2
L
Anubis
5,158
516
68
7
0
176,381
0
W
Kukulkan
7,109
711
73
7
0
175,541
1
L
Fenrir
4,700
470
33
3
0
133,235
1
L
Ares
4,590
459
12
1
0
197,057
2
L
Jing Wei
4,662
466
25
3
0
190,210
1
W
Ares
6,373
637
29
3
0
188,235
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role