Player Matchup

Cupid
Cupid
Cakiedrood
Cupid
Level 28
God Stats
1W - 1L
1,483 SR
Queue Stats
10W - 9L
1,500 Elo+
Solo
Scylla
Scylla
DigitalTurnip25
Scylla
Level 25
God Stats
1W - 3L
1,588 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Ymir
Ymir
Sandston3
Ymir
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Xhycom6534
Artio
Level 18
God Stats
1W - 2L
1,877 SR
Queue Stats
28W - 27L
1,568 Elo+
Party 2
Kali
Kali
luciferFallenOne
Kali
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 22
1,590 SR
1,514 Elo+

VS

Team Averages
Level 24
1,537 SR
1,555 Elo+
Cupid
Cupid
CrazyWhiteLady
Cupid
Level 18
God Stats
24W - 16L
1,630 SR
Queue Stats
61W - 35L
1,632 Elo+
Solo
Gilgamesh
Gilgamesh
Cviger
Gilgamesh
Level 15
God Stats
13W - 11L
1,471 SR
Queue Stats
44W - 42L
1,568 Elo+
Solo
Kukulkan
Kukulkan
Ridd13 M3 Thi5
Kukulkan
Level 49
God Stats
8W - 12L
1,533 SR
Queue Stats
237W - 231L
1,411 Elo+
Party 1
Zhong Kui
Zhong Kui
Ridd13M3Thi5_BIG
Zhong Kui
Level 11
God Stats
1W - 1L
1,549 SR
Queue Stats
3W - 3L
1,662 Elo+
Party 1
Anubis
Anubis
guinguangguong
Anubis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
0 / 3 / 3
6,670
476
4,139
8,715
2,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 5 / 2
5,889
421
2,355
7,046
1,976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
12
2 / 2 / 0
7,363
526
5,482
11,178
6,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artio
11
3 / 2 / 2
6,807
486
4,823
11,901
6,170
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 2
6,392
457
3,847
9,621
3,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
7,966
569
4,898
7,987
2,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Cviger
Gilgamesh
14
2 / 2 / 2
8,087
578
6,083
10,413
4,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
12
4 / 1 / 3
7,689
549
5,328
3,535
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
12
3 / 0 / 3
7,399
529
5,382
8,269
5,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
6 / 2 / 7
8,647
618
12,132
9,064
4,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
16
16
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cupid
0
3
3
0.5
W
1
2
1
0.75
W
Gilgamesh
Cviger
Gilgamesh
2
2
2
1.5
L
1
5
2
0.4
W
Kukulkan
4
1
3
5.5
W
Zhong Kui
3
0
3
4.5
L
Ymir
2
2
0
1
L
Artio
3
2
2
2
W
6
2
7
4.75
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,646
Damage
33,823
48,461
Taken
39,268
20,146
Mitigated
17,680
12,891
Healing
16,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
4,139
2,075
131
1,758
8,715
2,078
0
2,088
6,627
0
37,599
W
4,898
2,761
0
3,769
7,987
2,574
2,786
654
7,333
0
61,842
W
Gilgamesh
Cviger
Gilgamesh
6,083
1,232
0
3,225
10,413
4,078
0
5,278
5,135
0
43,553
L
2,355
342
0
1,088
7,046
1,976
0
5,588
1,458
17,526
0
W
Kukulkan
5,328
613
0
239
3,535
1,182
0
1,858
1,629
37,261
0
W
Zhong Kui
5,382
587
192
3,645
8,269
5,697
0
2,240
5,955
30,407
0
L
Ymir
5,482
1,539
0
2,415
11,178
6,576
0
2,935
8,243
37,778
1,948
L
Artio
4,823
1,147
950
3,812
11,901
6,170
0
8,148
3,753
31,183
0
W
12,132
1,137
0
4,960
9,064
4,149
0
2,232
6,716
55,420
0
L
3,847
1,059
0
2,737
9,621
3,346
0
4,083
5,538
0
34,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,121
Gold Earned
39,788
298
Minions Killed
432
0
Camps Cleared
0
1,289,902
Distance Traveled
1,224,359
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,670
476
62
4
0
240,790
3
W
Cupid
7,966
569
128
9
0
233,592
4
W
Gilgamesh
8,087
578
84
6
0
238,694
2
L
Scylla
5,889
421
38
3
0
257,415
0
W
Kukulkan
7,689
549
80
6
0
250,117
1
W
Zhong Kui
7,399
529
42
3
0
261,980
3
L
Ymir
7,363
526
85
6
0
235,368
4
L
Artio
6,807
486
50
4
0
291,811
2
W
Anubis
8,647
618
98
7
0
239,976
5
L
Kali
6,392
457
63
5
0
264,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role