Player Matchup

Anhur
Anhur
BretonBirdsht
Anhur
Level 137
God Stats
4W - 0L
1,933 SR
Queue Stats
23W - 23L
1,522 Elo+
Party 1
Nox
Nox
Nazareh
Nox
Level 128
God Stats
5W - 11L
1,164 SR
Queue Stats
307W - 282L
1,463 Elo+
Solo
Bellona
Bellona
Zottolus
Bellona
Level 40
God Stats
20W - 31L
1,438 SR
Queue Stats
105W - 132L
1,413 Elo+
Party 1
Susano
Susano
fingerbleed
Susano
Level 42
God Stats
16W - 32L
1,376 SR
Queue Stats
117W - 147L
1,396 Elo+
Party 1
Bacchus
Bacchus
sexygankflank
Bacchus
Level 28
God Stats
13W - 13L
1,672 SR
Queue Stats
70W - 95L
1,420 Elo+
Party 1
Team Averages
Level 75
1,517 SR
1,443 Elo+

VS

Team Averages
Level 73
1,404 SR
1,351 Elo+
Sylvanus
Sylvanus
DaddyOrbison
Sylvanus
Level 105
God Stats
24W - 30L
1,460 SR
Queue Stats
238W - 242L
1,417 Elo+
Party 2
Vulcan
Vulcan
Daddybaal
Vulcan
Level 109
God Stats
8W - 8L
1,622 SR
Queue Stats
270W - 261L
1,413 Elo+
Party 2
Chaac
Chaac
LPerry46
Chaac
Level 16
God Stats
0W - 2L
1,244 SR
Queue Stats
1W - 13L
1,049 Elo+
Party 2
Bakasura
Bakasura
STROTEG
Bakasura
Level 61
God Stats
0W - 1L
1,146 SR
Queue Stats
101W - 115L
1,453 Elo+
Solo
Danzaburou
Danzaburou
Sh4nk12
Danzaburou
Level 74
God Stats
8W - 6L
1,546 SR
Queue Stats
278W - 294L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 11
10,282
541
11,123
10,480
4,030
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nox
18
3 / 2 / 6
10,370
546
7,328
8,205
3,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Zottolus
Bellona
17
2 / 1 / 7
11,435
602
14,055
16,060
16,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
17
10 / 2 / 7
10,941
576
10,880
15,352
6,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
16
7 / 1 / 9
10,857
571
9,136
13,118
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaddyOrbison
Sylvanus
14
2 / 5 / 2
8,798
463
8,990
14,033
11,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
Daddybaal
Vulcan
16
2 / 4 / 4
9,988
526
11,024
10,296
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
LPerry46
Chaac
13
1 / 4 / 1
8,093
426
7,338
17,427
12,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
STROTEG
Bakasura
18
2 / 6 / 2
10,373
546
6,560
16,326
7,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Sh4nk12
Danzaburou
13
0 / 5 / 1
7,889
415
2,732
13,194
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
24
Kills
7
7
Deaths
24
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
Sylvanus
DaddyOrbison
Sylvanus
2
5
2
0.6
L
Vulcan
Daddybaal
Vulcan
2
4
4
1
L
Chaac
LPerry46
Chaac
1
4
1
0.38
W
Nox
3
2
6
3
L
Bakasura
STROTEG
Bakasura
2
6
2
0.5
L
Danzaburou
Sh4nk12
Danzaburou
0
5
1
0.1
W
Bellona
Zottolus
Bellona
2
1
7
5.5
W
Susano
10
2
7
6.75
W
Bacchus
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,522
Damage
36,644
63,215
Taken
71,276
45,723
Mitigated
39,312
17,580
Healing
17,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,123
8,241
0
7,029
10,480
4,030
1,362
2,598
7,722
0
86,669
L
Sylvanus
DaddyOrbison
Sylvanus
8,990
2,740
163
2,288
14,033
11,282
0
4,020
10,013
39,132
10,337
L
Vulcan
Daddybaal
Vulcan
11,024
2,399
0
2,274
10,296
4,478
482
3,582
6,714
68,699
0
L
Chaac
LPerry46
Chaac
7,338
1,555
0
5,982
17,427
12,267
0
1,530
15,897
5,051
31,629
W
Nox
7,328
606
0
1,686
8,205
3,934
871
4,798
3,120
70,058
0
L
Bakasura
STROTEG
Bakasura
6,560
4,058
0
3,548
16,326
7,459
0
4,526
11,800
0
73,793
L
Danzaburou
Sh4nk12
Danzaburou
2,732
757
0
3,683
13,194
3,826
1,144
2,806
10,388
0
39,724
W
Bellona
Zottolus
Bellona
14,055
4,480
0
1,999
16,060
16,019
1,261
3,995
11,431
0
53,195
W
Susano
10,880
3,190
0
4,112
15,352
6,131
585
4,581
10,677
0
65,480
W
Bacchus
9,136
1,181
0
2,754
13,118
15,609
564
4,310
8,275
25,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,885
Gold Earned
45,141
550
Minions Killed
514
0
Camps Cleared
0
1,878,213
Distance Traveled
1,646,827
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,282
541
171
9
0
327,389
6
L
Sylvanus
8,798
463
67
4
0
311,240
2
L
Vulcan
9,988
526
139
7
0
330,561
5
L
Chaac
8,093
426
70
4
0
292,641
1
W
Nox
10,370
546
159
8
0
349,874
4
L
Bakasura
10,373
546
156
8
0
400,077
5
L
Danzaburou
7,889
415
82
4
0
312,308
1
W
Bellona
11,435
602
86
5
0
382,702
3
W
Susano
10,941
576
112
6
0
421,714
3
W
Bacchus
10,857
571
22
1
0
396,534
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role