Player Matchup

Fenrir
Fenrir
D1aM0nT
Fenrir
Level 12
God Stats
7W - 12L
1,500 SR
Queue Stats
25W - 43L
1,224 Elo+
Party 2
Bellona
Bellona
Dystion
Bellona
Level 27
God Stats
21W - 9L
1,783 SR
Queue Stats
375W - 346L
1,439 Elo+
Party 3
Anubis
Anubis
Hocusing
Anubis
Level 28
God Stats
19W - 22L
1,546 SR
Queue Stats
528W - 490L
1,466 Elo+
Party 3
Jormungandr
Jormungandr
cheezieutter
Jormungandr
Level 27
God Stats
92W - 65L
1,624 SR
Queue Stats
98W - 75L
1,543 Elo+
Solo
Artemis
Artemis
matias_caeza2
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 106L
1,324 Elo+
Party 2
Team Averages
Level 22
1,591 SR
1,399 Elo+

VS

Team Averages
Level 23
1,443 SR
1,387 Elo+
Cthulhu
Cthulhu
D1ABLX
Cthulhu
Level 7
God Stats
2W - 5L
1,272 SR
Queue Stats
3W - 8L
1,228 Elo+
Party 4
Izanami
Izanami
ErythiaMak
Izanami
Level 16
God Stats
5W - 7L
1,456 SR
Queue Stats
15W - 21L
1,348 Elo+
Party 1
Chaac
Chaac
Takenudown
Chaac
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,405 Elo+
Party 1
He Bo
He Bo
hunchoprest
He Bo
Level 47
God Stats
24W - 27L
1,488 SR
Queue Stats
326W - 302L
1,479 Elo+
Party 4
Nemesis
Nemesis
redkey12345
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D1aM0nT
Fenrir
11
5 / 4 / 2
7,698
513
4,242
9,390
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
Dystion
Bellona
12
3 / 1 / 7
7,684
512
6,242
9,725
5,102
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Hocusing
Anubis
15
12 / 1 / 1
9,563
638
9,968
5,776
2,799
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
cheezieutter
Jormungandr
15
6 / 1 / 6
9,183
612
7,522
9,169
6,203
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
9
1 / 5 / 7
6,681
445
4,249
7,894
2,697
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D1ABLX
Cthulhu
8
0 / 7 / 1
5,694
380
1,664
11,676
3,561
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
ErythiaMak
Izanami
10
1 / 4 / 2
6,423
428
4,234
7,288
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
11
4 / 4 / 2
6,873
458
8,328
11,510
8,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 5 / 0
8,101
540
8,396
11,323
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
redkey12345
Nemesis
11
0 / 7 / 1
6,217
414
1,291
8,624
1,977
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
27
Kills
11
12
Deaths
27
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
D1ABLX
Cthulhu
0
7
1
0.07
W
Fenrir
D1aM0nT
Fenrir
5
4
2
1.5
W
Bellona
Dystion
Bellona
3
1
7
6.5
L
Izanami
ErythiaMak
Izanami
1
4
2
0.5
W
Anubis
Hocusing
Anubis
12
1
1
12.5
L
Chaac
4
4
2
1.25
W
Jormungandr
cheezieutter
Jormungandr
6
1
6
9
L
6
5
0
1.2
W
Artemis
1
5
7
0.9
L
Nemesis
redkey12345
Nemesis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,223
Damage
23,913
41,954
Taken
50,421
19,727
Mitigated
18,723
10,514
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
D1ABLX
Cthulhu
1,664
157
0
845
11,676
3,561
0
3,823
7,853
22,928
0
W
Fenrir
D1aM0nT
Fenrir
4,242
657
0
3,170
9,390
2,926
126
1,124
8,236
0
29,743
W
Bellona
Dystion
Bellona
6,242
1,160
0
1,561
9,725
5,102
339
1,260
8,195
0
32,708
L
Izanami
ErythiaMak
Izanami
4,234
2,624
0
1,233
7,288
2,348
0
2,326
4,962
0
30,945
W
Anubis
Hocusing
Anubis
9,968
538
0
3,540
5,776
2,799
977
3,226
2,550
47,535
0
L
Chaac
8,328
2,042
0
2,288
11,510
8,117
0
1,195
10,315
0
26,733
W
Jormungandr
cheezieutter
Jormungandr
7,522
1,682
132
873
9,169
6,203
399
3,135
6,034
65,337
0
L
8,396
200
219
3,457
11,323
2,720
0
4,969
6,354
57,433
0
W
Artemis
4,249
1,911
0
1,238
7,894
2,697
410
1,315
6,162
0
19,058
L
Nemesis
redkey12345
Nemesis
1,291
412
0
981
8,624
1,977
0
5,177
3,447
0
15,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,809
Gold Earned
33,308
365
Minions Killed
284
0
Camps Cleared
0
1,339,509
Distance Traveled
1,218,806
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,694
380
39
3
0
206,811
1
W
Fenrir
7,698
513
50
3
0
264,637
1
W
Bellona
7,684
512
79
5
0
295,656
2
L
Izanami
6,423
428
68
5
0
279,330
2
W
Anubis
9,563
638
89
6
0
262,486
10
L
Chaac
6,873
458
29
2
0
234,194
0
W
Jormungandr
9,183
612
119
8
0
286,540
2
L
He Bo
8,101
540
112
7
0
282,442
0
W
Artemis
6,681
445
28
2
0
230,190
1
L
Nemesis
6,217
414
36
2
0
216,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role