Player Matchup

Apollo
Apollo
Bungle Jait
Apollo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 30L
1,584 Elo+
Party 2
Anhur
Anhur
KEtChUPSocI3tY
Anhur
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 32L
1,600 Elo+
Party 2
Fenrir
Fenrir
KatanaEdgelord
Fenrir
Level 159
God Stats
2W - 1L
1,760 SR
Queue Stats
161W - 155L
1,554 Elo+
Party 2
Bacchus
Bacchus
LittleFoxBubs
Bacchus
Level 149
God Stats
1W - 0L
1,552 SR
Queue Stats
88W - 81L
1,578 Elo+
Party 2
Chaac
Chaac
iIlegal_Mexican
Chaac
Level 33
God Stats
6W - 3L
1,500 SR
Queue Stats
38W - 40L
1,614 Elo+
Solo
Team Averages
Level 98
1,562 SR
1,586 Elo+

VS

Team Averages
Level 61
1,436 SR
1,561 Elo+
Medusa
Medusa
Archdemonduncan
Medusa
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 42L
1,750 Elo+
Party 1
Thanatos
Thanatos
BellonasArmpits
Thanatos
Level 81
God Stats
14W - 13L
1,526 SR
Queue Stats
284W - 264L
1,556 Elo+
Party 1
Hel
Hel
CorruptVision
Hel
Level 69
God Stats
0W - 1L
1,192 SR
Queue Stats
52W - 44L
1,580 Elo+
Party 1
Loki
Loki
TupacAteMy_Gumbo
Loki
Level 129
God Stats
26W - 19L
1,721 SR
Queue Stats
138W - 119L
1,555 Elo+
Party 1
Bacchus
Bacchus
understoodwyatt
Bacchus
Level 23
God Stats
5W - 4L
1,242 SR
Queue Stats
23W - 19L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
0 / 0 / 9
6,617
602
3,535
4,676
1,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 0 / 2
7,222
657
3,771
3,708
961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 5
6,672
607
7,074
8,497
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
10
6 / 0 / 3
6,661
606
3,296
6,469
4,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 1 / 0
6,182
562
5,417
8,596
7,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,083
462
1,847
5,558
1,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
8
0 / 4 / 1
5,258
478
2,686
7,625
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 3 / 0
5,109
464
2,522
5,184
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 0
6,170
561
4,769
6,973
2,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

7
0 / 6 / 0
4,551
414
2,733
7,787
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
17
Kills
1
1
Deaths
17
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Thanatos
0
4
1
0.13
W
Apollo
0
0
9
4.5
L
0
3
0
0
W
5
0
2
6
W
5
0
5
7.5
W
Bacchus
6
0
3
7.5
L
1
1
0
1
W
1
1
0
1
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,093
Damage
14,557
31,946
Taken
33,127
17,418
Mitigated
11,876
11,813
Healing
9,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,847
737
0
980
5,558
1,171
0
799
4,759
0
18,848
L
Thanatos
2,686
517
0
4,453
7,625
2,060
0
522
7,043
0
21,832
W
Apollo
3,535
1,526
0
2,234
4,676
1,436
816
1,439
3,237
0
38,728
L
2,522
0
595
2,349
5,184
1,376
0
455
4,729
20,357
0
W
3,771
2,176
0
2,280
3,708
961
1,192
126
3,582
0
37,576
W
7,074
2,487
0
3,174
8,497
2,936
0
2,268
6,229
0
36,474
W
Bacchus
3,296
411
0
852
6,469
4,399
0
1,422
5,047
17,850
0
L
4,769
1,408
0
1,225
6,973
2,429
0
0
6,589
0
31,955
W
5,417
1,345
0
3,273
8,596
7,686
408
0
8,596
0
31,774
L
2,733
700
0
348
7,787
4,840
0
1,520
6,267
11,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,354
Gold Earned
26,171
336
Minions Killed
227
0
Camps Cleared
0
1,022,851
Distance Traveled
1,017,885
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,083
462
43
4
0
174,919
1
L
Thanatos
5,258
478
57
5
0
202,268
4
W
Apollo
6,617
602
92
8
0
197,440
1
L
Hel
5,109
464
49
4
0
206,104
4
W
Anhur
7,222
657
85
8
0
189,738
5
W
Fenrir
6,672
607
68
6
0
243,806
1
W
Bacchus
6,661
606
20
2
0
196,709
5
L
Loki
6,170
561
62
6
0
226,019
3
W
Chaac
6,182
562
71
6
0
195,158
1
L
Bacchus
4,551
414
16
1
0
208,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role