Player Matchup

Rama
Rama
Moko59400
Rama
Level 23
God Stats
5W - 3L
1,560 SR
Queue Stats
38W - 49L
1,362 Elo+
Party 1
Sobek
Sobek
Phoze_Cream
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,434 Elo+
Party 1
Zeus
Zeus
TemplarioDdios
Zeus
Level 11
God Stats
3W - 1L
1,738 SR
Queue Stats
18W - 11L
1,297 Elo+
Party 3
Nike
Nike
TheHugorillaz
Nike
Level 17
God Stats
1W - 2L
1,250 SR
Queue Stats
17W - 19L
1,336 Elo+
Party 1
Bakasura
Bakasura
X_BlackSouls_X
Bakasura
Level 47
God Stats
41W - 32L
1,525 SR
Queue Stats
147W - 153L
1,373 Elo+
Party 3
Team Averages
Level 23
1,515 SR
1,361 Elo+

VS

Team Averages
Level 18
1,356 SR
1,348 Elo+
Medusa
Medusa
Elsauce73
Medusa
Level 12
God Stats
0W - 5L
1,037 SR
Queue Stats
9W - 13L
1,177 Elo+
Solo
Arachne
Arachne
Fafik18
Arachne
Level 24
God Stats
34W - 21L
1,545 SR
Queue Stats
47W - 41L
1,341 Elo+
Party 2
Janus
Janus
Ice_Koval02
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
KappelusznikPL
Cthulhu
Level 23
God Stats
0W - 2L
1,199 SR
Queue Stats
29W - 27L
1,380 Elo+
Party 2
Odin
Odin
oOBnouzOo
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 50L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
4 / 2 / 8
7,833
522
10,186
9,087
3,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 9
6,818
455
4,573
13,602
12,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
14 / 1 / 4
9,069
605
7,250
6,264
1,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 5 / 3
7,842
523
4,063
8,174
8,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
17
12 / 2 / 2
10,136
676
11,316
10,395
5,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Elsauce73
Medusa
9
1 / 7 / 6
6,258
417
5,361
9,450
2,592
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Fafik18
Arachne
15
7 / 3 / 0
9,033
602
6,452
8,537
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 8 / 2
6,581
439
4,545
7,750
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
5 / 8 / 2
7,006
467
9,691
16,068
12,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Odin
10
2 / 5 / 3
6,398
427
4,118
8,527
5,924
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
31
Kills
16
16
Deaths
31
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
Elsauce73
Medusa
1
7
6
0.57
L
Arachne
Fafik18
Arachne
7
3
0
2.33
L
1
8
2
0.25
L
5
8
2
0.75
W
Rama
4
2
8
4
W
0
6
9
0.75
W
14
1
4
16
W
1
5
3
0.5
W
Bakasura
12
2
2
6.5
L
Odin
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,388
Damage
30,167
47,522
Taken
50,332
31,684
Mitigated
26,690
8,854
Healing
4,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Elsauce73
Medusa
5,361
3,038
0
281
9,450
2,592
80
2,614
6,626
0
13,979
L
Arachne
Fafik18
Arachne
6,452
5,010
0
1,828
8,537
3,717
818
0
7,793
0
50,857
L
4,545
862
0
0
7,750
2,109
578
3,544
3,427
25,160
0
L
9,691
1,587
0
1,506
16,068
12,348
0
4,553
11,269
26,619
0
W
Rama
10,186
9,131
0
1,855
9,087
3,591
2,299
4,049
4,656
0
42,176
W
4,573
760
0
1,717
13,602
12,401
350
5,344
7,496
17,028
0
W
7,250
2,389
0
789
6,264
1,946
1,484
1,868
4,134
33,262
0
W
4,063
1,691
0
200
8,174
8,053
1,605
0
8,174
0
35,494
W
Bakasura
11,316
7,199
0
4,293
10,395
5,693
0
1,369
8,826
0
63,239
L
Odin
4,118
2,435
0
1,112
8,527
5,924
26
1,112
7,133
0
21,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,698
Gold Earned
35,276
398
Minions Killed
242
0
Camps Cleared
0
1,404,888
Distance Traveled
1,279,871
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,258
417
13
1
0
253,820
0
L
Arachne
9,033
602
99
7
0
274,154
0
L
Janus
6,581
439
54
4
0
241,123
0
L
Cthulhu
7,006
467
40
3
0
270,819
1
W
Rama
7,833
522
75
5
0
264,336
0
W
Sobek
6,818
455
26
2
0
311,619
0
W
Zeus
9,069
605
67
4
0
275,087
0
W
Nike
7,842
523
73
5
0
242,946
0
W
Bakasura
10,136
676
157
10
0
310,900
2
L
Odin
6,398
427
36
2
0
239,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role