Player Matchup

Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Azndln
Zhong Kui
Masters
Level 136
God Stats
31W - 13L
1,866 SR
Queue Stats
225W - 202L
2,698 MMR
Solo
Kali
Kali
Diamond IV
ShadyLife02
Kali
Diamond IV
Level 155
God Stats
63W - 51L
1,741 SR
Queue Stats
817W - 784L
2,158 MMR
Solo
Merlin
Merlin
Diamond II
WashinMashen
Merlin
Diamond II
Level 128
God Stats
3W - 3L
1,475 SR
Queue Stats
240W - 227L
2,224 MMR
Solo
Cabrakan
Cabrakan
Diamond II
oohacherry
Cabrakan
Diamond II
Level 160
God Stats
23W - 25L
1,652 SR
Queue Stats
532W - 545L
2,260 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,647 SR
2,168 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,523 SR
1,977 MMR
Hercules
Hercules
Diamond III
 
Hercules
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond II
Mb-Boy00
Jing Wei
Diamond II
Level 140
God Stats
2W - 4L
1,446 SR
Queue Stats
471W - 455L
2,141 MMR
Party 1
Ares
Ares
Diamond II
miladronaldo9
Ares
Diamond II
Level 136
God Stats
39W - 30L
1,670 SR
Queue Stats
471W - 453L
2,141 MMR
Party 1
Achilles
Achilles
Diamond III
sаnaTWICE
Achilles
Diamond III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
The Morrigan
The Morrigan
Diamond II
ѕtаr
The Morrigan
Diamond II
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 38L
2,604 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 2 / 0
6,490
649
2,865
6,487
1,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Azndln
Zhong Kui
10
0 / 5 / 0
6,214
621
3,226
8,588
4,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 0 / 0
5,436
544
502
5,992
2,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
8
0 / 4 / 0
4,794
479
3,299
5,512
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
oohacherry
Cabrakan
8
0 / 4 / 1
5,104
510
2,920
7,373
3,838
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
TiamatAthenaSetAphroditeGilgamesh

VS

Bans
NemesisTsukuyomiGebBakasuraKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 0 / 2
6,977
698
5,095
4,969
3,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Mb-Boy00
Jing Wei
11
0 / 0 / 2
6,438
644
1,760
4,081
1,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 7
6,050
605
3,059
5,838
2,246
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
sаnaTWICE
Achilles
12
7 / 0 / 2
7,116
712
8,259
5,271
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
ѕtаr
The Morrigan
12
4 / 0 / 3
6,535
654
4,186
3,403
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
15
15
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
0
0.5
W
Hercules
 
Hercules
3
0
2
4
L
Zhong Kui
Azndln
Zhong Kui
0
5
0
0
W
Jing Wei
Mb-Boy00
Jing Wei
0
0
2
1
L
0
0
0
0
L
Merlin
0
4
0
0
W
1
1
7
4.5
L
Cabrakan
oohacherry
Cabrakan
0
4
1
0.13
W
Achilles
sаnaTWICE
Achilles
7
0
2
8
W
The Morrigan
ѕtаr
The Morrigan
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,812
Damage
22,359
33,952
Taken
23,562
13,929
Mitigated
9,602
8,696
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,865
1,441
0
2,347
6,487
1,854
0
1,099
5,388
0
40,285
W
Hercules
 
Hercules
5,095
1,873
0
2,529
4,969
3,031
0
2,753
2,192
0
34,814
L
Zhong Kui
Azndln
Zhong Kui
3,226
933
0
2,570
8,588
4,553
153
470
8,118
30,838
0
W
Jing Wei
Mb-Boy00
Jing Wei
1,760
937
0
2,390
4,081
1,112
0
135
3,946
0
38,087
L
502
163
0
1,047
5,992
2,145
0
345
5,647
0
35,755
L
Merlin
3,299
127
0
1,390
5,512
1,539
0
2,486
3,026
25,440
0
W
3,059
91
0
1,463
5,838
2,246
0
3,171
2,527
9,170
0
L
Cabrakan
oohacherry
Cabrakan
2,920
393
0
1,342
7,373
3,838
0
2,845
4,528
17,993
0
W
Achilles
sаnaTWICE
Achilles
8,259
3,837
0
2,245
5,271
1,997
0
1,926
3,249
0
38,018
W
The Morrigan
ѕtаr
The Morrigan
4,186
949
0
401
3,403
1,216
0
1,152
2,203
45,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,038
Gold Earned
33,116
321
Minions Killed
341
0
Camps Cleared
0
921,638
Distance Traveled
1,089,561
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,490
649
76
8
0
158,857
1
W
Hercules
6,977
698
78
8
0
216,125
3
L
Zhong Kui
6,214
621
75
8
0
176,846
2
W
Jing Wei
6,438
644
85
9
0
187,812
2
L
Kali
5,436
544
83
8
0
225,087
1
L
Merlin
4,794
479
48
5
0
166,378
3
W
Ares
6,050
605
12
1
0
234,094
0
L
Cabrakan
5,104
510
39
4
0
194,470
0
W
Achilles
7,116
712
75
8
0
252,488
4
W
The Morrigan
6,535
654
91
9
0
199,042
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role