Player Matchup

Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DeathOfCaine532
Cthulhu
Level 100
God Stats
19W - 20L
1,512 SR
Queue Stats
763W - 822L
1,466 Elo+
Party 2
Osiris
Osiris
Habaskadoodler
Osiris
Level 126
God Stats
9W - 7L
1,466 SR
Queue Stats
444W - 415L
1,458 Elo+
Party 2
Team Averages
Level 116
1,493 SR
1,475 Elo+

VS

Team Averages
Level 68
1,511 SR
1,392 Elo+
Ra
Ra
COOKIE_ADRIAN
Ra
Level 76
God Stats
3W - 4L
1,534 SR
Queue Stats
178W - 196L
1,456 Elo+
Party 1
Chaac
Chaac
Dewark1161
Chaac
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 68L
1,222 Elo+
Party 1
Artemis
Artemis
codyjbland191
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
12 / 1 / 4
10,910
779
11,653
7,248
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 0 / 12
10,223
730
8,191
9,659
8,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 2 / 8
10,108
722
8,058
8,535
7,388
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,964
640
8,387
9,923
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
11
1 / 3 / 2
8,588
613
7,806
14,277
9,056
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
8
0 / 11 / 2
7,633
545
3,030
13,170
4,617
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
18
Kills
3
3
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
12
1
4
14
L
2
6
1
0.42
W
2
0
12
8
L
Chaac
1
3
2
0.67
W
4
2
8
4
L
Artemis
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,902
Damage
19,223
25,442
Taken
37,370
18,396
Mitigated
16,994
6,763
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,653
267
0
528
7,248
2,696
1,059
1,958
5,143
41,079
0
L
8,387
125
1,276
1,333
9,923
3,321
362
4,527
5,132
45,191
0
W
8,191
302
874
2,158
9,659
8,312
144
2,817
6,493
27,940
0
L
Chaac
7,806
2,245
246
4,178
14,277
9,056
410
8,031
5,950
0
28,769
W
8,058
4,598
0
3,203
8,535
7,388
0
3,021
5,305
0
34,522
L
Artemis
3,030
2,006
0
250
13,170
4,617
19
6,519
6,408
0
12,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,241
Gold Earned
25,185
140
Minions Killed
132
0
Camps Cleared
0
692,679
Distance Traveled
680,503
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,910
779
73
5
0
263,432
0
L
Ra
8,964
640
86
6
0
229,641
0
W
Cthulhu
10,223
730
28
2
0
244,851
0
L
Chaac
8,588
613
33
2
0
231,438
0
W
Osiris
10,108
722
39
3
0
184,396
0
L
Artemis
7,633
545
13
1
0
219,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role